Session 49
DUNGEON MASTER: [GAME STARTS HERE]
DUNGEON MASTER: It is now about 11 in the
morning--the sky is still as bright and blue as can be. The citizens, while not entirely civil
towards the heroes, have not reassembled into any sort of mob--nor do they look
like they will any time soon, given the heavily armed and armoured soldiery
that Justice Aldaar (a former general of ill reputation) has patroling in the
streets.
GRUNDIG: grundig says his farewells to kendra
along with the rest of the party and heads out of town on the north road to
meet up with the beast.
SOLAR CE’NEA: As Solar and his companions
leave the city, he spends quite a bit of time watching to see if anyone follws
them. 1d20+7=18
DUNGEON MASTER: The party follows the north
road out of Lepidstadt, mounted on horseback.
After perhaps an hour they pass the place where a small overgrown track
leads off to the ruins of Sanctuary.
After about two hours they come to the place where the muddy track forks
off toward Hergstag.
It is at this fork
that a lumbering gray figure ambles out of the woods, a leer etched onto its
face.
"You came to
meet father," the beast says, looking well-pleased.
It is now about 1 in
the afternoon.
SOLAR CE’NEA: Yes my friend, we wish to make
sure you get home safely and I must admit, curiosity about who your father
is. Will he know you are coming home?
DUNGEON MASTER: "I do not know what he
knows," replies the beast, frowning.
"I cannot tell you where he lives, but..." he shrugs his
shoulders and motions forward, inviting the heroes to follow.
JOHAN D’ALMENTA/MESODIAS: Johan chuckles
softly to himself as he kickes his horse into action to follow The Beast to his
fathers domain. "You are one sly old dog. I don't pretend to know why you
gave yourself up to the city watch when you were innocent. However I'm glad
nothing untowards happened during your time in the town."
SOLAR CE’NEA: Yes in fact I can honestly say I
prefer your company my large friend to of the riffraff that were the mob last
night
DUNGEON MASTER: The beast leers at Solar and
Johan with a jovial glint in its eye, and makes its way northward along the
road forking away from Hergstag.
GRUNDIG: grundig smirks at this as he continus
along the road on his pony
GRUNDIG: grundig trys a bit of casual
conversation "so beast do you have any brothers or sisters"
SOLAR CE’NEA: SOlar speaks to his new friend,
"firstly, what should we call you?
Secondly do you have a cloak with a hood my friend, we stand out enough
as it is, but if we cover up your identity we may be less harrassed on the
road.
DUNGEON MASTER: The beast looks thoughtfully
down at the gnome. "Probably,"
he replies at length.
"You can call
me the Beast--it's what father named me.
I have nothing with me but the clothes on my back."
SOLAR CE’NEA: Fair enough my friend we will
just have to make do.
SOLAR CE’NEA: SOlar spends the time talking to
the Beast and continously looking around for people falling them. He also suggests to Johan to use Splatterface
to use his scent ability to sniff out other people on the road.
SOLAR CE’NEA: As they are wlaking along Solar
also takes the opportunity to talk to his companions about tactics. He has noticed that they all go off in
different directions in battle and that they could possibly do a more
co-ordinated approach
GRUNDIG: grundig hands solar his potion of fox
cunning and mesodias his oil of keen edge
DUNGEON MASTER: The road follows the Lesser
Moutray River towards the northeast.
From time to time the heroes spot small trails leading off the road into
the wooded swampland to the north, or--even less often--the occasional hooded
traveler headed southwards toward the town of Lepidstadt. Mile after mile the party rides on, until at
last the shadows lengthen and the sun moves towards the mountains to the west.
At last the fens
give way to a deep, rocky gorge at the northern edge of the swamp, where a
peculiar building, or rather group of buildings, clings to steep cliff edges
above half a dozen plummeting waterfalls. Beyond a fortified gatehouse, a stone
bridge arches gracefully over the raging torrents below.
"This,"
says the Beast with a leer, "is Schloss Caromarc."
It is now about 5
pm.
SOLAR CE’NEA: Well my friend, What happens
now? do you walk straight in? or send a message to your father?
GRUNDIG: what can we expect here?
SOLAR CE’NEA: What I am really asking is are
you welcome here?
JOHAN D’ALMENTA/MESODIAS: "That is quite
impressive," replies Johan as the party waits taking in the view and also
for The Beasts answer.
DUNGEON MASTER: The Beast turns back to Solar
with a look that could very well be a twinkle in its eyes. "I cannot tell you of this place. That is a bridge. These are towers. I will go inside this place and I will not
stop you from following me."
SOLAR CE’NEA: Will we be welcome to those
inside if we fallow you or should we wait until you have got in and send
someone out to get us?
DUNGEON MASTER: The beast speaks slowly to
Solar as if he were teaching a particularily slow child. "I cannot tell you those things,"
it says. "I will not stop you from
following me."
JOHAN D’ALMENTA/MESODIAS: "How bad could
it be? Sure we should be cautious but not paranoid. His father should be
thankful for our effort to clear The Beast of all charges. If he doesn't
welcome us then he will be disrespectful and not worthy of our company."
SOLAR CE’NEA: SOlar ask Johan to see if
splatter face can smell anything that would make him nervous
DUNGEON MASTER: The beast turns and heads up
the trail towards Schloss Caromarc.
The party, and the
beast who is just starting up the final ascent, are about 1000' feet from the
first bridge.
JOHAN D’ALMENTA/MESODIAS: "He can smell a
strong odor of Kendra's perfume on your clothing for some reason."
GRUNDIG: grundig follows the beast through the
gate once he starts moveing
GRUNDIG: keeping an eye out for any troble
perception
1d20+14=20
SOLAR CE’NEA: SOlar looks around to sse if
anything is out of place or could be dangerous to the party, he is particullay
looking at the gatehouse
SOLAR CE’NEA: Perception 1d20+7=19
SOLAR CE’NEA: Solar feels uneasy and casts
Mage armour on himself with his wand
JOHAN D’ALMENTA/MESODIAS: Johan and Mesodias
both move forward watching out for obvious threats but keeping pace with The
Beast.
*** JOHAN D’ALMENTA/MESODIAS sent
battle-goat.jpg ***
DUNGEON MASTER: The party follows the Beast up
the final ascent, which is a steep, curved road leading up to the first
gatehouse.
As they draw near,
other details become visibile--Beyond the fortified gatehouse, a stone bridge
arches gracefully over the raging torrents below. Perched precariously beyond this is a fine,
fortified manse and a ruined building that appears to have partially collapsed
into the river below. A slender rope bridge, replacing the fallen remnants of a
stone bridge, links to a strange tower pierced with beautiful stained glass
windows depicting bizarre beasts. A further building teeters to the north of
this, but how it is reached is impossible to see from here. Far above, a great
tower rises from an isle of stone to the sky, ending in a great steeple topped
with a huge lightning conductor.
JOHAN D’ALMENTA/MESODIAS: Johan ruffels his
hair as he inspects the void created by the collapsed stone bridge and the
temporary rope bridge. "Damn Shadow is going to have fun crossing this...
we might be able to get him across with some care however the horses should be
secured him before we cross."
GRUNDIG: "was this like that
before?" grundig asks the beast as he points to the rope bridg
DUNGEON MASTER: "That is a rope
bridge," says the beast as he proceeds up the trail with the party on his
heels.
DUNGEON MASTER: A two-story stone gatehouse
leads into the castle, topped with a crenellated tower at each corner. The main
gate is closed.
Under the shadows of
the tower crouch two vaguely canine beasts.
[Initiative
Please. Grundig acts in the surprise
round.]
JOHAN D’ALMENTA/MESODIAS: Johan Initiative
check: 1d20+4 = 15
JOHAN D’ALMENTA/MESODIAS: Mesodias Intiative
check: 1d20+4 = 9
SOLAR CE’NEA: SOlar initiative 1d20+7=19
GRUNDIG: grundig holds out his hand with his
thumb and littel finger sticking out tilting his head from side to side trys to
carlm the animals down
wild empathy
1d20+7=21
DUNGEON MASTER: The animals are of an unusual
breed--foul-smelling fluids ooze from weeping sores across their scaly
skin. Despite Grundig's entreaties, they
heave to their feat and lunge forward to attack.
SOLAR CE’NEA: SOlar takes a ove action to
identify what these animals are knowledge arcana 1d20+16=30 and depending what
he finds out may cast grease
DUNGEON MASTER: Solar knows that these are
trollhounds--nasty creatures that do the bidding of their troll masters.
DUNGEON MASTER: Solar also knows that they are
resistant to most damage except acid and fire.
SOLAR CE’NEA: SOlar lets his companions know
what he knows about Trollhounds and then gets out several vials of acid ready
to through them
GRUNDIG: grundig fires a fire bolt at the lead
dog
ranged touch attack
1d20+8=26
damage 1d6+3=9
DUNGEON MASTER: Grundig does significant
damage to the first dog--the fire bolt engulfs what little of remains of its
fur and scorches its disease-ridden skin.
GRUNDIG: 6 remain today
JOHAN D’ALMENTA/MESODIAS: Johan regards the
shadowy figure only just visable on the rooftop of the guardtower. "Order
your dogs to stand down! We seek safe passage to visit your master."
Johan quick draws
his longbow and let's off a volley of arrows at the closest beast (manyshot
& deadly aim)
To Hit (longbow):
1d20+10-2DA = 16
Damage (longbow):
1d8+4+4DA = 12
To Hit (longbow):
1d20+10-2DA = 17
Damage (longbow):
1d8+4+4DA = 13
To Hit (longbow):
1d20+5-2DA = 23 (Nat 20)
Confirm Critical:
1d20+5-2DA+1 = 20
Damage (longbow):
3d8+12+4DA = 35
DUNGEON MASTER: Johan's arrows down both of
the animals--they collapse under a hail of deadly arrows.
JOHAN D’ALMENTA/MESODIAS: Johan commands
Shadow to move behind Mesodias and stay.
DUNGEON MASTER: "WHAT IS THIS?"
bellows the beast in a voice loud enough to wake the dead. "WHY IS THE DOOR LOCKED?? YOU SHOULD NOT BE HERE!"
With that, the beast
hurtles forward towards the gate, howling and brandishing his fists as if he
means to tear it down with his bare hands.
He nearly succeeds--the blow of his fists causes the doors to tilt
inward and splinter at the hinges.
Up above, the large
figure releases a bolt from a heavy crossbow that flies wide of the party. The hulking figure curses in trollish and
ducks back down under the battlements.
JOHAN D’ALMENTA/MESODIAS: Mesodias will
approach the trollhounds, drawing his weapon as he does before bloodying the
closet on even further into the ground.
JOHAN D’ALMENTA/MESODIAS: To Hit (+1 heavy
mace): 1d20+11-2 = 27
Damage (+1 Heavy
mace): 1d8+7 = 15
DUNGEON MASTER: Mesodias sucessfully bloodies
the nearest hound.
DUNGEON MASTER: The thing's breath expires
under Mesodias' attentions.
SOLAR CE’NEA: Solar moves up to behind
mesodius and throws one of the acid vials so that it will land where he saw the
large figure standing. He throws it so
it lobs over the battlement and hopefully on the opponant Splash weapon Vial
1d20+6=24 damage 1d6= 3 (1 splash damage for those around the hit square)
DUNGEON MASTER: Judging by the bellow from
above, the acid made contact with its target.
GRUNDIG: grundig takes a 5 foot step foward
and unleashes another fire bolt
ranged touch attack
1d20+8=15
damage 1d6+3= 9
plus 1 hp of fire
damage to the ugly ass dog
GRUNDIG: (fire bolt at the troll on the tower
GRUNDIG: )
DUNGEON MASTER: The bolt slams into the stone
battlement and leaves a nasty hissing scorch mark.
JOHAN D’ALMENTA/MESODIAS: Johan carefully aims
for the figure standing atop of the guardtower, waiting until he has as clear a
shot as possible from his vantage point before letting loose three arrows
(manyshot & deadly aim)
To Hit (longbow):
1d20+10-2DA = 23
Damage (longbow):
1d8+4+4DA = 10
To Hit (longbow):
1d20+10-2DA = 21
Damage (longbow):
1d8+4+4DA = 12
To Hit (longbow):
1d20+5-2DA = 13
Damage (longbow):
1d8+4+4DA = 12
JOHAN D’ALMENTA/MESODIAS: Shadow remains there
pacing in a circle as the combat rages before him.
DUNGEON MASTER: All three arrows clatter
uselessly against the stone battlements.
JOHAN D’ALMENTA/MESODIAS: Johan will move five
foot closer to the guardtower.
DUNGEON MASTER: Meanwhile, the beast howls in
rage. "LET ME IN!" he cries,
smashing his fists into the door with red-hot fury. With every blow, the doors bend inward,
creaking and splintering. At last, the
doors fly off their hinges, bursting inward to reveal two lean, green crouching
figures, as well as several small cowering ones.
They leap forward to
attack, dealing
DUNGEON MASTER: They leap forward to attack,
dealing some damage to the beast--who howls in renewed anger.
JOHAN D’ALMENTA/MESODIAS: Mesodias takes a
five foot step to the right, before crushing the last trollhound into the
ground (power attack)
To Hit (+1 heavy
mace): 1d20+11-2PA = 21
Damage (+1 heavy
mace): 1d8+7+6PA = 18
DUNGEON MASTER: Mesodias smashes the prone
beast into the dirt.
DUNGEON MASTER: However, it continues to draw
breath, and its wounds are slowly closing up.
JOHAN D’ALMENTA/MESODIAS: http://www.d20pfsrd.com/bestiary/monster-listings/outsiders/elemental/elemental-fire
SOLAR CE’NEA: Solar casts Grease infront of
the beast with acid as a power element (The grease is acidic and deals 1 point
of acid damage per round to any creature in the area or holding the greased
object.) DC 17 reflex save for Grease
(pass means stays standing, fail means fall prone).
DUNGEON MASTER: Both trolls keep their feet
under them; however, smoke rises from beneath their feet, and they both howl
and hop in apparent agony.
SOLAR CE’NEA: Solar yells out to his
companions asking if any one wants to be enlarged or if he should save the
spell
GRUNDIG: grundig moves foward changing into a
fire element as he runs
JOHAN D’ALMENTA/MESODIAS: Johan replies to
Solar, "Sure I'd love that spell before I close int melee." Johan
rushes forward, never taking his eye from the creatures within the guard tower.
He moves directly in front of the smashed enterance, offerring a clear line of
sight for a single shot (deadly aim)
To Hit (longbow):
1d20+10-2DA = 20
Damage (longbow):
1d8+4+4DA = 11
DUNGEON MASTER: Johan's arrow strikes true,
straight into the ugly troll's chest.
DUNGEON MASTER: The beast's rage at seeing the
two trolls hidden within the gatehouse is truly monstrous. "YOU.... YOU SHOULD NOT *BE* HERE!"
it howls, reaching forward to grasp the nearest troll around the chest. With one swipe, it takes the nearest troll
into a hug and drags it backwards to the precipice.
"COME DOWN HERE
WITH ME!" the beast cries, pulling--rather than pushing--the troll off the
edge with it. The troll's cry of terror
is subsumed both in the beast's bellow and the sound of the water below, as
both creatures tumble over the ledge.
Up above, the troll
on the tower takes the opportunity to lose another unsucessful arrow at Johan,
while the first troll succeeds in stepping forward and biting at Mesodias,
slashing the cleric across the chest for 10 points of damage.
Behind the first
troll, a second pair of doors opens to reveal yet another green-skinned giant,
howling and eager for bloodshed.
JOHAN D’ALMENTA/MESODIAS: Mesodias roars as he
moves to the side to smash the troll creature before him. His heavy mace
ignites with a grey flame that flickers and is gone the instant it strikes the
troll creature (five foot step, destructive smite & power attack)
To Hit (+1 heavy
mace): 1d20+11-2PA = 22
Damage (+1 heavy
mace): 1d8+7+6PA+3DS = 19
DUNGEON MASTER: Mesodias' blow shatters
several bones, causing the beast to yowl in rage and agony.
SOLAR CE’NEA: Solar cast enlarge person on
Johan (+2 size bonus to Strength, a -2 size penalty to Dexterity (to a minimum
of 1), and a -1 penalty on attack rolls and AC due to its increased size.) 1d8
long sword does 2d6 Solar thne takes a 5 foot step back
DUNGEON MASTER: [Enlarge person takes effect
next round.]
GRUNDIG: grundig moves the rest of the way
ontop of the downed dog and casts burning hands apon the troll as to not hit
mesodias
dam 5d4=13 reflex
halves dc=15
DUNGEON MASTER: The troll makes an attempt to
bite at the little gnome casting a spell so close to it--luckily, the thing's
teeth chomp down a hairwidth away, causing grundig no ill effects other than
the smell of its nasty breath.
The dog expires
under the sheet of flame. The troll,
apparently surprised by the nature of the attack, takes full damage from the
attack.
JOHAN D’ALMENTA/MESODIAS: Johan let's off a
final volley of arrows at the troll standing within the enterance of the guard
tower before the effects of Solar's spell takes affect. He then moves five feet
closer to his prey (manyshot & deadly aim, five foot step)
To Hit (longbow):
1d20+10-2DA = 12
Damage (longbow):
1d8+4+4DA = 10
To Hit (longbow):
1d20+10-2DA = 17
Damage (longbow):
1d8+4+4DA = 14
To Hit (longbow):
1d20+5-2DA = 18
Damage (longbow):
1d8+4+4DA = 15
DUNGEON MASTER: The final two arrows slam into
the creatures chest, causing it to gasp for breath and flail about
pathetically.
DUNGEON MASTER: The thing launches a ferocious
series of attacks on Mesodias, dealing 27 points of damage with both claws and
ending with a terriric bone-crunching bite.
DUNGEON MASTER: The creature, sucessfully
striking with both claws, latches onto Mesodias chest and crushes bone and
organs, inflicting another 12 points of damage.
Additionally, the
troll in the gatehouse decides to hurl a boulder at the priest, which
thankfully is deflected off the remanants of the great gate and misses.
JOHAN D’ALMENTA/MESODIAS: Mesodias smashes
into the side of the stone wall as he coughs a mouthful of blood. He knows from
experience at least one of his ribs has punchered his lung which is slowly
filling with blood. He staggers as he clears his vision long enough to swing
his heavy mace at the beast, praying to Gorum to give him the strength to drop
it (power attack, destructive smite)
To Hit (+1 heavy
mace): 1d20+11-2PA = 24
Damage (+1 heavy
mace): 1d8+7+6PA+3DS = 18
DUNGEON MASTER: The tremendous blow drops the
troll into the dirt, where it writhes and bleeds.
JOHAN D’ALMENTA/MESODIAS: Mesodias retreats
away to heal next round.
SOLAR CE’NEA: Solar readys an action to cast
Flaming sphere and sends it to the troll inside throwing rocks
Flaming Sphere DC 17
3d6 points =13
Can Move 30 feet in
a round
100 ft. + 10
ft./level)
Effect
5-ft.-diameter sphere
Duration 1
round/level
Saving Throw Reflex
DC 16 negates; Spell Resistance yes
Solar then takes a 5
foot step back
SOLAR CE’NEA: For his move solar pulls out a
cure potion incase Mesodius needs it
SOLAR CE’NEA: SOlar tell his his companions to
let the troll come out onto the grease patch and then he will cast his spell
GRUNDIG: grundig casts flame blade (standard
action) then moves foward
JOHAN D’ALMENTA/MESODIAS: Johan drops his
longbow, discarding it as he draws his longsword in a fluid motion as he rushes
forward and to the side of the inside of the guard tower so as not to block
line of sight from his companions (quick draw, power attack)
To Hit (+1 keen
longsword): 1d20+12-2PA = 23
Confirm Critical:
1d20+12-2PA+1 = 23
Damage (+1 keen
longsword): 4d6+16+6PA = 34
JOHAN D’ALMENTA/MESODIAS: Reflex save
(grease): 1d20+7 = 12
Damage: 1 hp
DUNGEON MASTER: Johan lands a terrible strike
on the troll, who loses no time in attacking with both claw and teeth. Both claws fail to penetrate his armor, but
the teeth sink deeply into Johan's shoulder for 9 points of damage.
DUNGEON MASTER: Up above, the troll reappears
overhead, this time without the crossbow in hand. Instead, it takes a great leap off the tower,
landing upright on both feet, although judging by the sound of bones snapping
it takes some damage in the fall.
Despite this damage, it launches into a nasty attack on Solar, which
only barely misses.
JOHAN D’ALMENTA/MESODIAS: Mesodias retreats
five foot back as he prays to Gorum to quickly heal the worse of his injuries
and let he resume the combat.
Convert Death Ward
into Cure Critical Wounds spell.
Cure Critical
Wounds: 4d8+7 = 28 hp healed
SOLAR CE’NEA: Solar takes a 5 foot step back
and then casts flaming sphere between him and the troll
Flaming Sphere DC 17
3d6 points =14
Can Move 30 feet in
a round
100 ft. + 10
ft./level)
Effect
5-ft.-diameter sphere
Duration 1
round/level
Saving Throw Reflex
DC 16 negates; Spell Resistance yes
Flaming sphere Round
1 of 7
DUNGEON MASTER: As Solar casts the spell, the
creature lashes out with its many-toothed mouth for 7 points of damage.
DUNGEON MASTER: The spell goes off just the
same, and the troll takes 7 points of damage.
GRUNDIG: grundig moves foward running arround the troll (acrobaticks check
1d20+5(acrobaticks)+4(dodge)=20 and swings the flam blade at the creature
melee touch attack
1d20+6=21
damage 1d8+3=9
DUNGEON MASTER: Grundig sucessfully manuevers
himself between the beast and Solar, and then launches a stinging bolt of fire
directly in its face. It howls with rage
and directs its attention onto the menacing fire elemental instead of Solar.
JOHAN D’ALMENTA/MESODIAS: Johan ducks
underneath one of the beasts claw attacks and thrusts his longsword into its
chest, before slashing with a swift second attack (power attack)
To Hit (+1 keen
longsword): 1d20+12-2PA = 24
Damage (+1 keen
longsword): 2d6+8+6PA = 23
To Hit (+1 keen
longsword): 1d20+7-2PA = 7
Damage (+1 keen
longsword): 2d6+8+6PA = miss
DUNGEON MASTER: Johan's sword does serious
damage to the beast, slashing across it's thigh. Sinew and tendons are parted beneath the
gliding blade of his sword.
DUNGEON MASTER: The beast returns the favor to
Johan, albeit rather weakly. It's
grinding jaws deliver 7 points of damage to the warrior, who the troll is now
regarding somewhat warily.
Outside, the giant
troll delivers seval attacks on the ferocious little fire elemental before it,
of which only the claw suceeds.delivering 11 points of damage to Grundig.
DUNGEON MASTER: Grundig's fire form scorches
the giant troll for its trouble.
JOHAN D’ALMENTA/MESODIAS: Taking a deep breath
with his now restored lungs, Mesodias rushes forward with a battle cry as he
smashes the troll standing before him (destructive smite & power attack)
To Hit (+1 heavy
mace): 1d20+11-2PA = 18
Damage (+1 heavy
mace): 1d8+7+6PA+3DS = 19
DUNGEON MASTER: Mesodias' attack fails to
penetrate the hulking toll's thick skin.
Furthermore, the troll manages to return an attack as the large,
bloodied priest closes. The nasty jaws
clamp down on his flank, causing 14 points of damage.
SOLAR CE’NEA: SOlar takes a 5 foot step back
SOlar pulls out his
heavy Crossbow and fires it at the huge troll
Heavy Crossbow
1d20+6=22
Damage 1d10=10
FLaming Sphere Round
2 of 6 damage 3d6=13
DUNGEON MASTER: The heavy crossbow bolt
misses, as the beast ducks down to bite Mesodias just as Solar looses it. On the other hand, the thing continues to
take damage from the flaming sphere.
GRUNDIG: grundigtakes a 5 foot step to the
side and swings his flame blade at the
troll
ranged melee atack
1d20+6+2=13
damage 1d8+3=7
damage+2 for previos
round fire damage
DUNGEON MASTER: Grundig's mightily swung blade
manages to inflict damage on the troll.
The great beast is not amused.
JOHAN D’ALMENTA/MESODIAS: Johan parries with
his longsword before retaliating with a series of vicious counter attacks
(power attack). Johan then orders Shadow to attack the troll closest to him.
To Hit (+1 keen
longsword): 1d20+12-2PA = 22
Damage (+1 keen
longsword): 2d6+8+6PA = 23
To Hit (+1 keen
longsword): 1d20+7-2PA = 15
Damage (+1 keen
longsword): 2d6+8+6PA = 23
Shadow sprints up to
the troll before bites and tearing at his thigh with tooth and claw.
To Hit (bite):
1d20+10 = 23
Damage (bite): 1d8+6
= 14
Free Trip attempt
with Ability Focus (trip)
CMB: 1d20+11+2 = 23
DUNGEON MASTER: Johan cuts his troll to bits.
For his part, Shadow
Splatterface attacks the troll with an impressive bite that severs the beast's
left tendon and brings the thing crashing down at Mesodias' feet.
The great beast
heaves itself to its feet, [drawing an attack from everyone around him].
JOHAN D’ALMENTA/MESODIAS: Mesodias AoO:
To Hit (+1 heavy
mace): 1d20+11-2PA+2FL = 20
Damage (+1 heavy
mace): 1d8+7+6PA = 15
GRUNDIG: AOO toch melee 1d20+6+2=19
damage 1d8+3=4
JOHAN D’ALMENTA/MESODIAS: Shadow AoO:
To Hit (bite):
1d20+10 = 17
Damage (bite): 1d8+6
= 7
DUNGEON MASTER: Despite the blows raining down
on it, it sucessfully gets to its feet and attacks the assailiant which caused
it so much agony: Shadow Splatterface.
With powerful jaws, it returns the favor against the wolf, delivering a
powerful bite that inflicts 21 points of damage.
JOHAN D’ALMENTA/MESODIAS: Mesodias smashes the
beast (power attack, destructive smite)
To Hit (+1 heavy
mace): 1d20+11-2PA+2F = 19
Damage (+1 heavy
mace): 1d8+7+6PA+3DS = 24
DUNGEON MASTER: Mesodias' blow is wide.
SOLAR CE’NEA: SOlar reloads his Heavy crossbow
FLaming Sphere Round
2 of 6 damage 3d6=17
DUNGEON MASTER: The flaming sphere does
significant damage to the now-roaring beast.
GRUNDIG: grundig thrusts the flame blade into
the creaturs abdomen
attack 1d20+6+2=17
damage 1d8+3=8
+2 damage form
previos hit
DUNGEON MASTER: With a splendidly precise
attack, Grundig slices the hulking troll's stomach straight open. The thing sways, heaves, and then topples
down straight upon the gnome with a crash that even the beast would envy.
Nimbly Grundig steps
aside, letting the thing fall into the dirt right beside him, where it
continues to bleed out.
[Off rounds.]
GRUNDIG: grundig rushes foward and finnishes
off the troll with his flame blade
DUNGEON MASTER: [1800 xp each]
JOHAN D’ALMENTA/MESODIAS: Johan tosses the
troll into the acidic grease as the satisfying smell of burnt flesh taints the
air.
JOHAN D’ALMENTA/MESODIAS: Mesodias ushers
everyone to stand around him before he channels a healing burst.
4d6: 18 hp healed
SOLAR CE’NEA: Solar Casts detect magic and
looks around for items
DUNGEON MASTER: [Aaaaaaand another 600 xp
each.]
JOHAN D’ALMENTA/MESODIAS: Mesodias uses one
charge from the Wand of Cure Moderate Wounds, healing 9 hp.
GRUNDIG: grundig points to the top of the
battelment
DUNGEON MASTER: Hunks of dubious meat hang
from meat hooks attached to an old staff among piles of timber. The staff radiates transmutation magic. The
trolls have collected several sacks of plunder nearby, including a pair of
bellows, a shovel, a sledge, a battered tankard, several pretty red stones, 208
gp, and 345 sp.
SOLAR CE’NEA: Solar grabs the staff to
identify it
JOHAN D’ALMENTA/MESODIAS: 52 gp & 86 sp
each
DUNGEON MASTER: In addition, the larger troll
wears a neclace of about 20 mummified human hands, and has thrust several
needles through his flesh, three of which are actually fancy hatpins ending in
tiny rubies. Up above stands a magnificent spyglass bound in gold.
DUNGEON MASTER: The staff is actually astaff
of swarming insects with 7 charges.
JOHAN D’ALMENTA/MESODIAS: Mesodias uses one
more charge on the Wand of Cure Mod Wounds to heal himself to full health. 10
hp healed
DUNGEON MASTER: The gates open on a broad
chamber with a vaulted roof. Two large fires burn in the room, and spiral
stairways climb up in each corner toward the ceiling. The gate on the far side
of the room is barricaded with timber and furniture.
Numerous bodies of
trolls and goblins lie about. Grundig
noticies a sparkle on one of the goblin's bodies.
GRUNDIG: grundig points to the boots of the
goblen
SOLAR CE’NEA: SOlar grabs what The fire
elemental is pointing at
DUNGEON MASTER: Solar picks up a small silver
a small amulet depicting a gagged skull.
GRUNDIG: grundig cuts a finger off each troll
to grab on the way out
SOLAR CE’NEA: SOlar tries to identify the
skull knowledge religion 1d20+12=27
DUNGEON MASTER: Grundig adds a number of cute
little goblin and troll fingers to his growing collection.
DUNGEON MASTER: Solar knows that this is an
emblem of the Whispering Way.
DUNGEON MASTER: [Redact the goblin fingers]
DUNGEON MASTER: [GAME ENDS HERE]
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