[GAME STARTS HERE]
DUNGEON MASTER: It is now 4:30 in the morning. The city watch have confirmed that it is safe to return the beast to their protective custody in the courthouse jail. They have confirmed the party's role in the events (although no one is yet aware that Solar killed a member of the mob), and no one is laying blame on either the party or the beast at this time. Judging by the reports the party has overheard, it appears the courthouse took some damage but is still standing.
GRUNDIG: grundig asks if there is any cots some floor space to rest for what remains the morning
DUNGEON MASTER: The priests acquiesce and show the party into a smaller chamber designed to house iterant priests from other orders.
SOLAR CE’NEA: Solar says to his companions, SHould we get everything we need to do done before we go to bed? That way we can have everything done ready for th trial and then get some sleep.
JOHAN D’ALMENTA/MESODIAS: "Let's make a short detour back to the household to collect a few items that we need before we retire for the night. This will also give us a chance to let our friend know we are ok," replies Johan.
SOLAR CE’NEA: I agree. However lets be weary and make sure noone is watching or following us.
JOHAN D’ALMENTA/MESODIAS: Falling Damage from Jumping from the 1st level of the courthouse:
Johan: 1d6 = 5 hp dmg
Mesodias: 1d6 = 3 hp dmg
DUNGEON MASTER: The party heads back through the foggy, empty streets to the townhouse, where they are greeted by the butler and shown upstairs.
SOLAR CE’NEA: Whilst the rest of the party gets the belongings they need, Solar explains the nights events to Kendra and emphasises the need for her to be careful today. When the court reconvens there may still be remenants of the angry mob and they may lash out at whoever is available.
SOLAR CE’NEA: With that he getly takes her head in his hands and kisses her forehead and then leaves.
DUNGEON MASTER: Kendra is a little sleepy eyed and groggy, but she listens carefully to Solar's warning and asks him to take care.
DUNGEON MASTER: However, even in her drowsy state, she responds warmly to Solar's kiss.
GRUNDIG: grundig gose tho the icebox and grabs the bag of heads (trophys) out and swings it over his sholder and struts out with a spring in his step
DUNGEON MASTER: The party collects the heads and heads back to the temple.
DUNGEON MASTER: It's about 5:15 am now.
JOHAN D’ALMENTA/MESODIAS: "I believe speaking to Doctor Brada would be the most useful in regards to questioning them, however we may need to identify them first," replies Johan as they discuss Speak with the Dead.
SOLAR CE’NEA: Solar aids another to Grundig for his heal check 1d20+0=19
GRUNDIG: grundig trys to Determine who the heads might have belonged to.
heal check 1d20+8=26
GRUNDIG: +2 for aid another=28
DUNGEON MASTER: Based on the descriptions he's recieved, Grundig is able to locate the head that most likely belonged to Dr. Brada. Most of the other heads are less recognizable, though a few of them show signs of deformities.
SOLAR CE’NEA: Solar asks the Pharasma priests if someone is avaialable to speak with dead and that this is very important for the last day of the trial.
GRUNDIG: grundig grabs the head of the most likly candadate and holds it up with one hand on its chin and moves its jaw up and down doing his best attempt at a ventriliqist act "hellow my name is dr Brada"
SOLAR CE’NEA: Solar just shakes his head
JOHAN D’ALMENTA/MESODIAS: Johan smiles at the macabre display however he quickly conceals his amusement when one of the gruff priests look his way.
DUNGEON MASTER: The priests take the party and the head into a separate room and prepare to cast speak with dead on the subject. This time Johan is selected as the target of the spell.
A red nimbus engulfs the head, and the priest motions for Johan to begin.
JOHAN D’ALMENTA/MESODIAS: Johan steps forward into the centre of the room as he clears his throat in preparation of questioning the late Doctor.
"Who are you?"
DUNGEON MASTER: "I am Dr. Elben Brada."
JOHAN D’ALMENTA/MESODIAS: Johan silently nods at this news.
"What were the circumstances of your death?"
DUNGEON MASTER: "I was slain by a large mongrelman, who I suspect was in the employ of one Vorkstag."
JOHAN D’ALMENTA/MESODIAS: "What was your business relationship with Vorkstag & Grine?"
DUNGEON MASTER: "I sold them cadavers of patients after they passed away, in exchange for financial support and supplies to keep my clinic operational."
DUNGEON MASTER: The nimbus of light fades, as does the scratching quill of the stenographer.
GRUNDIG: well that should help link them to the crime
JOHAN D’ALMENTA/MESODIAS: "Yes it seems Doctor Brada's business relationship went foul however Vorgstag and Grine's failed to silence the truth from him," replies Johan.
DUNGEON MASTER: The party retires to the guest cell and enjoys a well-deserved sleep. It is 9:00 am when the priests come as requested to awaken the party from their slumber.
GRUNDIG: grundig awakens and asks the preasts if there is somewhere he can light a small fire for his morning prairs
DUNGEON MASTER: One of the black-robed priests shows Grundig to a brazier, filled with coals to help warm the temple in winter.
GRUNDIG: grundig talks to the others letting them know that he wishes to spend time praying to his gods to reguvernate his powers and will be about 30 minuts late to the court. he then starts his morning ritual after he dresses in his good cloths and hurrys to court carring the rest of his gear to tne court house
SOLAR CE’NEA: SOlar suggests telling the barristers what they know and what they intend to do during the trial. Solar also suggests telling the barrister in a secure room which we have searched to make sure no-one is lestening and no spells have been cast to listen in on their conversation (Solar is starting to get a little bit paranoid)
JOHAN D’ALMENTA/MESODIAS: Johan will provide the Barrister with the items of interest they intend to use as evidence during the court hearing.
DUNGEON MASTER: Barrister Kaple stutters in shock as Johan explains the results of his investigations. "T-t-that's not believable!" he says at at last. "I-I'll add them to the testimony list!"
DUNGEON MASTER: The party freshens up, with ample assistance from Solar's presdigitation. While Grundig remains behind to memorize his spells, the remaining heroes head to the courthouse and prepare for the final day of the trial.
DUNGEON MASTER: The final day of the Trial of the Beast begins at 10:00 am sharp. Chief Justice Khard reminds the crowd of the penalties of violence, and tells them that he will clear the entire court if they do not behave. "Mobs do not rule Lepidstadt," he warns. "Should anyone threaten violence to any of the defense, I will
have the person whipped out of town or hanged." He pauses and looks meaningfully up at the still-scorched balcony where a very grim-faced group of citizens are peering down on the court.
With that, he requests the prosecution to describe the alleged events at Sanctuary.
DUNGEON MASTER: The prosecution loses no time in calling Karl Bulgrad to the stand. The man feels his way forward with a cane, takes his seat, and explains in detail how the good Dr. Brada founded Sanctuary, how he served the doctor, and of the many good deeds they did together to help the poor folk of Lepidstadt who have been afflicted with deformities. He then proceeds to describe the events of the night Sanctuary burned--how the beast came, slew the doctor, and burned the building to the ground with the patients still inside. With only a trace of bitterness, he tells how his last memory before his eyesight was lost forever was the image of the beast lumbering off into the darkness.
DUNGEON MASTER: With that, the court calls for the Defense to make their case. As before, the good Barrister Kaple rises and, in his ever-stuttering voice, calls Johan D'Almenta to the stand.
DUNGEON MASTER: Grundig slips int the court just as Johan prepares to testify.
JOHAN D’ALMENTA/MESODIAS: Johan stands as he straightens his court attire, proceeding to provide the evidence they had collected. He greets the magistrate and court before proceeding.
JOHAN D’ALMENTA/MESODIAS: Ustalav > Sanctuary Isle:
Four undead (ghasts) were found wearing straight jackets within an underground chamber nearby the burnt ruins of Sanctuary Isle. They were not burnt, not having perished within the flames they attacked us. We found the remains of several patients including Doctor Brada.
* metal chest with charred paperwork refer to 'Vorkstag & Grine's Chymic Works'.
* unbroken vial that is labelled with 'Vorkstag and Grine, Chymic Bleach'.
Ustalav > Morast > Tool Hunt:
* Discovered fine surgery tools used to remove the face of one of the victims, Nan Klebem.
* Tools made by craftsman that operate in the Surgeons' Flats
* Those tools made by Zbraslav Hora and Sons in the Anatomists' Alley
* Vladka Kostel purchased the tools.
* Vladka Kostel works for Ledov's Chirurgery Merchants.
* Ledov's Chirurgery sold the tools to Radniche from the Surgeon's Flat.
* A dapper fellow of Vorkstag & Grine's Chymic Works purchased the tools.
Ustalav > Vorkstag & Grine's Chymic Works:
* Upon finding strong evidence from the Sanctuary Isle linking Vorkstag & Grine's from the fine surgery tools used to remove the face of one of the victims, Nan Klebem from Morast, we approached the business to gather information before the court. Upon being allowed entrance into the courtyard, and then the main access into the warehouse we were attacked by a flesh golem hound, mongrelman and Vorstag and Grine's themselves. We defended ourselves as best we could as any man would do so and what we discovered within will be spoken of for generations to follow. Sick, depraved, evil, these words simply can not describe the macabre and corrupted playground of Vorkstag & Grine. They had an assortment of alchemal labs setup which reinforces the discovery at Morast, where we had found the empty vial of a darkvision alchemy potion and the masterwork surgery tools used at Morast.
* A book was found within Vorkstag & Grine's that appears to be a ledger recording the transactions of Vorkstag & Grine. An inspection reveals that the pair is involved in the trafficking of corpses to customers all over Ustalav.
* My companions and I discovered hidden within a storage room, an assortment of alchemical items including six bottles of bleach with the same labels as the one found in the Sanctuary Isle.
* A cabinet was found that contained over a dozen skins. Notable skins include the missing Miller of Hargen; Borgo Znojmo, a respected and reclusive Lepidstadt merchant; Doctor Katarina Vilt, an esteemed lecturer at Lepidstadt University; and countless others both missing or still occasionally seen. And hanging at the front is a grotesque, deformed skin of a 8-foot-tall mongrelman, made up of flesh, fur, and scales and covered with fungal boils and hideous puss-filled eruptions.
* The leather book found within the Chymic Works proves to be a second ledger detailing customers who have purchased stolen cadavers and anatomical parts from Vorkstag and Grine. Many of the names are local doctors and scholars, but two names stand out: Doctor Brada of Sanctuary, and one Auren Vrood, W.W.
* The basement of the warehouse was found to contain the bodies of several people, we did not linger long enough to identify the innocents we found within this room.
Ustalav > Sanctuary Isle >Speak with Dead -> Doctor Elben Brada:
* With the divine aid from the priests of Pharasma, we were able to question the late Doctor Brada from Sanctuary:
Question one: "Who are you?"
Reply: "I am Dr. Elben Brada."
Question Two: "What were the circumstances of your death?"
Reply: "I was slain by a large mongrelman, who I suspect was in the employ of one Vorkstag."
Question Three: "What was your business relationship with Vorstag & Grine?"
Reply: "I sold them cadavers of patients after they passed away, in exchange for financial support to keep my clinic operational."
* The Doctor Brada was one of the many victims of Vorgstag & Grine, they however failed in their attempt to silence the truth from the Doctor once they had completed their business dealings. Vorgstag & Grine's concealed their activities by using a skin from a large mongrelman as a plan to setup The Beast up as the one responsible. This same large mongrel man we imply was responsible for the incident that occurred at Morast given the amount of evidence previously provided. We claim without any hesitation that The Beast is innocent of all charges.
JOHAN D’ALMENTA/MESODIAS: During his speech, Johan will provide the court with the display of the grotesque mongrelman skin as an important part of the evidence.
DUNGEON MASTER: The court is deathly quiet as Johan presents the heroes' findings to the town of Lepidstadt. Today there are no shouts or jeers from the balcony; just sullen acceptance that the townsfolk are powerless to prevent the gears of justice from turning as they will. When Johan holds up the mongrelman skin, there is a tense moment, as the entire court is disturbed and whispers to one another like autumn leaves in a sharp breeze; but then all goes quiet again. When at long last Johan finishes, there is an awkward silence, broken at length by the stern voice of Chief Justice Kharb.
"The court thanks you for your testimony, Mr. D'Almenta. The court is adjourned for the the judges to deliberate; we will reconvene in three hours' time." His gavel raps against the podium and the sound is quite loud against the uncomfortable silence that reigns in the courtroom.
DUNGEON MASTER: It is about 2 in the afternoon.
JOHAN D’ALMENTA/MESODIAS: Johan returns to his companions, "Might I suggest we hang around here for a moment or two longer? If you know what I mean."
GRUNDIG: i think that waiting it out in here would be a good idear if we can
SOLAR CE’NEA: I agree, my friend, I am worried another mob will form. I hope they haven't had time to repair the windows we used to get on and off the roof
JOHAN D’ALMENTA/MESODIAS: Mesodias writes the word "Pray" with an arrow draw to himself on his chalk board.
JOHAN D’ALMENTA/MESODIAS: He then seeks a quite place in one of the empty rooms or lobby where he can pray to the glory thatis Gorum, his lord of iron.
GRUNDIG: "can you do it here my friend"
DUNGEON MASTER: Grundig finds a largely empty room on the second floor, and proceeds to work to regain his spells.
The remiander of the party waits at the defence's table as the hours lengthen. Although it is not clear from within the courthouse, a quick peek or two outside confirms that a crowd is gathering in the square to hear the outcome of the trial and to see the Horrid Beast of Lepidstadt finally burn on the Punishing Man. Numerous tankards and kegs of beer and cider are in evidence.
SOLAR CE’NEA: SOlar rests for the duration of the break. He still needs 3 hours rest for the interupptions to his rest to regain his spells
SOLAR CE’NEA: Redacted above. Solar has rested sufficently to regain all but one grease spell
DUNGEON MASTER: Minutes turn to hours. At about 4:30 pm a large detachment of armed soldiers arrives from a nearby barracks, each armed with large polearms with which they form a protective formation about the feet of the steps up to the Lepdistadt Courthouse.
DUNGEON MASTER: Finally, at 5:00 pm, the judges walk quietly back into the courtroom, their black robes trailing on the floor. Chief Justice Khard bangs his gavel once again against the podium and calls the court back into order. His voice rings over the tense silence.
"The being known as the "Beast of Lepidstadt" stands accused of three crimes: Murder and Rape of the Citizens of Morast; Murder Most Foul of the Children of Hergstag; and Murder, Arson, and Wanton Destruction of the Clinic at Karb Isle."
"Of the first crime, we find the Beast of Lepidstadt Not Guilty."
"Of the second crime, we find the Beast of Lepidstadt Not Guilty."
"Of the third crime, we find the Beast of Lepdistadt Not Guilty."
There is a stunned silence in the courtroom, as the reality of this judgement sinks in. Finally, Justice Khard raps his gavel once again.
"The Court is Adjourned."
DUNGEON MASTER: There is a whisper through the crowd that gradually grows into a sound that resembles a swarm of angry bees. Outside it grows louder into a loud series of calls and then screams and angry bellows. A squadron of well armed guardsmen unshackle the Beast from its chair and prepare to lead it out the front door.
It looks up at Johan with the ever-present leer etched across its face. "I will go see Father now," it bellows over the noise of the mob outside.
GRUNDIG: grundig speaks up at the guards who look like taking the beast out the front door "i dont think that would be a good idear to take the beast out the front door unless you wish to be responsable for the crowd to linch him in the street.
SOLAR CE’NEA: SOlar speaks to the beast, I can cast invisability on you if the crowd becomes a problem. So if you feel a spell being cast on you don't resist it, I am only trying to help.
SOLAR CE’NEA: Do you understand?
JOHAN D’ALMENTA/MESODIAS: "I think it would be best to avoid any scene outside of the court for all involved. However before you leave if you don't mind sparing a few minutes I would like to ask who father is and what you plan to do now?"
DUNGEON MASTER: The beast nods at Solar, and the guards step aside to permit him full access to the Beast.
DUNGEON MASTER: "I cannot speak his name," says the beast with a shake of his head. "But you may follow me to his home," adds the beast with a sly look.
SOLAR CE’NEA: We would like to to do that friend (Solar emphasises the word friend to ensure the Beast knows he means it) I would think we could be helpful to you to getting home, people may try to follwo you. It would be helpful for you to have witnesses such as us that believe your innocence.
GRUNDIG: it will be dificult to follow you when you are invisable prhaps we could meet up with you somewhere out of town and travel with you to your home.
SOLAR CE’NEA: Is your fathers home North, south east or west of this town.
DUNGEON MASTER: "Meet me on the road to the north."
JOHAN D’ALMENTA/MESODIAS: "Agreed. We will meet you there as soon as possible."\
SOLAR CE’NEA: We will need to get our gear before we met you, so if you get out and are able to hide yourself whilst still being able to see the Northern road. Give us perhaps 2 hours?
SOLAR CE’NEA: On seconds thoughts are you will ing to wait for us somewhere tommorrow. We will hve horses so we shuold be able to catch up to you quickly
DUNGEON MASTER: "The beast nods its head. I will be watching the north road tomorrow."
SOLAR CE’NEA: Solar casts invisability on the Beast once everyone is ready to make their way out
DUNGEON MASTER: The beast disappears from sight, and the guards form a protective square formation and make their way through the press of people outside.
DUNGEON MASTER: It takes several hours for the guardsmen to disperse the mob in front of the courthouse, and it is approximately 8 PM when the characters arrive back at the townhouse.
SOLAR CE’NEA: SOlar updates Kendra as to what has happened and invites her to come with them as he is not sure how safe it is in town (and of course he would love her company
GRUNDIG: grundig changes out of his fancy cloths back into his traveling outfit
DUNGEON MASTER: Under cover of darkness, the party makes their way to Judge Daramid's house in order to collect their reward. They are ushered in, and presently the stern, gray-haired woman comes to greet them.
"Welcome and come in," she says with a warm smile. "You did well--I am most impressed, and grateful. Petros was wise to trust you."
JOHAN D’ALMENTA/MESODIAS: "Thank you for your kind words. We are all relieved The Beast was found innocent of all charges in what was discovered to be an elaborate setup."
SOLAR CE’NEA: It is a pleasure to serve justice my lady and to help an innocent to be set free.
DUNGEON MASTER: "Yes. Those papers you present to the court proved to be most illuminating. I assume those monsters kept these records in case they wanted to blackmail their clients later. I noted that our own Count Caromarc is on the list of business partners. And this Mr. Vrood--I don't suppose I need to tell you that the W.W. could stand for 'Whispering Way'."
"In any case, both I and the town of Lepidstadt owe you a debt of gratitude for your service to the cause of justice," she says, sliding a bag filled with the reward money across the table.
SOLAR CE’NEA: Solar tries to remember what he can about Count Caromarc Knowledge Local 1d20+15=30
DUNGEON MASTER: Solar is aware of the following:
Schloss Caromarc is the dwelling of Count Alpon Caromarc, the former ruler of Vieland who abdicated his position when the Palatinates threw off the heavy yoke of the aristocracy. An eccentric recluse, Count Caromarc has built a dwelling that both attracts and deters visitors. Known as the Hanging House, Schloss Caromarc lies to the northeast of Dippelmere Swamp, and is actually several buildings built into the walls of a gorge above a waterfall. Although the lower parts of the house are as luxurious as one might find in any city, the further up the gorge one goes, the more treacherous and inhospitable the buildings become. The eccentric Count Caromarc is paranoid about his experiments and discoveries being stolen, and it is rumored that he has trapped parts of his castle to prevent theft.
JOHAN D’ALMENTA/MESODIAS: "Whilest I am not a very spiritual man, I wish to add that the priests of Pharasma provided a great service to us during the trial which I feel should be noted. They assisted us without any agenda other then it was what they felt was the right thing to do," replies Johan.
DUNGEON MASTER: "They will be pleased to hear that, I think," she says with a smile.
DUNGEON MASTER: "You also did very well in seeing the Beast out of the courthouse after the trial. I am... not proud of the way our citizens behaved, but unfortunately not every person in Lepdistadt has had the benefit of a good education and high station."
DUNGEON MASTER: "Do I assume correctly that you intend to further assocaite with this beast and meet its so-called 'father'?"
SOLAR CE’NEA: Yes m'Lady we intend to see this through and protect the beast as best we can.
DUNGEON MASTER: "You are good men, and good friends," she says with a smile. "I am very pleased indeed to have made your aquaintences--though I wish it could have been under happier circumstances."
GRUNDIG: "we spent a bit of mony on spells as part of the trile is there a chance of remitance of these expences."
DUNGEON MASTER: She looks a bit sharply at the gnome but then her expression softens. "Indeed? How much have you spent?"
GRUNDIG: we spent 540 gp on spells for the three speek with dead spells for evedance in the trile
DUNGEON MASTER: "A notable sum," says Judge Daramid with a nod. "I'll write you a note for that amount--you may cash the note at the local accounting house in the morning. And thank you," she says, passing a sheet of parchment over to the party.
GRUNDIG: grundig takes the note thanking the judge for everything and wishes her a peacfull night
JOHAN D’ALMENTA/MESODIAS: "Thank you again. It is getting late we wish you good night," Johan pushes his chair back as they finish their dealing with the judge.
DUNGEON MASTER: Their business concluded, the party leaves the house and proceeds back to the townhouse, where they enjoy an uninterrupted night's rest. The next morning dawns clear and blue-skyed, as clear as an autumn morning can be.
DUNGEON MASTER: [XP AWARD:
Describing the Shambling Man skin from Vorkstag’s Cabinet of Skins and Faces to Karl (1,200 XP).
Establishing that Brada knew Vorkstag and Grine, either through his paper or the bleach vial ( 1,200 XP).
Using speak with dead on the head of Doctor Brada (or reporting the results of such) to learn the truth of what happened at Sanctuary (1,200 XP).
Tracing the surgeon’s tools found in Morast to Vorkstag ( 1,200 XP).
Displaying the Shambling Man skin ( 1,200 XP).
Presenting Vorkstag’s Cabinet of Skins and Faces ( 1,200 XP).
Beast found innocent: 3,200 XP.]
JOHAN D’ALMENTA/MESODIAS: 34836 XP Total
DUNGEON MASTER: [Also have 1,200 group xp for finding Vorkstag's papers hidden behind the cabinet.]
DUNGEON MASTER: The party of heroes takes a couple of hours off to shop and handle their business...
GRUNDIG: grundig buys 5 smoke sticks ink, ink pen, 6 sheets of paper. for a totel of 136gp and 1 sp
JOHAN D’ALMENTA/MESODIAS: Masterwork Heavy Mace 312
Disguise Kit 50
3x Masterwork Throwing Axes 918
Masterwork Handaxe 306
Orisian Port, wrapped in a box adorned with red ribbon 100
4x small cloudy diamonds 1200
Ebony Tribal Mask 175
Silver Torc 200
Silver Drinking Cup inlaid with obsidian 400
Slightly Melted Gold Belt Buckle 15
Iron Bracelet with Silver filigree work depicting a moon eating an owl 75
Thieve's Tools 30
2x doses Black Adder Venom 240
2x doses of Blue Whinnis 240
1x dose of Deathblade 3600
2x doses of Black Smear Poison
Divided by Two 3930.50
Ind Share 982gp, 6sp
GRUNDIG: totle including other stuff =1265 gp 7 sp 2 cp each with 2 cp left over
JOHAN D’ALMENTA/MESODIAS: Mesodias will purchase a Belt of Giant Strength +2 for 4000gp
SOLAR CE’NEA: Solar buys a wand of Silence and Headband of Vast intellignece
SOLAR CE’NEA: SOlar also buys a wand of silent image
JOHAN D’ALMENTA/MESODIAS: 3x Flash Powder (2x grundig, 1x solar)
5x Alchemical Grease (2x grundig, 4x solar)
12x vials of nushadir (6x solar, 6x grundig)
5x Pots of Bladeguard (2x johan, 3x mesodias)
10x doses Bloodblock (5x johan, 5x solar)
10x smoke pellets (4x grundig, 3x solar, 2x johan, 1x mesodias)
10x smoke sticks (4x solar, 1x grundig, 3x johan, 2x mesodias)
Potion of Cure Light Wounds (solar)
2x doses of Dust of Tracelessness (1x johan, x1 solar)
5x applications Silverweapon blanch (3x Johan 2x Mesodias)
5x cold iron wpn blanch (3x Johan 2x Mesodias)
1x adamantine wpn blanch (1x Johan)
12x vials alchemist's fire (share 3x each)
12x vials liquid ice (share 3x each)
14x vials of acid (7x grundig and solar each)