Wednesday, January 2, 2013

Carrion Crown Session 41


Session 41
[GAME STARTS HERE]
 DUNGEON MASTER: Court is adjourned for the day.  It is about two in the afternoon, and the dense fog is just now breaking up to reveal a blue autumn sky high overhead.  Sullen townsfolk stand on every street corner near the courthouse, glaring at the heroes.
 JOHAN D’ALMENTA/MESODIAS: Johan walks out of the court room with a smug look on his face, his new suit obviously having the desired effect on the courtroom officials.
 SOLAR CE’NEA: Solar turns to his companions and says, well that makes all the troubles of the last few days worth it.  However it is no good resting on our laurals we should continue investigating the next charge.
 JOHAN D’ALMENTA/MESODIAS: "Did you see the look on the prosecutors face? Makes the past few days inviestigations so worth while," chuckles Johan. "Johan regards Solar, "Yes we or rather our client is not out of the woods yet, as they would say."
 SOLAR CE’NEA: perhaps we should check out Radniche from the Sugeon's Flats, who bought the surgeons tools first and then continue on from there?
 GRUNDIG:  hehe we might actualy get him off.   agreed but do you want to look into the sergon tools first or do you think it would be better to leave it till after the court cace.
 SOLAR CE’NEA: I am concerned that that lead will be getting cold
 SOLAR CE’NEA: I thikn first my small friend
 JOHAN D’ALMENTA/MESODIAS: "I don't mind what we do as long as we have enough time to check each avenue out this evening. What do you both suggest?"
 SOLAR CE’NEA: I think perhaps the sugeon flats first becasue we will need daylight hours for businesses and the fire we can check straight after that.  If it starts to take longer than 30 mins we can drop it and head out to the fire location
 GRUNDIG: im happy to spend say an hour checking the lead for the tools but i would not spend more time than that and i wouldent mind selling this cross bow aswell
 SOLAR CE’NEA: Passive perception 1d20+5=14
 GRUNDIG: perception 1d20+13=27
 JOHAN D’ALMENTA/MESODIAS: Johan Perception check: 1d20+11 = 30
Shadow Perception check: 1d20+6 = 15
Mesodias Perception check: 1d20+8 = 21
 GRUNDIG: grundig sells heavy cross bow for 25 gp
 DUNGEON MASTER: The party makes their way to Radniche's Chigury Supplies, in the surgeon's flats.  After inquiring with a few passerbys, the shop is located.  It sits in a smaller alleyway, flanked on either side by larger shops that reek of chemistry.  The sloppily painted store sign is streaked with dirt and growths of lichen.
 JOHAN D’ALMENTA/MESODIAS: As the party nears the shopfront Johan stops them for a moment, "If this is the guy involved in you know what, we should proceed with caution. Do you think it wise to check around the back without raising any suspision if there is an exit out the back? Just in case."
 SOLAR CE’NEA: Solar looks around the street to see if he can see any "meat shields" or other unsavory characters that might try to interviene if the interview within the store goes bad perception 1d20+5=7
 GRUNDIG: grundig looks arround for any shady looking people.

perception 1d20+13=30
 DUNGEON MASTER: Solar and Grundig spot nothing out of sorts.
 SOLAR CE’NEA: Solar aggrees with Johan and than says how do you want to do this when we get in?...intimidate straight away or sugar coat it to see how we can get?
 JOHAN D’ALMENTA/MESODIAS: "Hit him hard and keep the pressure on. I honestly don't think we can coax this information out with honeyed words but I could be wrong?"
 JOHAN D’ALMENTA/MESODIAS: Johan turns to Mesodias, "I don't mean actually hitting him. Just what Solar suggested, intimidate."
 GRUNDIG: grundig sneaks his way arround the back of store checking for a back entrance and hides in view of the door

stealth 1d20+13=33
 SOLAR CE’NEA: SOlar says...Sweet desna, where did grundig go, I was just looking at him???
 DUNGEON MASTER: Grundig slips back into the narrow gap between the two buildings and observes the other exit from this small shop.
 JOHAN D’ALMENTA/MESODIAS: "He might be keeping an eye out the back just in case our friend isn't talkative."
 SOLAR CE’NEA: Ok, Shall we enter. with his companions nods Solar starts to walk into the shop
 JOHAN D’ALMENTA/MESODIAS: Johan and Mesodias walk into the shop prepared to get this over and done with.
 GRUNDIG: grundig looks arround the alyway for any plants that he might be able to cast entangle on
 DUNGEON MASTER: The interior of Radniche’s is cramped and piled with skeletons, pickled things in jars, and alchemical components. A thin man in green glasses and an outlandish black top hat greets the heroes.  "Customers!  Welcome!  How can I assist you?"
 SOLAR CE’NEA: Solar greets the Man and asks, May I be speaking to the great Radniche
 GRUNDIG: [my connection is bad hardly catching anything if its inprotant can you pm me]
 DUNGEON MASTER: "Yes!  Yes!" The man hesitates somewhat.  "How did you hear of me, if I may be so bold?"
 SOLAR CE’NEA: "Through the court system.  We are investigating a series of Murders and at one of the crime scenes this set of tools was left behind.  We have been correctly informed that you had them and sold them to someone".  Solar shows him the surgeons tools.
 DUNGEON MASTER: "Ahh... yes..." he hesitates and clears his throat.  "I'm afraid you may have reached a dead end, good sirs, as I cannot possibly give my clients information away."
 JOHAN D’ALMENTA/MESODIAS: Johan will stand to the side sensing motive on every word Radniche says.
 DUNGEON MASTER: (A few workers and chirugeons pass by in the alleyway outside, but otherwise Grundig sees no movement of interest.  He remains undetected behind a rainwater barrel beside the small door that functions as the only other obvious exit from this building.)
 SOLAR CE’NEA: Thats a shame, very well, our large friend over here will be gladly staying with you (pointing to mesodius) while we bring in the town watch, as you were the last person to have the tools, that makes you the prime suspect, so an arrest will mean prison for you until your trial, funny thing is I know they are short of room at the moment, shame that I guess we could alsways request you stay in the cell with the beast....you might be more co-operative after that  1d20+0=20
 DUNGEON MASTER: "Prison!" the man's voice breaks into a high-pitched squeal.  "Oh my!  No, sir, that simply won't do!"  He hesitates and looks Mesodias up and down, breathing heavily.  "There!" he says, regaining his composure.  "Let me check my records.."

The man moves back behind the counter, keeping his eyes on Mesodias all the while.
 DUNGEON MASTER: After a few moments, Radniche drags out a heavy log book.  "Ah, yes, I remember the fellow," he says looking at the heroes over the green-tinted glasses.  "One Mr. Vorkstag.  Dapper Fellow.  Of Vorkstag & Grine's Chymic Works.  Good day sirs, and may you catch your murderer!"
 SOLAR CE’NEA: Solar tries to remember if he has heard of this name or the company before Know Local 1d20+15=25
 DUNGEON MASTER: [It is now about 2:30 in the afternoon.]
 DUNGEON MASTER: The party is already aware that tomorrow's witness is a man named Karl Helig, who was blinded in the accident.
 SOLAR CE’NEA: SOlar suggests we quickly ask around for Karls residence.  Diplomacy 1d10+0=11
 DUNGEON MASTER: After spinning his wheels for a bit, Solar discovers that Karl lives in a small cottage by the Lesser Moutray River near Lepidstadt.
 DUNGEON MASTER: It is now 3pm.
 SOLAR CE’NEA: Solar asks his compainions, what should we do first? should we go to the place of the fire first or the witness?
 GRUNDIG: i think it would be best to go speek to the witness first he may give us a clue as to what to look for
 JOHAN D’ALMENTA/MESODIAS: "I agree just in case he plans on retiring early for the night before the court case tomorrow."
 SOLAR CE’NEA: A sound plan my friends lets head out
 DUNGEON MASTER: The party makes their way to the small riverside cottage.  Considering the man's reputed state, the grounds are in good repair, and a knock to the door brings a series of tapping and thumps before the door swings open to reveal a blotchy-faced man with a pair of eyepatches and a wide smile.

"Hullo?" he inquires.
 SOLAR CE’NEA: Good afternoon Mr Helig, we are representatives of the court and wanted to talk to you about your testimony tommorrow
 GRUNDIG: greetings friend we are here from the courght inquiring about the fire in karbisle i was wondering if you might be able to tell us what you know about it.
 DUNGEON MASTER: "Well!  Not a chance I'd refuse the chance to tell about those times!  Come in; come in!  I have a bottle of Caliphas red I was just thinking of opening up.  Do come in!"
 SOLAR CE’NEA: Thank you dear sir
 GRUNDIG: grundig introduces himself and his compano=ions one at a time
 GRUNDIG: as he makes his way inside
 DUNGEON MASTER: "Good to meet all of you.  Come sit down!" he says, ushering the party to a sturdy. clean room set with a table and some homely furniture.  The man heads into the kitchen for a few mintues, returning with several wine glasses, the promised bottle, and a loaf of freshly baked bread.
 DUNGEON MASTER: "Eat some!  I insist!  And now tell me--what is this business that brings you here?"
 GRUNDIG: we are here to see if tjhere is anything that may requier more investergation in regards to the fire that took the life of dr brada can you tell us what you remimber about it and what you saw.
 JOHAN D’ALMENTA/MESODIAS: Johan sense's Motive before drinking and eating what is offerred. Sense Motive check: 1d20+6 = 18 (22 vs. humans)
 GRUNDIG: grundig takes a peace of bread but ddeclines the drink as he dose not drink
 DUNGEON MASTER: Johan notices that man is very friendly and seems to pride himself on his independence and normalacy.
 SOLAR CE’NEA: Solar politely declines the food and drink explaining he had eaten just recently, but thanks the man for his generosity.
 JOHAN D’ALMENTA/MESODIAS: Johan offers to join in and enjoy a few drinks with the man. "I would like to have a drink with you. Cheers."
 DUNGEON MASTER: Karl pours out five glasses of wine and sips on his as he considers Grundig's question.  "It was the beast--he was a giant of a monster made out of fur, scales and hideous flesh.  He came in at night, attacked the good Dr. Brada, and threw him against the walls.  I had hid--Dr Brada told me to--but when the thing was gone, I tried to come inside and drag him and the patients out of the fire.  I was too late, though--and before I could get anyone out, something fell and knocked me on the head." 

He grows quiet, and his voice takes a bitter tone that it did not have before.  "The last thing I saw was that... thing ambling off into the darkness."
 SOLAR CE’NEA: Can you tell us more of what Dr Brada did?  was he good with his patients
 DUNGEON MASTER: "He was a noble man.  He hired me at the Sanctuary to help him cure patients who were cursed with madness and deformity.  He performed some ... experiments which would be frowned upon by the townsfolk, which is why he built the Sanctuary outside of town.  But he was a noble man," Karl repeats with a confident nod.
 GRUNDIG: did the beast say anything at all or did it just attack the docter.
 SOLAR CE’NEA: Experiments? what sort of experiments?  We are not trying to sully the Dr's good name here, we just need the full picture
 DUNGEON MASTER: "It growled and roared, sir, but did not speak.  Would you care for some more wine?"
 DUNGEON MASTER: "He disected corpses to find what lay at the root of these ailments."
 SOLAR CE’NEA: may I ask, what did he do ith the body after he had finished the disection?
 GRUNDIG: grundig picks up the glass and reluctnly takes a sip "thankyou but no im not realy a drinker"
 DUNGEON MASTER: "Why... we buried them all, I believe."
 DUNGEON MASTER: "Ah."  The man's face drops a bit.  "Would you care for some water then?"
 SOLAR CE’NEA: Where abouts did you bury them?
 SOLAR CE’NEA: Sense motive for any falsehoods or avoiding nswering the question fully sense motive 1d20+0=7
 DUNGEON MASTER: "In the cemetary beside the Sanctuary.  Now, if I may ask a question of my own, sirs--has any of you had a family member that suffered from madness or deformity?"
 GRUNDIG: no thankyou im fine for the moment.
 DUNGEON MASTER: The mans face drops even further and he turns his full attention to Solar.
 GRUNDIG: where there any peculiare happenings or people arround in the days leading up to the fire
 SOLAR CE’NEA: No but my family works for a University where we sometimes assist those with such conditions
 GRUNDIG: well im a gnome so some might call that a deformity in it self grundig chuckels hartidly.
 JOHAN D’ALMENTA/MESODIAS: "Well I don't think any of my family has madness however I did track some rather troubled individuals when I was working as a city ranger. Difficult to work with if I don't say so myself. Why do you ask?"
 DUNGEON MASTER: "Ah.  Well, Dr. Brada had.  One of his sisters was a horrid hunchback with an evil looking left eye.  The poor soul was burned to death as a witch and a demon spawn, and Dr. Brada always blamed himself.  He devoted himself to curing these deformities.  He was a good man," he repeats, nodding.
 GRUNDIG: grundig askes his qquestion again
 SOLAR CE’NEA: We are looking for why Dr Brada might have been attacked, as my companion asked before, was there any suspescious or purculiar happenings going on leading up to the fire?
 GRUNDIG: deplomicy check 1d20+1=13
 DUNGEON MASTER: Karl once again overlooks Grundig's question in the course of the conversation, but does seem to catch Solar's question and addresses his answer to him.

"Not at all!  Everything was as usual, until that monster showed up and killed all the patients and my master.  I only regret that I didn't have another eye to lose trying to save him!"
 GRUNDIG: i apreciate your time karl for your time and for your patints awnsering our questions. but we must be going.
 DUNGEON MASTER: "So soon!  Well, it was a true pleasure, sirs!  A true pleasure!  Best of luck to all of you on your inquiries!"
 DUNGEON MASTER: It is about 3:30 in the afternoon.
 JOHAN D’ALMENTA/MESODIAS: "THank you for your time and the drinks. Good day to you," replies Johan.
 GRUNDIG: after a short ride out of town grundig gets out of his new fancy cloths and into his traveling cloths and lether amour
 JOHAN D’ALMENTA/MESODIAS: Johan and Mesodias find a place with some light shrubs to quickly change into something more comfortable without disturbing the locals.
 DUNGEON MASTER: The party heads north out of town and stops alongside the road to change their clothes.  It is a half hour trip to the ruins of the Sanctuary, making it about 4:15 in the afternoon when the party arrives.  Sanctuary lies some 3 miles north of Lepidstadt along the Lesser Moutray river. A narrow track follows the western shore of the river, passing through depressingly gray marshland before arriving at the lonely ruins of
Sanctuary on Karb Isle--which, in actuality, is more of an ithsmus than an actual island.

Ahead, the sad remains of a broken building lie on a spur of land jutting into the river. The burnt timbers of a large house sag into the undergrowth of nettles and thistles. Nature is taking back this charred ruin, as if trying to erase dark memories. Nearby, a
small cluster of gravestones jut from the weeds.
 SOLAR CE’NEA: Gentlemen I think it is time to keep aware of our surroundings. Percpetion 1d20+5=15
 JOHAN D’ALMENTA/MESODIAS: Johan kneels down before they head further to investigate the burning out remains of the area to determine if any fresh footprints can be seen.
Perception (tracks): 1d20+11 = 21 (25 vs. humans)
 JOHAN D’ALMENTA/MESODIAS: *burnt
 DUNGEON MASTER: Johan discovers a few footprints--humanoid by the looks of them, with long, claw-like nails.  They look to be several days old.
 JOHAN D’ALMENTA/MESODIAS: Johan raises the alarm with his companions pointing the the claw prints as he draws his longbow out and readies it.
 GRUNDIG: grundig checks out the footprints Johan foud and trys to remimber if he know what they are.  knolage nature. 1d20+13=27
 JOHAN D’ALMENTA/MESODIAS: Mesodias prepares his heavy crossbow as they stand there discussing what to do next.
 GRUNDIG: [correction knolage nature 1d20+9=23
 JOHAN D’ALMENTA/MESODIAS: "Hopefully whatever made these tracks is something hairy and scaley that matches poor Karl's description," states Johan.
 SOLAR CE’NEA: Solar looks at the footprints to determine if it is some kind of undead that he is familair with, with all the fire and death here he is assuming they will be having to face off against more undead.  Know religion 1d20+10=19
 DUNGEON MASTER: Neither Grundig nor Solar is able to identify the source of these tracks.
 JOHAN D’ALMENTA/MESODIAS: "Come one you guys don't know what caused this? Ok well let's check out the burnt out building before we even think about disturbing those graves."
 SOLAR CE’NEA: SOlar lets everyone know that he is going to cast mage armour on himself with the wand, does anyone else what a casting as well?
 GRUNDIG: grundig keeps an eye out for traps and pitfalls perception 1d20+13=19
 DUNGEON MASTER: The party encoutners no traps as the proceed forward into the nettles and broken timbers.  The ground is clogged with dense rubble and fallen debris.
 JOHAN D’ALMENTA/MESODIAS: "Shall we pick our way carefully through the rubble and look for the source of the fire, what caused it?"
 SOLAR CE’NEA: Yes and perhaps the remains of the dr
 JOHAN D’ALMENTA/MESODIAS: "Can you guys find any connection between these three cases with the beast? Do you think they could be related in some way I can't see?"
 SOLAR CE’NEA: SOlar assist with the searching but is not very effective in all the rubble 1d20+5=14
 GRUNDIG: grundig starts kiking the loose ruble to see if he can find anyting of interest he also casts detect magic to see if he can pick up on anything as he looks arround perception 1d20+13=31
 DUNGEON MASTER: Solar discovers a few more nettles.
 JOHAN D’ALMENTA/MESODIAS: Johan slowly works his way forward, inspecting the rubble for anything untowards.
Perception check: 1d20+11 = 13
 JOHAN D’ALMENTA/MESODIAS: Mesodias Perception check: 1d20+8 = 17
 SOLAR CE’NEA: I don't know any connections but the fact bodies are being discected here and parts of bodies were being trafficed in Morass seems like some sort of shady dealings that miht be connected.  Not sure how hergstag fits in with that though.
 DUNGEON MASTER: Johan discovers even more nettles.

On the other hand, Grundig turns up a charred metal strongbox, warped by the heat of the fire. The lock appears to be fused.

Furthermore, Mesodias--who has wandered somewhat to the south--appears to have discovered something, as he is Ooooooning with all his might.
 SOLAR CE’NEA: SOlar heads over to where Mesodius is to investigate what has excited his silent friend.
 JOHAN D’ALMENTA/MESODIAS: Johan moves down to join Mesodias to find out what all the noise is about.
 GRUNDIG: grundig speaks up as well "ive found a locked box  but i think it can wait till we see what masodias has found
 DUNGEON MASTER: Solar discovers Mesodias standing over a 3' wide hole.
 JOHAN D’ALMENTA/MESODIAS: Johan looks to Grundig, "Your the only one who would fit the whole."
 JOHAN D’ALMENTA/MESODIAS: *hole
 SOLAR CE’NEA: Solar signals the other guys (trying to be quite) and points out the hole
 SOLAR CE’NEA: Solar ask quitley should I send in the dancing lights
 GRUNDIG: can someone cast light on a pebble and throw it down there
 SOLAR CE’NEA: If so we should be ready for something to come out
 JOHAN D’ALMENTA/MESODIAS: Johan straps his longbow on his shoulder before drawing his longsword, "Sure let's see what's down there?"
Mesodias also draws his heavy mace just in case something is using the hole as a home.
 GRUNDIG: maby we should check out the box before we go down whilst its still light
 SOLAR CE’NEA: Solar cast dancing lights and them bravely moves behind the melee fighters before sed=ning it down the whole to give everyone a better view
 DUNGEON MASTER: The lights reveal a pair of barrels about fifteen feet below the heroes' feet.
 DUNGEON MASTER: There is a brief scuffling sound below that quickly stops.
 JOHAN D’ALMENTA/MESODIAS: Johan points to Solar to move away slowly from the hole.
 SOLAR CE’NEA: SOlar is happy to comply
 SOLAR CE’NEA: He is ready to cast protection from evil on the person closest to the hole
 SOLAR CE’NEA: and has his crossbow out
 DUNGEON MASTER: Splatterface's neck hair bristles and he lets out a low growl.
 JOHAN D’ALMENTA/MESODIAS: Mesodias casts Shield of Faith on himself.
 GRUNDIG: grundig moves up beside Johan and casts bark skin on him http://paizo.com/pathfinderRPG/prd/spells/barkskin.html#_barkskin
 JOHAN D’ALMENTA/MESODIAS: Johan moves into a flancing position with Mesodias in regards to the hole as they wait for something hungry to emerge.
 DUNGEON MASTER: The seconds tick by.
 JOHAN D’ALMENTA/MESODIAS: Johan calls down into the hole, "Come on up and have some fun." He kicks a few loose stones into the hole to attempt to lure whatever is lurking beneath the surface.
 DUNGEON MASTER: The seconds continue to tick by.  [It has now been 45 seconds since mesodias' spell.]
 JOHAN D’ALMENTA/MESODIAS: Mesodias casts Light on the end of the Rope of Climbing and commands the rope to go down the hole.
 DUNGEON MASTER: The rope coils down into the hole, with the light shining at the far end.
 JOHAN D’ALMENTA/MESODIAS: While Mesodias remembers, he casts Mending on the damaged metal box Grundig is holding.
 JOHAN D’ALMENTA/MESODIAS: retract Mending spell (duration too long)
 GRUNDIG: "what about tying the rope to me and lowering me down the hole thatway if anyting bad happend you can pull me back up"
 DUNGEON MASTER: [It has now been a minute and 30 seconds since mesodias' spell.
 JOHAN D’ALMENTA/MESODIAS: Mesodias instead commands the Rope of Climbing to move around and attempt to provoke what lies below the hole.
 SOLAR CE’NEA: Solar casts protection from evil on Johan
 GRUNDIG: grundig leans over the hole to see if he can see what it si perception check 1d20+13=26
 DUNGEON MASTER: The rope moves around.  No sounds are audible except the movement of rope against the floor below.
 DUNGEON MASTER: It has now been 30 seconds since protection from evil was cast.
 JOHAN D’ALMENTA/MESODIAS: "Well this is frustrating. I'm going to climb down and sort this shit out. Wish me luck."
 JOHAN D’ALMENTA/MESODIAS: Mesodias commands the Rope to secure to one of the large sections of wooden debris.
 SOLAR CE’NEA: Solar grabs his silk rope and ties it around Joahns waist to be able to have everyone pull him back up if needs be
 JOHAN D’ALMENTA/MESODIAS: Johan sheaths his longsword before climbing down.
Climb check: 1d20+8 = 14
 DUNGEON MASTER: Slowly Johan descends into the area below.

[Perception, please, Johan.]
 JOHAN D’ALMENTA/MESODIAS: Perception check: 1d20+11+2 Fav Terrain = 23
 DUNGEON MASTER: Johan's eyes adjust slowly to the darkness.  Fortunely for him, the glow of the gray-white eyes is easy enough to spot...

[Initiative please.]
 JOHAN D’ALMENTA/MESODIAS: Johan Initative check: 1d20+4+2 Fav Terrain = 21
Mesodias Intiative check: 1d20+4 = 12
 GRUNDIG: initiative 1d20+4=11
 SOLAR CE’NEA: SOlar iniative 1d20+7=20
 JOHAN D’ALMENTA/MESODIAS: Knowledge check (religion): 1d20+2 = 10
Johan's eyes squnits in the dim light provided by the Light spell before opting the retreat instead of being surrounded. He quickly begins to climb calling out above to pull him up.
Climb check: 1d20+8 = 12
 DUNGEON MASTER: Johan does not recognize the creatures.
 DUNGEON MASTER: Johan moves up seven feet.  The creatures snarl and lunge forward to attack.
 DUNGEON MASTER: One creature latches on to Johan's leg, inflicting 16 damage with its teeth and claws.
[Fort save please.]
 JOHAN D’ALMENTA/MESODIAS: Johan Fort save: 1d20+7+2 Prot Evil = 18
 JOHAN D’ALMENTA/MESODIAS: Johan cries out in pain.
 DUNGEON MASTER: Johan feels poison enter his veins but struggles to remain concious.
 JOHAN D’ALMENTA/MESODIAS: Johan Fort save: 1d20+7+2 Prot Evil = 17
 DUNGEON MASTER: A horrible stench assaults Johan's nostrils, rendering him nasuated.
 JOHAN D’ALMENTA/MESODIAS: Johan attempts to climb up the rope and out of the hole.
Climb check: 1d20+8 = 23
 DUNGEON MASTER: As Johan clambers up the rope, the creatures lunge at him again with their teeth.  [13 damage and a DC 17 fort save or be paralyzed.]
 JOHAN D’ALMENTA/MESODIAS: Johan Fort save: 1d20+7+2 Prot Evil = 24
 SOLAR CE’NEA: Solar steps forward to the edge of the cavern looks down and casts grease on the 10 foot square underneath Johan
 SOLAR CE’NEA: He then takes a 5 foot step back
 DUNGEON MASTER: All of the ghouls leap forward to follow Johan up the rope.  One ghoul falls flat on his face; the other three manage to start up the Rope of Climbing.  There are currently three ghouls on the rope beneath Johan--one is nipping at his heels and the other two are below him.
 JOHAN D’ALMENTA/MESODIAS: Mesodias grabs Johan by his chain shirt and hauls him out of the hole (move action). Mesodias then discharges a channel burst 30' disrupting the undead (Will DC 15 for half dmg).
Strength check (drag): 1d20+4 = 21
Channel burst: 3d6 = 14
Mesodias then moves five foot away from the hole.
 DUNGEON MASTER: The creatures howl in mild agony as Mesodias' channeling blasts them.
 GRUNDIG: grundig casts a fire ball at the bottem of the hole dam 24 then trys to get out of the way reflex 1d20+4=14 +fire risist first 10 points  http://paizo.com/pathfinderRPG/prd/spells/fireball.html#_fireball
 GRUNDIG: save 20
 GRUNDIG: savedc=20
 GRUNDIG: then takes a 5ft step back
 DUNGEON MASTER: Grundig's fireball is thouroughly effective--both the rope of climbing and the creatures below are charred and destryed by the blast.  A blast of fire shoots up out of the hole and the screams of the creatures are mingled with the smell of charred flesh.

[Off rounds.]
 JOHAN D’ALMENTA/MESODIAS: Johan looks to Grundig as he nukes the undead within the hole. "Gorum's flaming testicles that was a well timed fireball. Damn effective!"
 GRUNDIG: grundig looks down the hole to see if the barrels are on fire
 DUNGEON MASTER: The barrels are blown to the side and out of sight at the moment.
 SOLAR CE’NEA: Solar says, I thikn we doged an arrow there gentlemen
 JOHAN D’ALMENTA/MESODIAS: "Just give me a second," with that Johan vomits over the ground as the poison burns it's way through his veins.
 GRUNDIG: it did the job dident it he smirks at Johan and turns to mesodias Sorry about the rope my friend.
 JOHAN D’ALMENTA/MESODIAS: "I don't know what they were but I hope that was all of them," Johan spits and washes the acidic taste of bile from his mouth with his waterskin.
 SOLAR CE’NEA: Solar stands there with Johan and then uses presdigitation to clean all the vomit away from Johan
 GRUNDIG: grundig sergests to the others that we check out the box before we head down the hole
 GRUNDIG: grundig gose over to the box and checks for traps perception 1d20+13=18
 DUNGEON MASTER: Grundig discovers no traps.
 SOLAR CE’NEA: While the others are trying to open the box Solar is still looking around the rubble (not too far away from them) perception 1d20+5=23
 JOHAN D’ALMENTA/MESODIAS: Mesodias retrieves his crowbar before working to break the top off the metal container.
Strength check: 1d20+4+2 crowbar bonus = 23
 DUNGEON MASTER: Solar discovers nothing more besides nettles and charred timbers.
 DUNGEON MASTER: Mesodias sucesfully pries the lid open.  Within lies a sheaf of badly charred papers.
 GRUNDIG: grundig casts detect magic while looking at the box
 DUNGEON MASTER: Grundig detects no magic.
 SOLAR CE’NEA: Solar says let me see if I can decipher what is there (linguistics check 1d20+5=23)
 DUNGEON MASTER: Solar looks through the documents.  Although they are mostly charred beyond recognition, one name does stand out enoguh to be recognized: "Vorkstag and Grine’s Chymic Works".
 DUNGEON MASTER: [XP: 600 xp each and an addtional 1200 party xp.]
 DUNGEON MASTER: [END SESSION HERE.]

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