Session 47
[GAME BEGINS HERE]
JOHAN D’ALMENTA/MESODIAS: "Follow me, we
need to wake the others and deal with this mess before it gets out of
control," Johan says to Barrister Gustav. With that sorted he dashes up
the staircase and wakes each of his companions up with a series of knocks on
their doors. "Everyone up! No sleep for the wicked! We have unrest in the
city square that needs out attention."
GRUNDIG: grundig streaches and cralls out of
bed quickly dons his amor and gear and meets Johan out in the corridore
"whats going on Johan"
SOLAR CE’NEA: Solar wakes up quickly and grabs
his pack and weapons (which he hasn't
yet had time to unpack) and joins Johan
JOHAN D’ALMENTA/MESODIAS: As his companions
stumble out of their bedroom, "It appears like the crowd has gathered and
is causing a bit of trouble, so our riend has told us. I feel that we need to
stop things from getting any worse. Johan doesn't look at Mesodias however this
statement is for him, "These people are innocent, they are simply looking
to blame someone and that person or thing is The Beast."
GRUNDIG: well lets get down there as quickly
as possible
SOLAR CE’NEA: Solar supports Johan statement,
saying, "if a crowd has gathered someone has raised them, the mob will be
innocnet people while the leaders will
maybe just frustrated townsfolk or people with evil in their hearts who are in
league with those we defeated today.
SOLAR CE’NEA: I suggest we find the
ringleaders and try to convince them to disperse if they are just townsfolk or
if they are evil we should try and take them out silently.
SOLAR CE’NEA:
I have wand of hold person and I have grease and enlarge person which
could help with crowd control
GRUNDIG: good thinking Solar i also have a few
tangel foot bags aswell that we could throw out there to subdue things a bit as
well
SOLAR CE’NEA: Solar also wonders aloud if the
Whispering Way are the orchestrators of everything that has been happening.
JOHAN D’ALMENTA/MESODIAS: Johan nods as he
considers Solar's idea, "I like the idea of that. If we can find someone
or a group that are provoking the masses it could simplify things dealing with
them. Grundig and myself are able to slip in without being detected given that
we conceal our identify with a hooded cloak and a few strips of cloth to hide
our face."
DUNGEON MASTER: The party pulls their gear
together hastily and heads up the street on foot. A low din greets the heroes, and a number of
winking red torchlights can be seen. It
is not possible even for grundig to tell in the misty darkness, but judging by
the voices it is possible up to a hundred souls--or perhaps even more--have
thronged into the city square.
By twos and threes,
groups of citizens are moving past the party towards the courthouse.
GRUNDIG: grundig moves into the shadows to
better obsirve the crowed for leaders
stealth check
1d20+13=22
SOLAR CE’NEA: Solar prepares and casts dancing
lights for the areas of their travel which are in badly lit areas and keeps it
ahead of them so if people were looking in the light they would not see the
companions but wouldhave to look behind
them
DUNGEON MASTER: The party proceeds forward
throgh the darkness and mist.
Visibilitiy is low--grundig can see about 70' ahead, but the human party
members are suffering the usual penalties for darkness.
The party proceeds
around the loop towards the back of the courthouse. The noise of the mob in the center rises and
falls. A few voices caan be heard over
the rest--"Burn it, lads!"--"If they're 'elping it, they're one
and the same!"--and, perhaps most ominiously, "Make way for the ram,
fellows!"
DUNGEON MASTER: The barrister Kaple is moving
alongside the characters, white-faced and sweaty. "O-oh d-d-dear!" he says.
GRUNDIG: grundig continues to move foward
within the shaddows towards the court house finding a hiding place where he can
better see the crowed
stealth 1d20+13=27
JOHAN D’ALMENTA/MESODIAS: Johan reacts quickly
as the Barrister makes his comment, whispering to them man, "Best you say
out of sight and remain quiet during this. If anyone of us are caught it will
not end well."
DUNGEON MASTER: Grundig slips off into the
misty darkness.
GRUNDIG: grundig grabs a thundrestone out of
his backpack and trys to detirmon where the ram is and also where the people
showting out directions to the mob
perception
1d20+13=19
JOHAN D’ALMENTA/MESODIAS: Johan regards the
Barrister, "You have done the right thing warning us about this. However
this might be the right time for you to leave. If you get caught, if any of us
get caught it will be the death of us. Leave it to us, we will do what we can
to stop this from getting out of hand."
DUNGEON MASTER: "Why i-i-if you think
s-s-so," he stammers and then turns about and flees into the night.
Even as his form
disappears, a hundred chanting voices rise in a chorus from the other side of
the building. "Bring it out! Bring it out!
Bring it out! Bring it out!"
JOHAN D’ALMENTA/MESODIAS: Johan questions
Solar, "Did you want to get inside the courthouse or up onto the rooftop.
Either way shouldn't be too difficult to accomplish."
SOLAR CE’NEA: On the rooftop, firstly to see
the situation and hopefully the ringleaders and secondly we may need to try and
convince the crowd to disperse. however
once we anounce ourselves watch out for crossbows and the like, we will be
sitting ducks
JOHAN D’ALMENTA/MESODIAS: Johan moves into the
shadow of the building as he picks his way up to the roof, using the window and
roof as grip before lowering his rope to the ground for Solar to climb.
Johan Climb check:
1d20+8 = 21
SOLAR CE’NEA: Solar climbs up the rope after
Johand climb 1d20+1=18
JOHAN D’ALMENTA/MESODIAS: Mesodias cfollows up
the rope after Solar has disappeared over the rooftop edge.
Climb check: 1d20+3
= 10
DUNGEON MASTER: Solar is two-thirds of the way
up when a sound not unlike a thunderston exploding can be heard from the other
side of the building. At once the
chanting stops--then, quite suddenly there is a roar,as if hundreds of people
were shouting slightly different things at the same time.
DUNGEON MASTER: Solar clambers up, and then
Mesodias makes his way up more slowly behind him. Soon all three are crouching on the steeply
sloping eaves of the Lepidstadt Courthouse.
Judging by the sound below, the crowd is starting to chant again:
"Give it death! Give it
death!" It also sounds like they
are moving somewhat to surround the courthouse.
JOHAN D’ALMENTA/MESODIAS: Once all three are
on the rooftop, Johan raises the rope and moves quietly around to the
front/side of the courthouse so they can get a better vantage point of what is
happening.
Stealth check:
1d20+13 = 28
SOLAR CE’NEA: Solar joins johan stealth
1d20+5=25
JOHAN D’ALMENTA/MESODIAS: Mesodias follows
along on all fours, slowly creeping forward.
Steath check: 1d20+3
= 22
DUNGEON MASTER: The party moves foward
stealthily and peers over the edge. A
chaotic sight greets them: two groups of burly armed men are attempting to
break their way into the courthouse. At
the front gate stands a number of men weilding long-handled axes, whcih gleam
red in the torchlight. At the public
entrance, about eight men weild a long ram, whcih they are just beginning to
start swinging.
Behind them, several
men can bee seen, kneeling with crossbows leveled at the doors.
SOLAR CE’NEA: SOlar casts grease at the ground
directly infront of the door so anyone attacking the door will slip and not be
able to be keep their footing
SOLAR CE’NEA: he then immediately ducks down
hoping no one say him
JOHAN D’ALMENTA/MESODIAS: Johan indicates to
Solar and Mesodias to move to the north-east section of the rooftop. Johan will
secure the grapple and rope and attempt to break into one of the windows
without attracting too much attention.
Climb check: 1d20+8
= 23
DUNGEON MASTER: Solar's spell sucessfully
turns the ground under the ram-bearer's feet to muck, and the group of men go
down in a tangle of curses and flailing limbs.
The crossbow man looks suspciously at Solar's position but apparently
sees nothing--although he does seem to have his crossbow trained on that
location now.
Johan and Mesodias
sucessfully bash in a window on the second floor and make their way inside.
Below the covered
main entrance, there are a number of ominious crashes, and someone inside
shouts desparately.
JOHAN D’ALMENTA/MESODIAS: Johan whispers,
"We need to barricade the front door to give us some time. Let's move some
of the chairs and desks to secure the door until Solar figures out what to
do."
SOLAR CE’NEA: SOlar casts ghost sound at its
most loud volume and directs it as far away as he can around another
building. What he has his spell say is
"The beast it has escaped", He's over hear", "help us get
him", "the bastards over here" and similar sayings.
SOLAR CE’NEA: As he casts the spell solar pays
particualr attention to who directs the crowd, and where they are. He is looking for the leaders of the mob.
DUNGEON MASTER: Several of the men
accompanying the ram look up at the noise Solar makes around the corner. A few of them stagger to their feet and
clumsily lope off towards the direction of the sound, leaving the ram rolling
in the muck.
On the ground level
of the courthouse, Johan bursts into the entrance lobby bearing a number of
heavy tables and chairs. Four guardsmen
have barred the heavy door from within with long pole arms, and sticks. It is a mark of their desparation that they
do not question Johan's presence, but eagerly accept his proffered furnishings
as material for their makeshift barricade.
SOLAR CE’NEA: Solar uses his hold person wand
and directs it at the man that yelled out
JOHAN D’ALMENTA/MESODIAS: "I assume that
by barracading yourself inside you are not ready to hand The Beast over to the
crowd, which to be honest I don't think it would stop them from ripping you
apart at this stage. Your only option if you wish to go home to your families
is to remove ourselves from this situation, including of course The Beast who I
assure you is just as innocent as any of you. We found those responsible for
the crimes he was accused of, I give you my word on this. What I am suggesting
is that we collect The Beast and I will sneak us out of here and avoid
unnecessary bloodshed."
Diplomacy check:
1d20+6 = 21
GRUNDIG: grundig casts dancing lights to the north attempting to destract the group
getting them to move behind the court house once they have been noticed
DUNGEON MASTER: Solar's spell fails to hold
the man, who visibily shudders at the effect and then eyes the balcony. "Witchcraft! Eldrich beast-powers!" he cries. "Take the door DOWN!"
DUNGEON MASTER: The men nod at Johan tersely
and ready their weapons against any possible onslaught from the crowd.
Grundig's spell does
indeed distract several of those who broke off from the mob at the
crossbowman's direction--they head away from the gnome, although there are
three pitchfork-weilding men who are peering among the rosebushes with narrowed
eyes.
The axemen continue
their work--it doesn't take long before the front door collapses in a shamble
of boards and splinters, revealing the hastily-erected barricade behind
it. They cheer, jeer, and proceed to
hack at the pile of furniture in front of them.
SOLAR CE’NEA: SOlar cast mage armour on
himself hidden as much from view as he can.
JOHAN D’ALMENTA/MESODIAS: "Let's get The
Beast and get out of this place without delay," Johan says as he moves
downstairs.
SOLAR CE’NEA: He then proceeds to pull out his
loaded crossbow and aims it at the man who appears to Solar to be in charge.
Heavy Crossbow
1d20+6=26
Damage 1d10=5
Critical (19-20/x2) 1d20+6=23
Extra damage 1d10 = 7
GRUNDIG: grundig stands his ground for now but
will run if he is spotted
GRUNDIG: stealth 1d20+13=17
GRUNDIG: correction 18
DUNGEON MASTER: Solar's bolt transfixes the
other crossbowman between the eyes. He
slumps over, remaining on his knees as if petitioning a higher power.
The three humans
meander in the semi darkness, warily probing a couple of rosebushes with their
pitchforks, before apparently giving up the hunt and returning to the mass of
people in the square.
Johan and Mesodias
rush down the stairs, where they find a pair of guards menacing the staircase
with drawn poleaxes. "Stand fast,
citizen!" they cry. "We on't care
to harm ye!"
DUNGEON MASTER: Above, at the front gate,
there is a series of crashes and cries as the men continue to force their way
into the courthouse.
SOLAR CE’NEA: Solar confident he has dealt
with one of the main trouble makers moves as stealthily as he can to the window
johan used to get inside.
GRUNDIG: grundig moves towards the back of the
building keeping to the shadows
stealth 1d20+13=23
JOHAN D’ALMENTA/MESODIAS: "Don't attack
we are unarmed! We are here to help sneak you out of here without any unnessary
bloodshed. The crowd is soon to break through the barricade we setup on the
ground floor. If you wish to live through the night we need to move upstairs
and out one of the upper story windows we have setup a rope from. The Beast is
as innocent as you are in this, we have found those guilty of the crimes he has
committed. We need you to unlock him and follow us now."
Diplomacy check:
1d20+6 = 25
DUNGEON MASTER: The two guardsmen look at each
other and then back at Johan and Mesodias.
The silence lengthens.
"'e'll need to
be well-chained," says one of the men at length.
Grundig sucessfully
makes his way to the back of the building.
Solar sucessfully
makes his way over the rooftop, down to the second floor.
Outside and above
there are numerous cries and the crash of steel on steel. "Blood is spilt!" cries a voice
over the general din of the mob.
"We must purify them all with fire!
Burn them! Burn the beast
now!"
SOLAR CE’NEA: SOlar continues down stairs
looking for johan and Mesodius
JOHAN D’ALMENTA/MESODIAS: "You have a
deal! The sooner we are out of here the better!" Johan and Mesodias will
assist the guards to speed up the process.
GRUNDIG: grundig makes his way to where he
last saw the others and trys to find any evedance of where they have gone.
stealth check
1d20+13=26
survival check
1d20+13=31
DUNGEON MASTER: Solar makes his way down the
stairs. As he scrambles down, there is the crash of breaking glass from back on
the second floor, along with the chemical spell of alchemist's fire. Frrom the foot of the stairs, he can also see
the fight contuing at the barricade in the courthouse lobby. It appears there are three guardsmen left up,
defending themselves against seven citizens or so armed with crude implements.
Grundig sucessfully
locates the rope dangling down from the roof, as well as the broken window on
the second floor.
Down in the
cellblocks, Johan, Mesodias, and the two guardsmen suceed in chaining the beast
to the guardsmen so he cannot escape.
"'ere, you two, you'll need chains on yerselves as well. It's got to be four guards to move this
thing, and e've all got to have chains linking us and 'im."
SOLAR CE’NEA: SOlar casts grease in front of
the gurads men and arround the the front door so again anyone coming in would
have to regain their footing. He then
says Gentlemen I have done what I can. I
will now be joining my companions. I
suspect we will be coming back this way, when we do I suggest we all get away
from this death trap.
GRUNDIG: grundig climbs the rope and goes
through the window
climb check
1d20+4=11
GRUNDIG: grundig makes his way down the stairs
to the ground floor and checks on the front door.
JOHAN D’ALMENTA/MESODIAS: "Once we get
outside the building you can chain him up to us. But for now you will need us
to stay in front and clear the path outside."
Intimidate check:
1d20+0 = 14
DUNGEON MASTER: The men look steadily back at
Johan. "Not a chance, citizen. We take this thing out with four o' us
chained to it, or we don't take it out."
At that moment Solar comes down the stairs with the others.
Up above, Grundig
comes down the steps just in time to see the foyer engulfed in flames,
presumably from a dropped torch on top of an extremely flammable substance.
JOHAN D’ALMENTA/MESODIAS: "Fine let's
just get out of here!"
GRUNDIG: grundig yells to the guards
"aint none getting throug there now fall back to the other room
GRUNDIG: "
SOLAR CE’NEA: "It is getting very
dangerous up there...they are keen to burn down the building so gentlemen"
SOlar says to the guards. "If you want to live you will go out with out the
chains becasue there is no way for you to get out of any exit chained as 5
people. There are crosbowmen aimed at
every door way and the building is surrounded by mobs outside every
window. the only way out is to ruch them
and you are not going to be able to do that teathered to the beast or to each
other. I guess you really want to die
Intimidate 1d20+0=15
DUNGEON MASTER: The men are not impressed by
Solar's arugments. "It's our neck,
and likely yours too, if this thing goes out without regard for protocol,"
he says. Now, two o' you friends of this
beast going to be chained to it, or it ain't going no-where."
The fire continues
to burn in the lobby. Two of the guards
hustle off to get buckets of water, sensing that perhaps the mobs' tactics have
changed.
SOLAR CE’NEA: What is the protocol for an
angry mob pray tell?
JOHAN D’ALMENTA/MESODIAS: Johan and Mesodias
lock a manicle to each of their wrists and head up the stairs to the ground
level.
DUNGEON MASTER: "Stand fast and wait for
reinforcements," repleis the man with a cold look. "In case of evacuation, guardsmen o the
fine town o' Lepidstadt are to heed regulations regarding detainees and
documentations an' such."
With that, they
shackle Mesodias and Johan to the beast with 10' long chains between them.
GRUNDIG: grundig makes his way out of the
foyer into the next room
JOHAN D’ALMENTA/MESODIAS: "Trust me there
is no reinforcement coming to aid us. I have no reason to deceive you. We gain
no advantage by staying here except forfeiting our lives. If we leave now
together, I know a safe place we can secure the beast tonight."
DUNGEON MASTER: "An that's why we're
goining now ain't it? Sonny o'er there
asked all nice like what the protocol for an angry mob was, and I thought it'd
be kind o'me to tell him."
With the five
properly shackled togethere, the guard pockets the keys and bids Johan lead the
way up the stairs.
JOHAN D’ALMENTA/MESODIAS: Johan leads them as
quickly as possible upstairs and to the north east corner of the building.
GRUNDIG: grundig spots the others making there
way up the stairs and follows them up leaving the guards to fight the fire
JOHAN D’ALMENTA/MESODIAS: Johan leads the
group upstairs to the first floor of the building to the northern side of the
courthouse. As they reach the northern section Johan smashes and clears the
glass window with one of the chairs before jumping through to the ground below,
regardless of the damage they will take. Once cleared they will attempt to rush
past any of the mob on this side of the building into the safety of the mist
and night.
DUNGEON MASTER: The ploy suceeds--there are
but few of the mob that have decided to linger behind the courthouse, and they
are easily bowled over during the group's dash for freedom.
The party proceeds
into the mist, the flames of the courhouse rapidly fading away behind
them. Several minutes later they arrive,
breathless, at the temple of Pharasma, where black-robed priests take the group
in while the city watch sorts out the events of the night.
DUNGEON MASTER: In the event it takes several
hours, and it is nearly 4:30 am when the party is unshackled from the beast,
and permitted to return to their houses for the remainder of the night.
DUNGEON MASTER: [2000 xp total.]
No comments:
Post a Comment