Session 46
[GAME STARTS HERE]
DUNGEON MASTER: The two winged creatures
flutter down and bite at Johan with their wide, metallic jaws, each clanking on
Johan's armor and biting through for a total of 4 hp.
[Initiative please.]
JOHAN D’ALMENTA/MESODIAS: Johan Initiative
check: 1d20+4 = 6
JOHAN D’ALMENTA/MESODIAS: Mesodias Initiative
check: 1d20+4 = 10
SOLAR CE’NEA: Solar Initiative 1d20+7=21
GRUNDIG: initiative 1d20+4=23
DUNGEON MASTER: As the creatures' jaws sink
into Johan's flesh, he feels an uncommon drowsiness come over him, and Grundig,
peering in through the door, see him slump over and drop to the floor as if
asleep.
GRUNDIG: grundig curses as he has few spells
left but desides to throw caution to the wind and casts burning hands. http://paizo.com/pathfinderRPG/prd/spells/burningHands.html#_burning-hands
reflex for half dam
dc15
dam 5d4=13
DUNGEON MASTER: One of the creatures is burnt
quite badly, but the other manages to duck behind Johan's limp form and avoid
most of the blast.
DUNGEON MASTER: The blast has the effect of
distracting the creatures from finishing off Johan--they both make a beeline
for the gnome, snapping at him with metal jaws, their leathery wings all
a-whir.
DUNGEON MASTER: One of the creatures clamp
down on Johan's leg, doing 3 points of damage.
DUNGEON MASTER: *grundig*
SOLAR CE’NEA: Solar casts ear piercing scream
at one of the monsters, the one that has been singed by Grundig
Ear-Piercing Scream
3d6=11 and dazed for one round
DC15 Fort save means
not Dazed and only half damage.
Solar then moves to
prepare his Heavy crossbow
DUNGEON MASTER: The creature targeted by Solar
shudders and drops limp to the floor.
JOHAN D’ALMENTA/MESODIAS: Mesodias rushes
forward to Johan's side, swinging his heavy mace at the agile flying imp-like
creature, driving his heavy mace into the floor in the same powerful motion
(destructive smite & power attack)
To Hit (+1 heavy
mace): 1d20+9-2PA = 17
Damage (+1 heavy
mace): 1d8+7+6PA+3DS = 20
DUNGEON MASTER: Mesodias' mace crashes down on
the nasty little creature, crushing it into the floor and utterly destroying
it.
DUNGEON MASTER: [End rounds]
SOLAR CE’NEA: SOlar tries to identify what
these things are Knowledge arcana
1d20+15=30
GRUNDIG: grundig rushes over to Johan grabbing
his wand and casting cure light wounds on him 1d8+1=8
JOHAN D’ALMENTA/MESODIAS: Mesodias grunts
quite pleased with himself as he removes his heavy mace with a satisfied
squishing noise from the bloodied smear on the floor.
DUNGEON MASTER: Solar recognizes these
creatures as Homunculi--nasty little creations of flesh and metal with
bear-trap like snapping jaws. These
appear to have had their jaws poisoned.
SOLAR CE’NEA: after identifying the creatures
Solar congratulates Mesodius on his swing, then says, we had beeter see what we
can do for Johan
JOHAN D’ALMENTA/MESODIAS: Mesodias gives Johan
a swift kick to the chest, his idea of a soft poke to encourage him to wake
from his slumber.
DUNGEON MASTER: [400 xp each for smacking the
homunuculi about.]
DUNGEON MASTER: Johan's wounds close, but he
does not awaken for another minute--the kicks and slaps tenderly administered
by Mesodias ensure that Johan has several unexpected aches and bruises when his
eyes finally open.
JOHAN D’ALMENTA/MESODIAS: Johan snaps upright
in surprise, "What the.. what happ...?"
SOLAR CE’NEA: SOlar looks to see if the
Homunculi have anything of value on them (and that they are tryly
dead/inactive)
DUNGEON MASTER: The bodies are truly
destroyed. Johan discovers no items of
value.
GRUNDIG: "those creaturs did something to
you that made you sleep or pass out the birnt cloths are from me" an
embarrist but smug look creaps across grundigs face
JOHAN D’ALMENTA/MESODIAS: He looks around as
he shakes off the poison in his veins, standing up as his vision clears from
sitting up too quickly. "Nasty sons of bitches!" As Johan notices the
charred corpse on the ground next to him he looks to Grundig with a sly grin of
his ash covered face, "Your handiwork I see?"
SOLAR CE’NEA: Solar wonders if it is possible
to capture the sleeping drug the homunculi used in their jaws
GRUNDIG: grundig gose about the prosess of
cutting a limb from the small creaturs
DUNGEON MASTER: Solar thinks it could possibly
be done, though he would probably need to have some skill with alchemy to
accomplish it.
SOLAR CE’NEA: Solar asks his comapnaions if
any of them have any skill of Alchemy and explains why
DUNGEON MASTER: Grundig sucessfully retrieves
a small leathery wing to add to his collection.
JOHAN D’ALMENTA/MESODIAS: Johan shrugs his
shoulders, "I'm not versed in poison handling. I'd sooner end up on the
floor again then do anything useful with whatever remains on their metal
jaws."
JOHAN D’ALMENTA/MESODIAS: Mesodias uses one
charge of the Cure Moderate Wounds wand on Johan
CMW: 2d8+2 = 12 hp
cured
SOLAR CE’NEA: Fair enough my friend, you bore
the brunt of their attack. Are we ready
to try and go up stairs? Does anyone
else need any attention for healing etc?
GRUNDIG: "one seckend " grundig go's
out hte room anc returns a few seckends later holding a finger of his kin
JOHAN D’ALMENTA/MESODIAS: "I'm a glutten
for punishment, I'll head upstairs. My wounds are not lethal, nothing a stiff
drink won't cure." Johan hides the slight limp as he makes his way up the
trapdoor. Johan shakes his head at the gnome's unusual fetish for trophy
collection. Being a ranger the skinning of animals was common however from
humanoids wasn't something he wasn't familiar with.
SOLAR CE’NEA: Just check the trap hasn't reset
Solar says as johna goes up the ladder
SOLAR CE’NEA: SOlar cast dancing lights for
his companions comfort
DUNGEON MASTER: Solar ascends the stairs and
peers about the small room.
Strange art and
artifacts--masks, paintings, and parts from exotic beasts--from distant lands
fill this tower room. Another ladder rises upward to a trapdoor in the ceiling.
SOLAR CE’NEA: Solar comes up with Johan and
casts detect magic around the room
GRUNDIG: grundig starts making his way up the
ladder to see what Johan has found
SOLAR CE’NEA: SOlar looks around the room for
hidden doors compartments etc. Percpetion 1d20+5=20
JOHAN D’ALMENTA/MESODIAS: Johan looks to
Solar, "Any of this art stuff valueable?"
JOHAN D’ALMENTA/MESODIAS: Johan searches the
ladder ascending further for any magical or mundane traps.
Perception check
(traps): 1d20+11+3 = 25
SOLAR CE’NEA: SOlar looks at the art and tries
to figure out their value and has absolutely no clue as they are not familair
to them (rolled a 1)
DUNGEON MASTER: Solar discovers no sources of
magic, nor does he find any secret doors.
DUNGEON MASTER: Johan discovers a circle of
written runes on this trapdoor, very similiar to the ones he found on the door
below.
GRUNDIG: grundig sirches for any hidden hidy
spots or doors
perception
1d20+13=24
DUNGEON MASTER: Without too much effort, Solar
discovers an Ebony tribal mask and a silver torc that look like they may be
valuable. Grundig discovers that a pair
of mammoth tusks have some writing engraved on their surface.
DUNGEON MASTER: Nobody discovers any secret
doors.
GRUNDIG: grundig turns to Johan let me get
this one my frend and rumages arround in his sack grbbing something out telling
the others to go down the ladder
JOHAN D’ALMENTA/MESODIAS: "We have
another magical rune on his trapdoor so please stand back while I attempt to
remove it," replies Johan as he begins to sweat thinking about more flying
imps waiting on the other side.
JOHAN D’ALMENTA/MESODIAS: Johan stops as
Grundig replies.
GRUNDIG: grundig puts a finger in each ear and
starts making his way up the ladder
JOHAN D’ALMENTA/MESODIAS: "Wait, I
wouldn't do that if I were you!" Then Johan realises what is happening,
"What the hell?"
DUNGEON MASTER: Grundig climbs up the ladder
with two very grisly fingers poking out of his ears.
SOLAR CE’NEA: SOlar is about to ask if he can
see the writting on the tusks then decides against it for now when he sees what
Grundig is doing
DUNGEON MASTER: Solar easily recognizes the
writing as arcane--however, he would have to take some time to study it before
he could say what it said.
GRUNDIG: grundig grimmisess as he opens the
hatch
GRUNDIG: fort save 1d20+7=17
DUNGEON MASTER: The fingers in Grundig's ears,
while stylish, do only a little to protect him from the tremendous sonic boom
that rattles the entire top floor. Blood
dribbles out of the gnome's nose, and also quite incidently blasts the grisly
fingers out of his ears.
DUNGEON MASTER: Of more immediate concern is
the nasty flying creature that immediately flutters down to attack.
DUNGEON MASTER: [Initiative please.]
GRUNDIG: initiative 1d20+4=10
JOHAN D’ALMENTA/MESODIAS: Johan Initiative
check: 1d20+4 = 14
Mesodias Intiative
check: 1d20+4 = 15
SOLAR CE’NEA: Solar Initiative1d20+7=13
DUNGEON MASTER: Grundig takes 7 damage from
the trap.
DUNGEON MASTER: The horrible little
homunculi's jaws snap down on Grundig's body--luckily for the gnome, the
attacks fail to land.
JOHAN D’ALMENTA/MESODIAS: Mesodias slowly
chuckles as the noise of the trap triggering echoes within the room. Mesodias
straps his heavy mace across his back (move action) and slowly makes his way up
the ladder to inspect the damage (standard action)
SOLAR CE’NEA: Solar climbs up the ladder and
is greatly surprised to see a Humonculi but Solar is heartened by the fact he
was able to take one of them down already uses ear piercing scream at the
remaining monster
Ear-Piercing Scream
3d6=12 and dazed for one round
DC15 Fort save means
not Dazed and only half damage.
JOHAN D’ALMENTA/MESODIAS: Johan follows
Mesodias, sheathing his longsword into his shoulder scabbard before climbing up
the ladder.
DUNGEON MASTER: The creature takes some damage
from the blast but is clearly not stunned.
GRUNDIG: grundig jumps off the ladder to the
ground
then casts a spell causing fire to hovver
above his hand http://paizo.com/pathfinderRPG/prd/spells/produceFlame.html#_produce-flame
then throws the ball
of fire at the flying creature (ranged touched attack) 1d20+7=12 dam 1d6+1=4
DUNGEON MASTER: The bolt whizzes past the
creature to impact on the ceiling. In
turn, the creature flutters down and snaps again--ineffectualy--at the gnome.
JOHAN D’ALMENTA/MESODIAS: Mesodias ignores the
sudden burst of fire and smell of ash as a sneering grin slowly creeps across
his face as he readies and swipes at the creature with his heavy mace
(destructive smite & power attack)
To Hit (+1 heavy
mace): 1d20+9-2PA = 23
Damage (+1 heavy
mace): 1d8+7+6PA+3DS = 18
DUNGEON MASTER: Mesodias' attack crushes the
creature into smitherines.
DUNGEON MASTER: [Off rounds. 400 xp for all.]
SOLAR CE’NEA: Solar looks at Grundig and says,
how are you going my small friend
DUNGEON MASTER: The heroes poke their heads up
into the next room to discover a fairly empty space. Slatted timber openings cover the windows of
this towertop room, 60 feet above the ground.
GRUNDIG: "no thanks i had a drink a while
ago" as he shaks his head trying to get the ringing out of his ears
SOLAR CE’NEA: SOlar says to his companions,
Dare we open the windows?
DUNGEON MASTER: [It is now about 6:45 pm, 45
minutes after sundown.]
SOLAR CE’NEA: He then casts detect magic to
look around the room
DUNGEON MASTER: Solar discovers no magic.
JOHAN D’ALMENTA/MESODIAS: Johan gives the room
a quick scan for any obvious threats.
Perception check:
1d20+11 = 19
GRUNDIG: grundig sirches the room looking for
any hidden compartments
perception
1d20+13=31
DUNGEON MASTER: Johan discovers no threats,
and Grundig discovers no secrets.
DUNGEON MASTER: The room appears to be
relatively unused. There is a layer of
dust on the floor, and cobwebs decorate the corners.
SOLAR CE’NEA: SOlar opens the windows and asks
his gnok=me friend (with low light vision) to see if he can see a pathway or
walkway on the roof from this room.
Solar is puzzled why there is a room with nothing in it
SOLAR CE’NEA: Solar renews his dancing lights
spell to help with the investigation
GRUNDIG: i think we have found everything
where going to what do you think we should do with the creaturs below should we
go to the temple and get one or two of the preasts
JOHAN D’ALMENTA/MESODIAS: "I don't think
this room has anything of value. If we decide to leave don't forget we must
conceal our faces when we leave to avoid complications with the towns folk. Now
would be a good idea to discuss if we are to alert the city watch of this
place, oh and also what we are to do with the zombies below?"
GRUNDIG: grundig checks for a parthway out of
the window
SOLAR CE’NEA: They told us what we needed to
know and said they wanted to come to the temple with us. Perhaps if we cover them and all go to the
temple together
DUNGEON MASTER: The dancing lights clearly
illuminate the top of the tower--Grundig sees little of interest, but for the
steep decent down the tower and the roof eaves directly overhead.
SOLAR CE’NEA: Solar suggests that as they go
down they should take as much of the artifacts they can (particularly the ones
with arcane writing on them)
GRUNDIG: i think it would be better to bring
the preasts to them rather than risk someone seeing them in the street
SOLAR CE’NEA: Soalr asks his companions if he
cna spemd 20 mins trying to disern the writing on the tusk
SOLAR CE’NEA: Spellcraft check 1d20+10=28
DUNGEON MASTER: Solar discerns that this is a
spellbook of sorts, containing the spells bull's strength, ice storm, and
phantom steed.
DUNGEON MASTER: The tusks weigh 20 pounds
each.
JOHAN D’ALMENTA/MESODIAS: "I am happy to
suggest to the city watch that we approached this place with the best
intensions of gathering more evidence for the trial, after being welcomed in
they set their flesh golem dog onto us and attacked. It was obvious self
defence on our part, they attacked us as they knew we were onto them in regards
to the public trial and our sudden appearance at their business."
"What it comes
to those zombies below I really don't care either way how we deal with them.
Set them free and let them live out their unnatural lives or put them out of
their misery. I won't lose sleep whatever decision we make."
SOLAR CE’NEA: Solar suggests taking Ebony
tribal mask and a silver torc that look like they may be valuable
SOLAR CE’NEA: Well they did say they wanted to
come to the temple with us to see the priests.
I say bring them with us and leave the Lady of the Graves deal with them
JOHAN D’ALMENTA/MESODIAS: "If they are
happy to come with us without incident, not only from us but the townsfolk. You
are right they definately need to be covered up in some manner."
SOLAR CE’NEA: SOlar asks to look t the vials
again to see if he can identify what the liquid is in them knowledge Arcana
1d20+15=34
DUNGEON MASTER: It appears to be a rare
alchemical substance--Solar's best guess is that it is intended to be injected
into subjects, based simply on the fact that it was discovered alongside
syringes.
GRUNDIG: grundig sergests going to the temple
to fetch some preasts but sergesting that they look out the windows to check
for any crowds gathering
GRUNDIG: grundig looks arround for any sighn
of troble outside.
DUNGEON MASTER: Grundig sees nothing of notice
happening nearby. This building stands
on the egde of town, and seems generally to be a place avoided by locals.
GRUNDIG: grundig makes his way out of the
building with the others donning his hood (not before picking up his fingers)
DUNGEON MASTER: Grundig steps out into the
night.
GRUNDIG: heading towards the temple
SOLAR CE’NEA: Solar Stelath 1d20+5=19
GRUNDIG: stealth 1d20+13=28
JOHAN D’ALMENTA/MESODIAS: Johan Stealth check:
1d20+13 = 21
Mesodias Stealth
check: 1d20+16
JOHAN D’ALMENTA/MESODIAS: Mesodias Stealth
check = 1d20+4 = 16
GRUNDIG: grundig makes his way along the
street keeping to the shadows
SOLAR CE’NEA: SOlar tries to follow in kind
with Grundig
DUNGEON MASTER: The party of heroes makes
their way through the city night. There
seems to be a great deal of drinking going on this evening, even by Lepidstat's
festival-atmosphere standards. Although
the heroes slip through unnoticed, it takes little effort to detect the surly
mood of many of the celebrants.
DUNGEON MASTER: Soon, the heroes arrive at the
temple of Pharasama, where they are greeted by a black-robed alcolyte.
GRUNDIG: grundig greets the acolite at the
door "we have found something that we need some help form the temple we
wish for a few of your preasts to acompany us to bear witness and also help
detirmon what should be done.
DUNGEON MASTER: After some discussion, the
temple agrees to send a pair of priests to see what this exceptional group of
outsiders has turned up.
The group makes
their way back through the city, to the business of Vorkstag & Grine's at
the southern end of town.
GRUNDIG: grundig leads them through the
factory to the water filled chamber.
GRUNDIG: explaining the ordeal the group has
been through as they go
DUNGEON MASTER: The clerics are taken aback by
the appearance of the chamber, and even more so by the intelligent undead which
greet them. After interviewing the pair
of zombies, they close the door and confer with the heroes.
"I fear we
cannot do much for these two, but we may try.
If it is acceptable to you, we will take them back to the temple and
treat them as we may. Do you require any aid from them, as per the deal you
made?"
SOLAR CE’NEA: That depends if you think they
would be accepted as evidence in the ongoing trial agains the beast. Do you believe the court will let you bring
them in?
DUNGEON MASTER: "They need not be brought
into the open court, I think, but we could take their testimony before a
court-appointed scribe. If that is
acceptable with the defense council, of course."
SOLAR CE’NEA: That would be acceptable.
SOLAR CE’NEA: we thank you for your assitance
in this disturbing manner
DUNGEON MASTER: "May the lady guide your
paths."
SOLAR CE’NEA: May she judge you quickly and
fairly
GRUNDIG: can you take cear of them untill the
morning when we can bring a scribe of the court to take there veedance
DUNGEON MASTER: "Certainly."
With that, the party
hands over the vials, and the clerics soon depart with the pair of unfortunate
zombies in tow.
DUNGEON MASTER: [600 xp each for dealing with
that matter.]
JOHAN D’ALMENTA/MESODIAS: Johan Steaht check:
1d20+13 = 21
Shadow Stealth
check: 1d20+7 = 19
Mesodias Stealth
check: 1d20+4+20 = 36
SOLAR CE’NEA: Solar casts Invisability on
Mesodius and himself so they can get to their home in safety
GRUNDIG: grundig makes his way back to the
house sticking to the shadows
stealth 1d20+13=33
DUNGEON MASTER: The party slips back through
the streets apprently undetected, with Mesodias' invisible clanking drawning no
particular notice from the drunken citizens who are beginning to crowd the inns
and taverns.
DUNGEON MASTER: The butler, as ever, is at the
door to greet the returning heroes and shortly directs the servants to prepare
hot baths.
DUNGEON MASTER: [It is now about 7:45 pm.]
JOHAN D’ALMENTA/MESODIAS: Mesodias uses his
final healing channel before we retire for the night.
3d6 = 12 ho healed
JOHAN D’ALMENTA/MESODIAS: Johan will reset
five snare traps along the balcony doorways into their rooms before the retire
for the night with suitable watches set.
SOLAR CE’NEA: Soalr puts the stone of alarm on
the front door
SOLAR CE’NEA: Redact. Solar puts the stone of
alarm on Kendras door
DUNGEON MASTER: The snares are set, the spells
are cast, and the party turns to bed for a fitful--if we-deserved--sleep. The night passes uneventfully, until about
12:30, during the middle of Johan's watch...
JOHAN D’ALMENTA/MESODIAS: Perception check:
1d20+11 = 18 (22 vs humanoids) (20 vs. undead)
DUNGEON MASTER: Johan is walking his normal
patrol route, when he spots the butler climb the stairs. The man quickly waves Johan over. "Master D'Almenta--there's a man at the
door asking for you. One Mr.
Kaple?"
JOHAN D’ALMENTA/MESODIAS: "Let me check
this out first before we let anyone inside as a safety precausion at this late
hour."
Johan moves
silently, within the shadows to inspect who is outside first before making any
decision to wake the others or let the Barrister inside.
Stealth check:
1d20+13 = 28
Perception check:
1d20+11+4 = 24
DUNGEON MASTER: The man standing at the door
certainly appears to be Barrister Kaple--a bit dishcheveled, by the looks of
things--he seems to have forgotten his robe, and he is leaning against the door
frame as if to support himself.
JOHAN D’ALMENTA/MESODIAS: Johan watches his
demenour, his body language for any sign of duress as Gustav waits outside the
door.
Sense Motive check:
1d20+4+4 = 28
DUNGEON MASTER: The man at the door is
displaying no signs of immediate fear for his personal well-being.
JOHAN D’ALMENTA/MESODIAS: Johan curses under
his breath, before moving silently to the front door. He will open the door,
pulling the Barrister inside before barring it again.
DUNGEON MASTER: Johan heads down the stairs
and pulls the barrister in. The man is
somewhat surprised by Johan's behavior, but his shock quickly gives way to
urgency.
"Jo-o-ohan! T-t-the citizens! They have started to become somewhat
upset--about the trial, I mean--and they are gathering in the square. I f-f-fear for what they will do. The guards, the town watch--they do not
c-care for the Beast... there is nothing to stop them if the mob turns
v-v-violent... I am con-con-concerned!"
JOHAN D’ALMENTA/MESODIAS: "Damn it!
Follow me we must wake my companions and prevent them from harming the Beast
and the city guard watching him. You know he is innocent!"
Johan quickly moves
up the stairs to wake him companions and explain the Barristers fears.
DUNGEON MASTER: [GAME ENDS HERE]
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