Session 57
DUNGEON MASTER:
[GAME STARTS HERE]
DUNGEON MASTER:
The party has just opened the door leading across the frothing waters. Ahead,
the great stone tower perches atop a sheer stack of rock above the river. The
tower climbs to an elaborate iron steeple, from which a huge lightning
conductor calls out to the skies.
JOHAN D’ALMENTA/MESODIAS:
Johan stands there for a second staring at the iron tower, "Wow. That is
impressive. How did we want to tackle this?"
GRUNDIG: grundig
calls out to Johan "do we want to have a quick look through the other door
before going over the bridg. Id feel safer knowing nothing was going to come
from behind us.
JOHAN D’ALMENTA/MESODIAS:
"To be honest I'd rather not know what is inside unless it could be of
some use. If whatever was inside could break free I think it would have done so
before we came along?"
GRUNDIG: maby ill
just keep an eye out
GRUNDIG: its going
to be one at a time across the bridg by the look of it and i would not be suprised
if it was traped like the rope bridg
JOHAN D’ALMENTA/MESODIAS:
Johan nods in agreement, "Yeah I believe you are right. It's definately a
good location for a trap."
GRUNDIG: i can go
first if you want but you have had a lot beter luck locating traps than i have
GRUNDIG: but i
would connect a rope just in case
JOHAN D’ALMENTA/MESODIAS:
Johan considers this for a moment, "Sure we will stand watch while you
check if the bridge is clear. Tie this around your waist and to your belt just
in case." Johan hands Grundig the end of the length of rope.
GRUNDIG: grundig
moves foward hesintly after tying off the rope checking for traps and keeping a
close eye on the tower for any nasty suprises
perception 1d20+14=23 grundig also casts detect magic as
he go's
DUNGEON MASTER:
Grundig moves slowly along the narrow, exposed bridge, keeping a sharp lookout
for danger all the way. He moves forward, all the way across the bridge,
without experiencing any significant hazards--although the threat of falling
into the raging water 350' below is
enough to add a sense of danger to the proceedings.
Ahead, the way is barred by a stout, iron-bound door.
JOHAN D’ALMENTA/MESODIAS:
Johan and Mesodias inch forward ten foot to give Grundig enough slack in the
rope to reach the doorway into the iron tower. They stand there holding onto
the rope keeping watch for any sign of movement.
GRUNDIG: grundig
checks the doors for any sighn of traps
perception 1d20+14=29
GRUNDIG: he also
looks at it using detect magic
GRUNDIG: he also
looks to see if he can find any means of the door being locked
DUNGEON MASTER:
Grundig discovers no traps. The door radiates abjuration magic.
GRUNDIG: grundig
turns making his way back across the bridg letting the others know about the
magic taint on the door.
JOHAN D’ALMENTA/MESODIAS:
"Well spotted. Let me cross and see if I can break the doors enchantment.
With the usual precausion of using the rope just in case," replies Johan
upon Grundig's safe return. "It's just something isn't right about this
place. It would be unusual if we could just enter without some kind of shit
happening."
GRUNDIG: i would
feel les safe if we dident find a trap
JOHAN D’ALMENTA/MESODIAS:
Johan secures the rope around his waist and to his leather belt before
carefully crossing the bridge. He inspects the door to confirm the type of trap
Grundig had noticed before attempting to disable the magical runes on the door
itself.
Perception check (traps): 1d20+12+3 = 25
Disable Device: 1d20+17 = 28
GRUNDIG: solar
trys to figger out what the spell might be making his way across the bridg
after tying the rope arround his waist. and casting detect magic and inspecting
the door.
DUNGEON MASTER:
Solar decides that the door is locked with an arcane lock. Between the two of
them, Johan and Solar manage to easily disable the system of small runes which
had been holding the door shut against intruders.
JOHAN D’ALMENTA/MESODIAS:
Johan tests the door handle to see if it is locked via mundane means. If not,
he opens the door tentatively.
DUNGEON MASTER: A
curving stone staircase winds along the wall of this circular chamber up to a
trapdoor in the ceiling some thirty feet above. The room is in chaos, with
books, alchemical equipment, and curiously twisted metal everywhere. A huge,
broken cage stands in the center of the room, its bars bent and door smashed
open.
DUNGEON MASTER: A
tangled fleshy monstrosity towers over the center of the room. The moment the
door opens it howls with rage and leaps forward to attack.
DUNGEON MASTER:
[Initiative Please.]
JOHAN D’ALMENTA/MESODIAS:
Johan Intiative check: 1d20+4 = 17
Mesodias Intiative check: 1d20+4 = 15
JOHAN D’ALMENTA/MESODIAS:
Johan slams the door shut before the beast has a chance to overwhelm them. He
yells out to Solar, "Move the fuck back and grease the bridge in front of
us! Let's take the fight to our companions and not here." Johan moves
thirty feet back towards the other side of the bridge.
GRUNDIG: solar
moves back along the bridg behind Johan and casts greas onto the bridg just infront of the doors hopeing
the creature comes bounding through the door and slides off into the water
below.
DUNGEON MASTER: A
terrible roar shakes the stonework beneath Johan's feet as the thing bursts
through the doors and pursues him across the narrow bridge. It immediately
comes into contact with Solar's spell. The pool of grease causes it to slip and
slide and thereby slows it down somewhat, but the thing's pursuit is rentless
and it stays close to Johan's heels.
GRUNDIG:
http://paizo.com/pathfinderRPG/prd/spells/wallOfFire.html#_wall-of-fire
GRUNDIG: grundig
casts a spell surrounding the creatur in violet light cearfuly avoiding Johan
wrapping the wall of fire around the creature
dam 2d4=5
DUNGEON MASTER:
Grundig's spell sucessfully surrounds the creature, sending white-hot waves of
fire over the thing's hideous body. However, it suffers no noticible effects
from the spell and in fact seems to relish the way that the magic washes over
its form.
JOHAN D’ALMENTA/MESODIAS:
Johan extends his left arm out before him, commanding the Ring of the Ram to
smash the beast away from them.
Ring of the Ram (bull rush): 1d20+17 = 31
DUNGEON MASTER:
Johan sucessfully pushes the creature backwards 5 feet, taking the thing
unawares. Although the fire once again has no effect on the thing's form, it
sucessfully provides him with some much needed concealment.
JOHAN D’ALMENTA/MESODIAS:
Johan retreats a further fifteen feet away from the flesh creature after the
force affect from the ring slams it back to the opposite side of the wall of
fire.
GRUNDIG: solar
moves back behind Johan once more turning to face the creature and casts stone
call into the room
GRUNDIG: dam 2d6=9
DUNGEON MASTER:
Dirt and stone rain down on the eastern half of the bridge. From behind the
sheet of flame, an angry bellow erupts, followed by a sound not unlike massive
arms beating on a chest.
JOHAN D’ALMENTA/MESODIAS:
Mesodias stands there as a wall of fire and a pillar of stone debris fly around
the far section of the bridge. He smirks to himself as the spellcasters
obliterate whatever is on the far side of the bridge. He stands there for the
time being waiting for a worthy foe to show itself.
DUNGEON MASTER:
The creature advances through the flame and once again closes the distance to
Johan. Its bellows of frustration give evidence of the fact that Solar's spell
is indeed impeding its progress.
GRUNDIG: grundig
spontainiosly casts summon naturs ally iv making a giant wasp appear just
behind the creature and 15 ft above it
GRUNDIG:
(appearing next round
GRUNDIG: )
JOHAN D’ALMENTA/MESODIAS:
"You are one stubborn ugly mother fucker!" Johan shows a look of
surprise as the beast passes through the wall of fire and stone call with ease.
He quick draws his keen longsword and slashes the beast with two quick strikes
(power attack)
To Hit (+1 keen longsword): 1d20+12-2PA = 24
Damage (+1 keen longsword): 1d8+7+6PA = 15
To Hit (+1 keen longsword): 1d20+7-2PA = 19
Damage (+1 keen longsword): 1d8+7+6PA = 20
DUNGEON MASTER:
Johan's first attack strikes true, although his second does not. The beast's
hide is (unsurprisingly, at this point) somewhat resilient and the thing is not
quite as effected by the blow as Johan feels it ought to be.
GRUNDIG: solar
casts greas apon the rock covered bridg where the creature stands.
GRUNDIG: retract
that new action comming
GRUNDIG: solar
attempts to deffen the creature by casting ear pearcing scream at the creature
then moves back behind grundig
dam 3d6=6 dc16 fort save
acurbatticks 1d20+5=24
DUNGEON MASTER:
Solar's scream is well-practiced and shrill; but oddly the roaring beast does
not seem to be affected by the noise. Although Johan's ears are ringing
somewhat.
JOHAN D’ALMENTA/MESODIAS:
Mesodias summons a spiritual weapon, in the image of a glowing great sword to
slash at the foe that is now visible within the edge of a shower of pebbles and
debris.
To Hit (spiritual weapon): 1d20+7 = 22
Damage (spiritual weapon): 1d8+2 = 7
1/7 rnds
Mesodias then moves forward fifteen foot with a look of
determination.
DUNGEON MASTER:
The weapon appears in mid-air and slices down upon the creature's slimy fleshy
form. Unfortunately, the thing seems strangely unaffected by the blow--the
shining weapon simply passes through its chest as if it were incorpreal and
empty.
DUNGEON MASTER:
The thing unleashes its fury upon Johan, sucessfully slashing his flesh with
all four arms (44 damage). Several of its limbs latch on to Johan's flesh and
tear his skin in a long, painful gash that runs across his belly. (another 12
damage). The thing bellows in triumph as blood and gore splatters throug hthe
air.
GRUNDIG: grundig
frustrated at no magic seeming to harm the creature desides to summon more
creaturs (changing out poison for summon naturs ally 3 ) and sumons forth a
snake
GRUNDIG: the wasp
moves in and attacks the creature
atack 1d20+6=22
damage 1d1d8=6=10
GRUNDIG: dam
1d8+6=22
DUNGEON MASTER:
The giant wasp swoops down behind the horrid ape and delivers a small attack
with its dagger-like stinger. The beast howls in pain.
GRUNDIG: grundig
moves back behind solar
JOHAN D’ALMENTA/MESODIAS:
Johan slashes at the beast before withdrawing five foot. "Mesodias I'm
counting on you healing me the fuck up or dropping this thing!" Johan
commands Shadow to attack the beast.
To Hit (+1 keen longsword): 1d20+12-2PA = 24 (26 flanking)
Damage (+1 keen longsword): 1d8+7+6PA = 19
To Hit (+1 keen longsword): 1d20+7-2PA = 25 (Natural 20)
(27 with flanking)
Confirm Critical: 1d20+7-2+1 = 16 (18 with flanking)
Damage (+1 keen longsword): 1d8+7+6PA = 19
DUNGEON MASTER: As
Shadow approaches the guardian of the tower, the thing's long limbs reach out
and slash at the faithful hound's flesh. (11 damage)
DUNGEON MASTER:
Meanwhile, Johan lands two solid hits that sucessfully repay the creature for
its brutal attack moments ago. The deadly sword slices two deep gashes into the
Guardian's moist, unnatural flesh.
JOHAN D’ALMENTA/MESODIAS:
Shadow sprints up to the flesh golem before biting and tearing at his thigh
with tooth and claw.
To Hit (bite): 1d20+10 = 26 (28 with flanking)
Damage (bite): 1d8+6 = 14
Free Trip attempt with Ability Focus (trip)
CMB: 1d20+11+2 = 25
DUNGEON MASTER:
Although Shadow's attack fails to pull the horrid beast down, his teeth and
powerful jaws add another long, running gash to the creature's collection of
oozing wounds. It howls in renewed agony and rage.
GRUNDIG: solar
relising that magic is not the best form af atack agenst this creature desides
to cast enlarge on Johan.
DUNGEON MASTER:
[Takes effect next round.]
JOHAN D’ALMENTA/MESODIAS:
Mesodias uses his quick channel ability to use two uses of his channel burst
healing ability.
Healing Burst: 4d6 = 17 hp healed
Healing Burst: 4d6 = 18 hp healed
DUNGEON MASTER:
Wounds are healed under the power of Mesodias' faith.
JOHAN D’ALMENTA/MESODIAS:
Mesodias moves five foot back.
DUNGEON MASTER:
The Guardian's four arms rain down blows upon Shadow Splatterface, causing an
eruption of fur and blood as the thing rends the faithful hound for a total of
49 damage.
GRUNDIG: grundig
makes his wat past solar and mesodias and casts bulls stringth on Johan
acrabaticks 1d20+2=22 (climbs over and dose front flip
landing on his feet)
DUNGEON MASTER:
Johan feels a sudden surge of strength in his arms.
GRUNDIG: solar
removes the spell stone call from the bridg and casts greas upon it instead
GRUNDIG: a snake
appers on the bridg behind the creature and lashes out at the beast
attack 1d20+2=6
GRUNDIG: the wasp
swoops in for another attack
1d20+6+2=25
dam1d8+6=11
DUNGEON MASTER:
The wasp's sting once again strikes the horrible guardian like a dagger.
Meanwhile, the sudden change in footing catches the
guardian in apparent surprise: it slips and then falls prone with a tremendous
smack on the newly exposed stonework.
JOHAN D’ALMENTA/MESODIAS:
Johan doubles in size, towering over the creature as the enlarge person takes
affect. He slashes with renewed strength with his magical longsword (power
attack)
To Hit (+1 keen longsword): 1d20+12-2PA = 12 (18 inc.
flanking and attacking prone)
Damage (+1 keen longsword): 2d6+8+6PA = nil
To Hit (+1 keen longsword): 1d20+7-2PA = 25 (31 inc.
flanking and attacking prone)
Confirm Critical: 1d20+7-2+1 = 25 (31 inc. flanking )
Damage (+1 keen longsword): 4d6+16+6PA = 31
Shadow tears into the beast while it is trying to defend
itself on the stone bridge.
To Hit (bite): 1d20+10 = 14 (20 inc. flanking and
attacking prone)
Damage (bite): 1d8+6 = nil
DUNGEON MASTER:
Johan towers over the prone beast with the warden's sword in hand. As his blade
drives into the thing's chest, a spray of red and green liquid flies up into
the air. The thing thrashes violently; then shudders and goes still.
[Off rounds; 1,200 xp each.]
DUNGEON MASTER:
The thing's death bellow rings through the air. Somewhere up above in the tower
comes another bellow in reply: a deeper bellow that is perhaps even more
ferocious--as if such a thing were possible.
JOHAN D’ALMENTA/MESODIAS:
Johan kneels down holding his bloodied blade in both hands. "Gorum thank
you for the strength to smite this foe of ours!"
JOHAN D’ALMENTA/MESODIAS:
Looking up to the lightning rod atop the tower, "For now we gather our
strength and lick our wounds before we face our next foe within the
tower."
GRUNDIG:
"lets hope it has less of a bight my friend" solar says to Johan
JOHAN D’ALMENTA/MESODIAS:
Mesodias uses two charges from the Wand of Cure Moderate Wounds to heal Johan.
CMW: 2d8+2 = 12
CMW: 2d8+2 = 11
JOHAN D’ALMENTA/MESODIAS:
"It seems out initial skirmish with the flesh golem has attracted it's
partners attention. Did we want to wait here at the base of the bridge to see
if it will come to us or head in there?"
GRUNDIG: it might
be better to get in there so we can have some room to fight
GRUNDIG: as
grundig passes across the bridg stopping at the creature. Humming to himself as
he works his dagger back and forth upon the finger of the creature untill it
comes free tucks it into his sack with the rest of them. then continues to the
door where he pears in looking about for sighns of danger.
JOHAN D’ALMENTA/MESODIAS:
The rest of the party follow closely behind Grundig as he proceeds into the
ground floor of the tower.
DUNGEON MASTER:
Grundig sucessfully adds an oozing, skinless finger to his impressive
collection.
DUNGEON MASTER:
The room appears much as it did before, save that for now it is emptied of all
occumpants.
GRUNDIG: grundig
makes his way up the stairs checking for traps as he goes
perception 1d20+14=33
he then checks the trapdoor for traps
DUNGEON MASTER:
Grundig discovers no traps. He does note that the trap door apepars to be made
of a particularily rare and valuable material: adamantine. It glitters green in
the illunation provided by the Dancing Light spell--a fine contrast to the gray
of the surrounding stonework.
As Johan passes by, he notes that one of the doors (which
remain flung open) seems to have a knife stuck into it.
JOHAN D’ALMENTA/MESODIAS:
Johan alerts his companions about his find, "This is definately does not
belong his, it is out of place."
JOHAN D’ALMENTA/MESODIAS:
Mesodias casts Protection from Evil on himself and Johan while Grundig inspects
the trapdoor leading to the first story of the tower. He also casts Enlarge
person on himself.
GRUNDIG: grundig
casts detcetmagic on both the trapdoor and the knife
DUNGEON MASTER:
Grundig detectsnomagic.
JOHAN D’ALMENTA/MESODIAS:
Johan's curiosity gets the better of him, moving to inspect the knife.
Perception check: 1d20+12 = 20
DUNGEON MASTER:
The knife appears to be pinning a sheaf of papers to the door. They are scribbled
with red and black ink.
GRUNDIG: "hay
Johan can you check this door for magic traps as i cannot find them eaven if it
said magic trap here"
JOHAN D’ALMENTA/MESODIAS:
"Looks like it has a note attached to it." Johan passes Grundig on
the stairs and checks the trapdoor for any traps, magical or otherwise.
Perception check (traps): 1d20+12+3 = 26
DUNGEON MASTER:
Johan discovers no traps.
GRUNDIG: grundig
serches his memery for the qualitys of adamantine.
knolage nature 1d20+9=23
JOHAN D’ALMENTA/MESODIAS:
Johan backs away from the door, "Looks clear to me."
JOHAN D’ALMENTA/MESODIAS:
Mesodias moves forward, wanting to see what is on the next level. He puts his
emense strength into pushing the trapdoor open.
DUNGEON MASTER:
Despite his distaste for metal, Grundig knows that adamantine is a lightweight,
strong material used to craft exceptional weapons and armor. It is quie
valuable, and many types of constructs have an aversion to it.
DUNGEON MASTER:
The trapdoor opens to reveal a circular room that is choked with webs. A stone
staircase curves along the wall to another trapdoor in the ceiling.
DUNGEON MASTER:
The webs are made of thick strands of white fiber. Whatever left them here must
be well beyond the size of normal or even giant spiders.
JOHAN D’ALMENTA/MESODIAS:
Mesodias moves away from the trapdoor at sigh of the webs. Preferring to wait
for the spiders to come to him.
GRUNDIG: grundig
moves up and fiers a fire dart into the web.
DUNGEON MASTER:
The webbing catches fire and burns away quickly--very similiar to the behavior
he has noticed from the webbing created by Solar's web spell.
GRUNDIG: grundig
has a good look arround for something that may have made the web
perception 1d20+14=23
JOHAN D’ALMENTA/MESODIAS:
Johan sheathes his longsword as they wait for something to react to Grundig
burning the web.
DUNGEON MASTER:
Grundig scans the room for several seconds, looking for the source of the
webbing but not discovering it. There is no movment anywhere in the room, nor
is there any sign of recent activity here.
GRUNDIG: grundig
turns for a seckond "looks like theres nothing here"
he trys to remimber if he knows what may have made the
web
knolage nature 1d20+9=27
JOHAN D’ALMENTA/MESODIAS:
Johan whispers to Grundig, "What is in there? Can you see anything. Be
careful."
DUNGEON MASTER:
Grundig decides that these webs look similiar in form an substance to those of
a nasty creature: the ettercap. However, he has never heard of them being quite
so prolific with their webbing.
GRUNDIG: grundig
wispers the information down to the others
GRUNDIG: grundig
serches the floor for any sighns of web left in the room
perception 1d20+14=31
GRUNDIG: grundig
fiers another bolt in to a section of web.
DUNGEON MASTER:
Another section of web withers in Grundig's magical flame.
JOHAN D’ALMENTA/MESODIAS:
Mesodias cats Light apon his belt before climbing up into the room.
GRUNDIG: grundig
makes his way into the room in the patch of web he has cleared
JOHAN D’ALMENTA/MESODIAS:
Johan lights a torch, before climbing up and into the trapdoor. He draws his
blade as they begin to clear away the web.
DUNGEON MASTER:
The web quickly gives way to their blazing torches. The stuff is quite sticky
but it burns rather well.
GRUNDIG: solar
makes his way to the top of the staircase
DUNGEON MASTER: As
they press forward up the stairs, the webbing seems to become more thick, and
the light shed by its burning becomes all the brighter. Mesodias is about
halfway up the stairs, when he turns and points to the wall.
"Oooooon!" he says.
GRUNDIG: grundig
casts produce flame and makes his way under the stairs to check under it
GRUNDIG: using the
burning ball in his hand to remove the web
DUNGEON MASTER: A
crude, badly smeared chalk diagram depicts the iron spire atop of the tower,
and two strange apparatuses at its pinnacle. There are some words as well, but
they are not readily legible. A long arrow points to the pinnacle of the tower.
DUNGEON MASTER:
Grundig discovers a few discarded bones, which appear to be quite old. But
mostly the room is a bare chamber of stone and wood, once it is stripped of its
cloak of webs.
GRUNDIG: grundig
trys to figer out what the bones belonged to
heal check 1d20+8=28
JOHAN D’ALMENTA/MESODIAS:
Johan moves to the trapdoor calling for Shadow. He then picks up the wolf with
his supernatural height and strength so Shadow is on the first floor.
DUNGEON MASTER:
Grundig guesses that they belonged to four legged creatures--most likely pigs
and sheep.
JOHAN D’ALMENTA/MESODIAS:
"It seems we have found some markings of what appear to be a diagram of
the tower however I am unable to make out the writings on the wall,"
states Johan to Solar.
GRUNDIG: solar
makes his way up the stairs and trys to work out what the writing says
DUNGEON MASTER: [2
minutes left on the enlarge person & strength buff]
DUNGEON MASTER:
[SESSION ENDS HERE]
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