DUNGEON MASTER: [GAME STARTS HERE]
DUNGEON MASTER: It is now a little after noon, and the four party members are gathered together near the end of the bridge, where they plot their upcoming assault.
SOLAR CE’NEA: SOlar thinks back to see if Golems of this kind usally are immune to fire or if it would be the magic componant that he has been resistant to thus far
SOLAR CE’NEA: Knowledge arcana check 1d20+16=32
JOHAN D’ALMENTA/MESODIAS: Johan uses Adamantium Weapon blanch on keen longsword
Solar Invis on party members
Grundig flies to rooftop in animal/air elemental form
Summon Nature's Ally to distract
Potion of Gaseous Form on one person - float to rooftop, cancel gaseous form and while invis active stormcaller)
Haste before/when we reach the top
Use Ring of the Ram for 3d6 force damage (50ft range) - maybe knock beast off rooftop with ring
Diamond Spray the beast
Johan/Mesodias attack (grease on our armour/enlarge both of us)
Ivory Goat attacks (carry goat to rooftop if it can't climb ladders)
Distract with Wand of Summon Swarm
DUNGEON MASTER: Solar knows that constructs are frequently immune to magic, and judging by what they've seen already, it isn't much of a stretch to believe this one is so endowed. They are usually also resistant to damage from non-adamantium weapons.
DUNGEON MASTER: Solar also knows that this creature is extremely powerful. It is very likely that this creature has several deadly abilities that it has not yet used.
DUNGEON MASTER: Looking up at the tower roof, the party sees a flat platform high above the raging waters. A spire of twisted iron rises from the tower’s roof in a series of three triangular iron platforms. Perched at the very top stands a huge lightning conductor and numerous lightning rods.
JOHAN D’ALMENTA/MESODIAS: Mesodias uses a charge from the Wand of Cure Moderate Wounds to heal the last of his injuries
CMW: 2d8+2 = 10 hp healed
JOHAN D’ALMENTA/MESODIAS: Johan prepares to coat 10 arrows (4x +1 arrows; 4x common arrows and 1x silver arrow) with his vial of adamantium weapon blanch
JOHAN D’ALMENTA/MESODIAS: Johan gives Solar his potion of gaseous form, at the same time he gives the ring of the ram to Grundig.
DUNGEON MASTER: Their plans complete, the party prepares to put it in action!
JOHAN D’ALMENTA/MESODIAS: Mesodias casts Bull Strength on Johan (7 mins)
JOHAN D’ALMENTA/MESODIAS: Mesodias casts Shield of Faith three times, each cast on Grundig, Johan and Mesodias (7 mins)
SOLAR CE’NEA: Solar casts enlarge Johan and Mesodias (7 mins)
SOLAR CE’NEA: Solar casts Silence from the wand on three rocks (Solar, Johan and Grundig holds) (7 rounds) and casts Cast invisbility on party members (7 mins).
DUNGEON MASTER: The party proceeds forward, hands on one another's shoulders to keep together. The bridge is eerily quiet, with the horrible creature overhead leering down on the silent, invisible group.
DUNGEON MASTER: The party then proceeds to make their way upwards. The second floor is quite destroyed, and it is with some difficulty that the heroes navigate over the torn, rent stairs, up onto the top room of the tower.
This tower room, clearly once a laboratory, is choked with huge webs. Two curious objects—a large iron idol and a glass bell jar of the same size—stand against the eastern wall. The jar is filled with fluid and contains a human woman, while the idol has only two openings for eyeholes, through which blink a pair of terrified human eyes.
Above, daylight shines through a torn hole in the ceiling, where not so long ago an iron hatch barred the way up to the roof.
JOHAN D’ALMENTA/MESODIAS: The party quickly burns the web, enough allowing passage through to the rooftop.
DUNGEON MASTER: The party sucessfully burns away enough webbing to reach the hatch, without attracting any unwanted attention--apparently.
JOHAN D’ALMENTA/MESODIAS: Johan and Mesodias while enalrged lift the goat to the rooftop for Grundig to position someplace out of the range of the beast.
GRUNDIG: grundig makes his way up and places his invisable mount where he can remimber where he parked it
SOLAR CE’NEA: SOlar follws them all up
DUNGEON MASTER: The moment Johan comes within 20' of the horrid creature at the top of the tower, it jerks its head around and eyes the opening to the top of the tower, suspicious and alert, Slowly it moves around the perimiter, as if searching for the source of the sudden silence effect.
JOHAN D’ALMENTA/MESODIAS: Johan and Mesodias being the task of climbing up the metal support tower to position themselves in a place to snipe at the creature being as far away as possible.
GRUNDIG: grundig walks the goat arround the ladder and leaves it there and begins to climb the ladder
SOLAR CE’NEA: Solar follows everyone else up the ladder
SOLAR CE’NEA: and heads towards the machine to see how to activate it
DUNGEON MASTER: The party members proceed up the structure, to where a peculiar brass device, studded with dials and protrusions and filled with a strange purple liquid, stands high atop the tower, attached to a huge silvery conductor by thick, rubber coated cables.
JOHAN D’ALMENTA/MESODIAS: Johan begins to secure a length of rope to one of the iron pillars that would support their weight in case they need to get down to the rooftop quickly.
SOLAR CE’NEA: Solar looks for any items, instructions levers etc that would let him understand how to activate this device Knowledge Arcana 1d20+16=28
JOHAN D’ALMENTA/MESODIAS: Johan removes his longbow and prepares to snipe at the creature from above.
GRUNDIG: grundig stears admiringly at the creaturs finger
DUNGEON MASTER: Mounted on the spire is the Storm Caller, a huge lightning conductor and the power source for the device, surrounded by numerous lightning rods. After examining it for a few moments, Solar deduces how to activate it.
SOLAR CE’NEA: SOlar looks around and tries to identify how he would activate the bondslave thrall once the power starts working
SOLAR CE’NEA: Knowledge check 1d20+16=33
DUNGEON MASTER: The Bondslave Thrall is a large brass apparatus that weighs almost 250 pounds. It is attached to the Storm Caller by four inch-thick, rubber-coated copper cables. Once the Storm Caller has been turned on, the Bondslave Thrall can be activated. At this point, anyone touching the Bondslave Thrall will be able to use it.
DUNGEON MASTER: A sudden shudder shakes the structure down from below. Peering down through the holes in the floor, the party notes that splattered gore is all that remains of Grundig's splendid goat.
JOHAN D’ALMENTA/MESODIAS: Mesodias silently laughts as he peers down at the most worthy opponent he has ever faced.
SOLAR CE’NEA: SOlar activates the power and then activates the Bondslave thrall
SOLAR CE’NEA: SOlar activates the Storm Caller to bring in the juice
DUNGEON MASTER: Solar flips several switches and employs his knowledge of the arcane to activate the device. Several moments later, the sky darkens. The Storm Caller emits a deep hum and begins sending out myriad sparks and bolts of electricity.
SOLAR CE’NEA: SOlar then activates the bondslave thrall
DUNGEON MASTER: The purple alchemical liquid inside it begins rapidly boiling.
DUNGEON MASTER: Below, the creature begins moving erratically in response to the events unfolding above.
DUNGEON MASTER: Above, lightning lashes the top of the tower. One bolt flies down and strikes Grundig, illuminating his invisible shape in a brilliant flash of light. [3d6 electricity damage, save for half.]
GRUNDIG: reflex save 16
GRUNDIG: grundig pulls a cure light potion from his pack and scoffs it 1d8+1=5
DUNGEON MASTER: Another wave of lightnining washes over the top of the tower. This time Johan is struck--his form is briefly illuminated for anyone who is watching to see, although his invisibility spell does hold.
JOHAN D’ALMENTA/MESODIAS: Johan Reflex Save: 1d20+7 = 20
Johan grits his teeth as muscles spasm from the lightning strike. He nervously watches the beast below if it has noticed them and begins to climb towards them.
JOHAN D’ALMENTA/MESODIAS: 3d6 = 8/2 = 4 hp dmg
DUNGEON MASTER: The creature below does indeed seem to have noticed. It's head is thrown back, and its gaze is now fixed on the top of the tower. It's ugly, gaping mouth is open, as if it were shouting out--although it's impossible to tell from within the circle of the silence spell.
JOHAN D’ALMENTA/MESODIAS: Johan anxiously waits, not even being able to hear his heart beat which is now racing as he trains his longbow at the creature, waiting for it to start climbing.
DUNGEON MASTER: Once again, lightning washes over the top of the tower, clinging to the round lightning rods and igniting them as if they were ghastly lanterns. Once again, a bolt strikes Grundig [for another 3d6 damage.]
Fortunately, the thing below seems not to have spotted the little creature--who was after all on the far side of the platform when the lightning struck.
JOHAN D’ALMENTA/MESODIAS: Johan drinks a potion of cure light wounds from his belt pouch he waits for the right moment to attack.
JOHAN D’ALMENTA/MESODIAS: CLW: 1d8+1 = 3 hp healed
GRUNDIG: grundig keeps his eyes on the creature watching for the first sighn of it climbing up the structur
JOHAN D’ALMENTA/MESODIAS: Johan drops the silenced pebble before releasing a volley of adamantium coated arrows at the creature.
DUNGEON MASTER: Another sheet of lightning falls from the sky, this time striking Solar [who effectively has evasion] for 3d6 damage.
Below the creature seems to have noticed something is amiss: it throws back its head and opens its horrible mouth again as if howling, and then scrambles up towards the under structure of the tower.
SOLAR CE’NEA: Solar Iniative 1d20+7=23
GRUNDIG: lightning strike reflex save 1d20+4=16 dam 3d6/2=4
SOLAR CE’NEA: SOlar continues to move the Beast towards the heros to assist in beating down the abomination of a monster
JOHAN D’ALMENTA/MESODIAS: Johan drops the silenced pebble before releasing a volley of adamantium coated +1 arrows at the creature. (manyshot & deadly aim)
To Hit (longbow): 1d20+10-2DA+2IN+1H-1EN = 19
Damage (longbow): 1d8+4+4DA+1 = 15
To Hit (longbow): 1d20+10-2DA+1H-1EN = 28
Confirm Critical: 1d20+10-2DA+1H-1EN+1 = 23
Damage (longbow): 1d8+4+4DA+1 = 16
To Hit (longbow): 1d20+5-2DA+1H-1EN = 7
Damage (longbow): 1d8+4+4DA+1 = nil
DUNGEON MASTER: One of the arrows flies true, dealing full damage to this creature. His head pivots upward as he spies his first target: Johan.
GRUNDIG: grundig drops his pebel and speaks the comarnd word for the ring of the ram and releases 3 charges from the ring of the ram trying to knock it off its feet 1d20+19=39
DUNGEON MASTER: Miraculously, Grundig's attack lands true, striking the thing directly in the chest. It flies backwards; then stumbles and plummets down over the edge with its mouth open in a silent howl.
DUNGEON MASTER: As the thing flails down backwards over the ledge, its many tentacles wrap around the bridge, stopping its fall.
JOHAN D’ALMENTA/MESODIAS: Mesodias stands his guard, watching the the beast to return after Grundig knocking it away for the time being.
DUNGEON MASTER: The thing clambers back onto the walkway, where it throws back its head once again and emits a horrible howl.
SOLAR CE’NEA: SOlar moves the beast towards the Monster and make him let out a massave growl for all above not in a silence zone to hear
DUNGEON MASTER: The Aberrant Promethean slams its limbs on the ground and its tentacles fly out in all direction as it roars its challenge in response.
JOHAN D’ALMENTA/MESODIAS: Johan moves to the opposite side of the platform to shoot down at the beast.
To Hit (longbow): 1d20+10-2DA+1H-1EN = 28 (Natural 20)
Confirm Critical: 1d20+10-2DA+1H-1EN+1 = 29 (Natural 20)
Damage (longbow): 3d8+12+4DA+1 = 27
JOHAN D’ALMENTA/MESODIAS: Damage (longbow): 3d8+12+4DA+1 = 30
DUNGEON MASTER: The Promethean roars in pain as Johan's perfectly timed arrow streaks down to impale its neck. Although horribly wounded, the thing clearly still has plenty of fight left in it.
GRUNDIG: grundig moves to the edg of the platform to watch the battel unfold below.
JOHAN D’ALMENTA/MESODIAS: Mesodias moves to the edge of the platform and hurls a javelin at the beast.
The javelin misses the beast.
DUNGEON MASTER: The Promethean roars and leaps forward, lashing out at the beast with all its limbs. [46 damage to the Beast.] Its numerous tentacles wrap around the Beast of Lepidstadt, embracing it.
SOLAR CE’NEA: The beast does a full attack with its Ogrehook using power attack
Attack 1 (PA) - 1d20+21=32
damage (PA)= 24
Attack 2 (PA) - 1d20+16=30
damage (PA)= 16
Attack 3 (PA) 1d20+11=26
Damage (PA) 20 and then does a 5 step back
SOLAR CE’NEA: SOlar then lets go of the machine and drops his stone so people can talk
DUNGEON MASTER: The beast does incredible damage to the hulking monstrosity. Gore and ichor stream from its numerous wounds, but it bellows in pain and continues to wrap its tentacles tighter around the Beast.
JOHAN D’ALMENTA/MESODIAS: Johan fires off a rapid volley of arrows down at the beast. (manyshot & deadly aim)
To Hit (longbow): 1d20+10-2DA+1H-1EN = 23
Damage (longbow): 1d8+4+4DA+1 = 16
To Hit (longbow): 1d20+10-2DA+1H-1EN = 26
Damage (longbow): 1d8+4+4DA+1 = 17
To Hit (longbow): 1d20+5-2DA+1H-1EN = 14
Damage (longbow): 1d8+4+4DA+1 = nil
DUNGEON MASTER: Johan's adamantinium tipped arrow arcs down neatly and bursts through the thing's skull, spraying every color of ichor and blood over the beast. The thing totters, roars, and then topples off the bridge down into the river below.
DUNGEON MASTER: [Off Rounds]
JOHAN D’ALMENTA/MESODIAS: "Fuck yeah! Gorum thank you!" Johan roars triumpantly as the creature falls into the water.
DUNGEON MASTER: [GAME ENDS HERE]