Monday, February 25, 2013

Carrion Crown Session 58


Session 58
 DUNGEON MASTER: [GAME STARTS HERE]
 DUNGEON MASTER: The party is gathered together in the second floor of the lightning tower, where several party members are inspecting a diagram on the wall.
 DUNGEON MASTER: A crude, badly smeared chalk diagram depicts the iron spire atop of the tower, and two strange apparatuses at its pinnacle. There are some words as well, but they are not readily legible. A long arrow points to the pinnacle of the tower.
 SOLAR CE’NEA: Solar looks at the chalk diagram and tries to read it all with his skills in linguistics  1d20+6 =20
 SOLAR CE’NEA: Solar says to his companions I'm just going to get the paper on the door and come striaght back ...fell free to investigate where we are going
 JOHAN D’ALMENTA/MESODIAS: As Solar returns from his trip to the lower ground level of the tower to retrieve the parchments, Mesodias opens the trapdoor to the third level.
 DUNGEON MASTER: Solar decides not to waste any time with the chalk drawing for now but instead runs down to grab the sheaf of papers. Immediately upon his return to the second floor, Mesodias opens the door leading up into the next chamber.

This tower room, clearly once a laboratory, is choked with huge webs. Two curious objects—a large iron idol and a glass bell jar of the same size—stand against the eastern wall.

A stitched abomination made from the parts of at least half a dozen creatures, primarily a mixture of choker, chuul, cloaker, and ettercap, blended together into a disgusting mass of unlife, broods near the top of the room in its webs.

[Initiative please.]
 JOHAN D’ALMENTA/MESODIAS: Johan Intiative check: 1d20+4 = 14
Mesodias Intiative check: 1d20+4 = 12
 DUNGEON MASTER: The thing scuttles forward through its webs with unbelievable supernatural qucikness. With long tentacles it strikes out at Mesodias, dealing 44 damage and grabbing him in its long, twisted limbs. [Mesodias is now grappled.]
 JOHAN D’ALMENTA/MESODIAS: Mesodias uses a Hero Point to negate out of the grapple. At the last moment he ducks out of the reach of the creature after it lashes and rends his chest and forearms.
 JOHAN D’ALMENTA/MESODIAS: Mesodias roars in pain and horror as he is torn apart by a creature he barely has had time to see before ducking down through the trapdoor. He slams the trapdoor shut and rushes down the staircase to distance himself from the thing.
 SOLAR CE’NEA: Solar yells out retreat and regroup lets figure out what we need to do Solar then cast obscuring mist to cover their tracks
 SOLAR CE’NEA: SOlar then moves down the stairs
 DUNGEON MASTER: The trap door flies off its hinges--along with a good portion of the floorboards around it. From his position on the stairwell, Grundig glimpses the thing heaving itself through  the resulting hole. The mist from Solar's spell conceals his position, but it's not reasonable to suppose that advantage will last for very long.
 JOHAN D’ALMENTA/MESODIAS: "What the fuck?!" Johan stammers an imcomplete question before ordering Shadow to leap down the hole and across the bridge. Johan follows not too far away from Shadow.
Shadow acrobatics check: 1d20+2 = 18
 GRUNDIG: grundig swears to himself seeing the trapdore come flying past him and splinters of floor bords sowering him he jumps of the starecase atempting to land on his feet and sprint for the trap door

accrobaticks check 1d20+2=13
 JOHAN D’ALMENTA/MESODIAS: Mesodias disappears into the mist, leaving only a swirling of of faint mist as he swings himself down the trapdoor ladder before slamming it shut behind him.
 SOLAR CE’NEA: SOlar runs across the bridge encourageing the others to join him.
 JOHAN D’ALMENTA/MESODIAS: "Agreed! Retreat to the other side of the brisge and regroup!" Johan picks his way across the bridge as he listens for the sound of the beast ripping open the trapdoor.
 DUNGEON MASTER: There is a terriffic thump on the floorboards on the second floor that reverberates down throughout the first floor. Moments later, a fierce howl of rage bursts forth right above where grundig and Mesodias are standing. There is the sound of pounding, and another sound not unlike boards flying about, and then the top floor goes deathly silent.
 DUNGEON MASTER: [Off rounds]
 SOLAR CE’NEA: SOlar follows johan accross the bridge
 JOHAN D’ALMENTA/MESODIAS: Mesodias joins his companions across the bridge as they regain their breath and wait with a touch of anxiety of the sound the beast has broken free.
 GRUNDIG: grundig hastly makes his way to the bridg and then caushily but quickly makes his way across the bridg
 GRUNDIG: grundig rumiges arround in his backpack looking for the three ivory figgers and pulls out the goat of terror.
 JOHAN D’ALMENTA/MESODIAS: "Let's retreat back for now. I think we need to consider our options and check what these papers have to say abbout this place without being at risk," says Johan.
 DUNGEON MASTER: Not more than a few moments after the last party member crosses the bridge, a terriffic noise erupts from the top of the tower, and the thing appears amidst a shower of flying boards and metal banding. It scrambles around the top, roaring and flailing about in a rage.
 JOHAN D’ALMENTA/MESODIAS: "We need to distance ourselves from this thing now! Move it!" Johan yells without hesitating.
 JOHAN D’ALMENTA/MESODIAS: Mesodias summons a spiritual weapon before retreating further into the hallway.
 SOLAR CE’NEA: Solar casts grease whist utilising his alchemists grease and puts it on the bridge reflex save is 18
 DUNGEON MASTER: Mesodias' ghostly greatsword slices down on the horrid creature--passing straight through it with no visible effect. Indeed--and perhaps thankfully--the thing seems not even to notice the attack.
 JOHAN D’ALMENTA/MESODIAS: Johan retreats down the hallwa. setting up the grapple hook and rope.
 DUNGEON MASTER: Grundig knows that the command word for his figurine is "Immature Lecherous Ruminant".
 GRUNDIG: grundig speaks the comand word "Immature Lecherous Ruminant" placing the figerien upon the ground betwean his leags
 DUNGEON MASTER: Quite suddenly, Grundig finds himself mounted on a goat. And not the other way around.
 GRUNDIG: he takes a defencive stance waiting to see what happens with the beast
 GRUNDIG: grundig makes his way down the hallway
 DUNGEON MASTER: For the moment, the thing seems to be well occupied thrashing about on the top of the tower.
 JOHAN D’ALMENTA/MESODIAS: Johan secures Shadow to the rope and lowers him into the room below.
 JOHAN D’ALMENTA/MESODIAS: Johan and Mesodias join Shadow in the room below by climbing down the rope.
 DUNGEON MASTER: The party moves down into the drowned chamber. For the moment, the horrid creature shows no sign of giving chase.
 DUNGEON MASTER: The party retreats back down the narrow pathway to the museum, Grundig doing so in style astride his goat.
 SOLAR CE’NEA: Solar starts looking at the papers in front of him, he asks his companions to helping check out the writings
 GRUNDIG: aid another perception 1d20+14=30
 JOHAN D’ALMENTA/MESODIAS: Johan inspects the documents and assists Solar in possible interpretations into it's meanings.
Linguists check: 1d20+0 = 12
 SOLAR CE’NEA: SOlar does a perception check to read the papers 1d20+6+2=28
 SOLAR CE’NEA: linguistics not perception
 DUNGEON MASTER: The torn, soiled pages of parchment contain two sets of writing: one in a long, feathery black-inked scrawl, and the other in a precise, deadly scriped penned in red ink. Piecing through the information Solar and the others deduce that there is a device known as the "Bondslave Thrall" which can be used to control a being known alternatively as "My Child" and "The Beast". The notes give no information about the location of the device, or the means of its activation, however.
 SOLAR CE’NEA: Solar uses knowledge arcana check to see if he knows if Golems can see invisibility 1d20+16=33
 DUNGEON MASTER: Solar knows that Golems as a rule cannot detect invisibility. It is well within the capaicty of their creators to create being that can, however.
 JOHAN D’ALMENTA/MESODIAS: Mesodias uses a few charges of his Wand of Cure Moderate Wounds.
CMW: 2d8+2 = 11
CMW: 2d8+2 = 17
CMW: 2d8+2 = 7
 SOLAR CE’NEA: Solar cast invisibility on himslef  drinks the potion of nondetection and the casts silence on a stone which he carrys with him.  Solar wlaks to the edge of the bridge to see if he can see the monster is still on the roof
 SOLAR CE’NEA: SOlar has taken the potion of gaseous from for johan
 DUNGEON MASTER: It takes a moment of looking, but soon Solar spots the skulking form on the top of the roof, peering down intently on the walkway leading out of the building.
 SOLAR CE’NEA: Solar walks out a little way on to the bridge to see if the moster notices him and reacts
 DUNGEON MASTER: Solar is, by all indications, undetected.
 SOLAR CE’NEA: SOlar moves carefully accross the bridge and into the tower
 DUNGEON MASTER: Solar is now inside the tower. Above, the adimentium trap door is closed.
 SOLAR CE’NEA: SOlar goes up the stairs and slowly opens the ademantium trop door and goes through it and closes it behind him
 DUNGEON MASTER: The second floor room is much worse for the wear--all around are shattered timbers and broken crates. The stairway is now in very poor condition, with a number of large holes torn into its frame.
 DUNGEON MASTER: Above, a large rent in the ceiling opens into the next level. Daylight now shines through another hole somewhere up above.
 SOLAR CE’NEA: Solar waits a second to see if there is any reaction to his entry.  If all is fine he walks over to the chalk drawing and Solar centres himself and and draws forth all his internal past knowledge and his internal arcane might to interpret and understand what the chalk drawing might explain
 SOLAR CE’NEA: Hero point used (3 of 7)
 DUNGEON MASTER: A crude chalk diagram depicts the iron spire atop of the tower, and two strange apparatuses at its pinnacle. An arrow points to the larger of the two devices, next to the words “The Storm Caller must be activated to energize the Bondslave Thrall.”
 SOLAR CE’NEA: SOlar takes in what he sees and decides to go back and let the guys know.  He makes sure to close the metal trapdoor behind him.
 SOLAR CE’NEA: SOlar makes his way back over the brisdge but leaves the stone with silence on it on the bridge so he can talk to his companions
 SOLAR CE’NEA: Solar tells the rest of his companions what he has discovered
 DUNGEON MASTER: [SESSION ENDS HERE]

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