Session 40
DUNGEON MASTER:
[GAME STARTS HERE]
DUNGEON MASTER: The
party heads back to their borrowed townhouse, where the butler provides them
with an ample--if somewhat cold--evening meal.
GRUNDIG: perception 1d20+13=23
JOHAN D’ALMENTA: "Before we retire for
the night I might suggest setting up several simple rope snare traps on the
doors facing the street level in case anyone decides to disturb our
sleep," states Johan as they finish their meals.
JOHAN D’ALMENTA: "The snare traps would
not be dangerous, just in case one of the servants forgot about the location of
it. It would simply hinder someones movement which would hopefully offer us
sometime to prepare ourselves."
SOLAR CE’NEA: Solar
lets his companions know they still have a stone of alarm, and suggests using
it, he puts it on the inside of the front door and lets the house staff know it
is there.
SOLAR CE’NEA: He
sets the alarm by using the command word
JOHAN D’ALMENTA: Johan will spend a few
minutes setting up five snare traps on the bedroom doors access the street. The
snare traps are simple constructs of rope secured to the building which
constrict and prevent movement which takes up one five foot square each. Johan
will advise his companions and the servants that are currently aware of the
locations of the snare traps so they can avoid tripping them.
SOLAR CE’NEA: Solar
lets Johan know it is a good idea about the traps
SOLAR CE’NEA:
Perception (passive) 1d20+5=15
JOHAN D’ALMENTA: Johan Perception check:
1d20+11 = 23
Shadow Splatterface
Perception check: 1d20+6 = 12
Mesodias Perception
check: 1d20+8 = 16
DUNGEON MASTER: The
night passes slowly and somewhat anxiously--but without incident. The morning dawns overcast and foggy.
DUNGEON MASTER: The
party arises about 7 in the morning.
GRUNDIG: grundig finds a fire place and dose
his usual ritchual and then has some breckfast with the others
JOHAN D’ALMENTA: Mesodias prays to Gorum, the
lord of war and iron at the riding of the sun. He prays for two lesser
restoration spells and memorises three Speak with Dead spells for this mornings
information gathering from the remains of the children.
JOHAN D’ALMENTA: Mesodias channels three
castings of Lesser Restoration on Johan, Grundig and Solar. Restorating
everyone damage from the wraith the previous day.
SOLAR CE’NEA: Solar
spends the morning with Kendra, letting her know how he fells about her and
what has happened the following day and what he expects will happen at the
trial today.
DUNGEON MASTER:
Kendra smiles and tears form in her eyes as Solar explains his feelings. "Oh!" she exclaims. She says little else, but maintains the
presence of mind to be agahst at Solar's tale of the dangers he and his
companions faced in Hergstag.
JOHAN D’ALMENTA: "Farewell and take
care," Johan replies to Kendra as they walk out the door and head directly
toward the church to query the undead. Something which leaves Johan feeling
uneasy just thinking about it.
JOHAN D’ALMENTA: "Nothing bad can happen
when speaking with the dead right? No chance of surprises happening once the
spell has been cast" Johan looks to the spellcasters in the group as they
move down the street.
DUNGEON MASTER: It
is about a quarter to eight when the party heads back onto the streets. The fog magnifies the morning sounds, causing
far-off footsteps to echo as if they were near at hand. Presently the heroes arrive at the temple and
are escorted back to the chamber with the marble slab draped with a white
cloth.
JOHAN D’ALMENTA: Johan offers the priests a
solem bow of respect, "Our thanks for you seeing us again to witness the
questioning of those who have departed under most unfortunate
circumstances." Apart from this brief offer of respect Johan will file in
behind the priests in silence as they make their way to the chamber.
SOLAR CE’NEA: SOlar
composes himself ready to ask the dead questions
DUNGEON MASTER: The
priests nod in recognition of Johan's thanks and escort the party into the
chamber.
GRUNDIG: grundig bows his head in respect to
the preast
JOHAN D’ALMENTA: The party presents the
remains of the children of Herstag, before Mesodias begins the slow and
inticate channeling of divine magic to contact and speak with the dead.
DUNGEON MASTER: Ten
minutes later a nimbus of red light engulfs the first corpse--only to promptly
fade away and disappear. Mesodias ooons
in frustration.
JOHAN D’ALMENTA: Mesodias begins channeling
the next spell, now slightly covered in swear from the burden of concentrating
on such a powerful spell.
JOHAN D’ALMENTA: *sweat
DUNGEON MASTER: The
next spell also proves to be a failure--a faint rustle like a whisper is the
only resposne Mesodias recieves before this nimbus of red light also
disappears.
JOHAN D’ALMENTA: Mesodias scratches his head
as he begins channeling his last and final casting of Speak with Dead this day.
DUNGEON MASTER: The
third casting proves effective--a red light engulfs the corpse and a blood red
glow emanates from the thing's eye sockets.
GRUNDIG: grundig steps foward to ask the first
question "what is your full name"
DUNGEON MASTER:
"Allen Ginty Milestead"
DUNGEON MASTER: The
voice is tonless and flat. The sounds of
a stenographer writing can be heard in the background as the party devises
their next question.
GRUNDIG: "describe what killed you"
DUNGEON MASTER:
"I went up to play with Marty on the hill.
He seemd so dark and unhappy, but he said it would cheer him up if we
played up there together. Then something
black with orange eyes came out and hit me.
It didn't hurt, but I felt so cold.
That's... all I remember."
GRUNDIG: "where did the dark thing with
orange eyes come from"
DUNGEON MASTER:
"I don't know. It came out of
nowhere. It was too dark to see. We were by the scarecrow when it attacked us. I saw Marty run away, and then I turned
around and saw the eyes. I... hope I've
helped you, sir..." The voice fades
away, and the light recedes.
GRUNDIG: is it possible to get a casting of
speak with dead from one of your preasts on the final corps
DUNGEON MASTER: The
priests agree to provide the spellcasting for the price of 150 gold pieces.
GRUNDIG: grundig collects the gold from the
others and adds his own and hands it over to the preast in charge.
DUNGEON MASTER: A
few moments later a bald, bare-headed man with gray eyes arrives. "Greetings, petitioners of
Pharasma. Who will be inquiring of the
dead?"
GRUNDIG: grundig speaks up i will ask the
questions
DUNGEON MASTER: The
priest rolls up his sleeves and casts the spell. Much like Mesodias' casting before, a light
engulfs the final corpse--although this light is a soft purple and black color,
and it colesces over the body like a thick robe.
GRUNDIG: grundig ask the first question
"what is your full name"
DUNGEON MASTER:
"Maarten Abels Irishi"
GRUNDIG: "what attacked you and allen
that made you run away when you where palying with allen on the day he
dissapeard?"
DUNGEON MASTER:
"I don't know. Something dark and
noisy with lots of red things on its face."
GRUNDIG: "was the dark and noisy thing
with lots of red things what killed you?"
DUNGEON MASTER:
"Yes. I hope you get it
back..." The voice fades away.
GRUNDIG: grundig turns to the preasts and
thanks them and asks witch one of them will act as a witness at the courght so
we can hand his name in as a witness before proseadings begin
DUNGEON MASTER:
"Brother Sensha here will file the record of this divination with the
court at once. Good day, petitioners,
and may the peace of Our Lady guide you on your path."
SOLAR CE’NEA: Thank
you for you patience, blessing to you and you lady
DUNGEON MASTER: It
is now 8:40 am.
*** Missed conference call. ***
DUNGEON MASTER:
[Johan's player has a sucky connection.]
SOLAR CE’NEA: Once
they are out of the temple, SOlar suggests that they head over to find out who
bought the surgeno tools
GRUNDIG: yes that would be good at some stae i
would like to go sell some stuff
JOHAN D’ALMENTA: "We are looking for the
Ledov's Chirurgery Merchants to find out who they sold the surgeon tools too so
we can track that individual or company down for further questioning,"
replies Johan.
GRUNDIG: we have the adress from the courght
for who the mirchent sold the tools to we should head there
DUNGEON MASTER: The
party of heroes heads up the town towards the merchant house, which turns out
to be a single warehouse in close proximity to the wharf. A neatly painted sign, somewhat peeling,
indicates that this is indeed Ledov’s Chirurgery Merchants."
SOLAR CE’NEA: As
they all head in SOlar looks for someone to talk to from the merchants
DUNGEON MASTER: The
interior of this building proves to be an auction hall of moderate size. Three employees are bustling about a number
of display cases off to the side. A white
aproned lad approaches the heroes as they enter.
"Morning to you
sirs, auctions start at first bell in the afternoon," he says, by way of
greeting.
SOLAR CE’NEA: Good
Morning my Name is...well for the moment you may call me Solar, we are not here
for the action, we are are looking for Vladka Kostel, could you direct me to
him (Solar puts on the air of aristocracy, that he and his fmaily deals with all
the time at the Univerity)
DUNGEON MASTER:
"Sure. VLADKA! CUSTOMERS TO SEE YOU!"
A few moments later
a stout, black-haired woman hustles up from an adjoining room. "Yes?" she asks.
SOLAR CE’NEA: SOlar
produces the surgeon tools and says Zbraslav Hora and Sons has asked us to find
out who bought these tools, we would like to contact them and the company does
not have the records showing who the client was.
DUNGEON MASTER:
"I don't know--you'd have to check with Mr. Klud. I've an inkling of what became of em though..
I was mighty proud o' that particular purchase, see... it was a bony fellow
with green glasses. MR KLUD! CUSTOMERS HERE TO SEE YOU!"
A few moments later
a balding man with tufts of white hair on either side of his head waddles
out. He looks the heroes up and down
appraisingly. "Yes? How may I help you... folk?"
SOLAR CE’NEA: Good
Afternoon Sir I am for Zbraslav Hora and Sons, we are trying to find out who
bought these tools as we would like to contact them. The company does not have the records showing
who the client was and so we are here to discover who bought the tools. The
lovely lady here has therefor refered us to you
SOLAR CE’NEA: Bluff
1d20+0=15
DUNGEON MASTER:
"I don't think we can tell you that, *sir*. We keep the identity of our clients *very*
confidental."
SOLAR CE’NEA:
Normally I would fully respect that but we are currently part of a court
investigation and we are representatives of the court, investigating a murder,
of which these tools are believed to be the main murder weapons.
SOLAR CE’NEA: We
need to know who bought these or else it will be assumed it was someone in this
action house that had the tools when the murder took place
SOLAR CE’NEA:
Dipomacy 1d20+0=18
JOHAN D’ALMENTA: "Your assistance will be
noted in such a serious matter as this." Johan replies.
Aid Other
(diplomacy) : 1d20+6 = 18
DUNGEON MASTER:
"Assume all you like. Good day,
*sir*."
SOLAR CE’NEA: SOlar
perception check for guards/security etc 1d20+5=16
DUNGEON MASTER:
Solar spots no guards or security of note, although a couple of the clerks are
fairly stout and look like they might know their way around a fistfight.
SOLAR CE’NEA: Very
well Sir, I guess you would enjoy a stay in a jail cell, we shall be back later
with the town guard.
GRUNDIG: aide another intimaidate check
1d20+1=17
JOHAN D’ALMENTA: Johan nods his head in
agreement to Solar's comment, "You are making a huge mistake not giving us
this information. Protecting a murderer will look bad for not only yourself but
the merchant house."
Aid Other
(intimidate): 1d20+0 = 16
JOHAN D’ALMENTA: Mesodias gives Mr Klud an
intense stare as he stands there with hands folded in front of him.
Aid Other
(intimidate): 1d20+2 = 12
SOLAR CE’NEA:
Intimidate 1d20+0=14+2(AA)+2(AA)+2(AA)=20
DUNGEON MASTER: Mr.
Klud's assured smile falters at the sight of so many grim faces. "I-a murder, you say? Is the town watch made of ruffians now? Ah, never mind, I suppose this isn't going to
be worth the hassle. Right over here,
then, riff-raff, and let's look into the ledgers... yes, Radniche. Surgeons Flats. Now good day!
Begone!"
DUNGEON MASTER: It
is now about 9:10 am.
JOHAN D’ALMENTA: Johan looks to his
companions, "We may have just enough time to purchase some fancy outfits
for court from the nearest tailor. Something to empress the court in."
SOLAR CE’NEA: SOlar
laughs good naturedly, I don't know, perhaps we need to show you ruggedness to
demonstrate that that wraith was scary.
If peopel saw you and you said it scared you they would be more
concerned
GRUNDIG: if we must though id like to keep my
things close at hand maby get changed at the cought if possible the less time i
have to spend in fancy cloths the better
DUNGEON MASTER: The
party drops by a tailor's shop. While
there is no time to properly fit and alter a set of courtly clothes before the
10 am deadline, the seamster is more than willing to do a rush job for a few extra
gold.
JOHAN D’ALMENTA: Johan laughts lightly at
Solar's comment, "I wish it would be that easy. Those judges have probably
never left the court room."
GRUNDIG: grundig grudginly hands over 3
platnem and 5 gold for the cloths
JOHAN D’ALMENTA: "Good day we wish to
purchase a set of your courtier outfits and time is of the essence." Johan
pays the 35 gp to acquire the outfit before the court.
DUNGEON MASTER: The
party heads in to the courthouse, gussied up and prepared to present their
case.
DUNGEON MASTER: At
10 am Chief Justice Khard calls the court to order and asks the prosecution to
outline the details of the alleged events in Hergstag, The prosecution loses no time in describing
the events that transpired in Hergstag 7 months ago, alleging that the Beast
slew six children and, when caught, was driven from the village. Predictibly,
the prosecutor Otto Heiger calls three former residents of Hergstag, the
sisters Garrow, Starle, and Flicht, to give their eyewitness testimony of
events in the village. They describe the
gradual deaths of the children with man sniffles and tears.
According to their
story, the village’s children vanished one by one. Then one day the culprit was
found—the Beast of Lepidstadt. It boldly walked into the village with one of
the dead children, a girl named Ellsa. The witnesses all recall seeing the Beast
laughing as it carried the child’s broken body. As soon as the locals saw the
Beast, they set upon it with pitchforks, but try as they might they couldn’t
catch it, and the Beast escaped into the swamp.
DUNGEON MASTER: The
sisters' tale has a visible effect on the townsfolk observing the trial. By the end of the prosocution's testimony,
they are nearly driven to a frenzy, and the guards are forced to draw their swords
in order to hold the mob at bay.
DUNGEON MASTER:
After a brief recess, Barristar Kaple stands.
"T-to these charges, t-the defense h-h-has a reply. T-the defense c-c-c-calls Mr. Johan
D'Almenta!"
DUNGEON MASTER: The
crowd boos and jeers. One fellow chucks
a rotten tomato, which splatters on the courtroom floor near Barrastar Kaple's
feet. The miscreant is subdued and led
out of the court accompanied by much cheering by his fellows.
JOHAN D’ALMENTA: "Your honour, we have a
sombre and yet important tale to tell the court about our investigation into
the happenings in Hergstag. Yesterday afternoon we travelled there and what we
discovered was most troubling. The town was plagued with the unfortunate souls
of the children taken not by the beast but the wraith that claimed their lives.
We were able to question the children in wraith form from a distance and found
out the location of the main wraith. We destroyed him at risk of our own lives
before discovering the remains of the four children he claimed inside of a
secret burrow underneath Beggar's Hill.
After this we
explored the rest of the town and discovered a two story house barred both
window and door from the inside. This house belonged to Karin, the parents had
nailed the house shut from the inside without any sign of forced entry and the
bodies of her parent's were found inside. They must have stayed in the town
after most had left due to the disturbances. Their bodies were not crushed or
showed signs of blunt trauma that he beast would create, instead they were dead
not knowing the wraith were responsible and could move through the very walls
themselves. Karin herself perished two days later after the beast had been made
to flee, found dead lying in her bed after she screamed without any of the
windows open. No injuries or marks were discovered on her body however she had
aged slightly. This evidence proves the beast was not responsible. The window
had not been forced open, the killer had not used the window to enter her
bedroom. It was a wraith that could take the life of one so innocent without
being detected by moving through solid objects and draining the life from the
living without causing physical injuries. After our inspection of Karin's house
it was found to have been untouched after being sealed, both of her parent's
bodies were found inside having suffered the same fate. The fact the house was
untouched is further reinforced by the fact we found the Writ of Charter.
The beast claimed he
did not kill Ellsa, he said a ghost or wraith claimed her life and he simply
found her like that and brought her body back to town which holds true to our
claim a wraith was responsible for the terrible deaths of the children and the
beast was not responsible. We found the remains of the first four children
claimed by the wraith, the bodies of the last two would have been buried as the
beast brought the body of Ellsa back to town and Karin was taken within her
bedroom two days after the beast had left the town.
This morning under
witness of several priests of Pharasma, we questioned Allen Ginty Milestead's
remains via divine casting. Allen confirmed he went to play on the hill before
something black with orange eyes came out and hit him. It didn't hurt, but he said
it felt so cold moments before he died. Allen mentioned the black thing with
orange eyes coming out from no where next to the scarecrow on the hill. We
questioned Maarten Abels Irishi, he confirmed something dark, noisy with lots
of red things on its face attacked and killed him. When we faced the main
wraith under the scarecrow on the hill within a hidden lair he appeared to us
as a black cloaked figure with several glowing orange and red eyes. His touch
drained our life force from us and it very nearly took our lives however at the
end we managed to destroy it. While we were fighting it I remember it mentioned
we were too old, and not young enough however it was so hungry so we would have
to do. Our findings provde the beast is innocent on all these charges and the
true culprit was a wraith that took the lives of the innocent children and
those who remained behind.”
JOHAN D’ALMENTA: Diplomacy check: 1d20+6+40 =
62
DUNGEON MASTER: The
judges hear Johan's testimony with solemn faces. At several points during the proceedings,
members of the audience stamp their feet and boo and hiss at the things Johan
brings to light. There is an especially
tense moment when Johan reports using Speak With Dead on the corpses--one woman
shrieks and a chouus of angry bellows gives some insight as to how the
townsfolk view this desecration of their dead.
However, the judges
seem suitably impressed with the evidence, and by the time court is adjourned
for the day it is apparent to all that the Beast stands a reasonable chance of
being released. The townsfolk leave in
angry, buzzing knots that spread out into the city.
DUNGEON MASTER: [XP
Awards:
• Pointing out that Karin died 2 days after the Beast supposedly f
led and was in her bed at the time (1,200 XP).
• Pointing out that Karin’s bedroom window was not forced (1,200 XP).
• Observing that the wall outside Karin’s bedroom is almost
impossible to climb (1,200 XP).
• Recovering the bodies of the four children from Brother Swarm’s
lair (1,200 XP).
• Using speak with dead on the children’s bodies (or reporting the
results of such) to learn the truth about events in Hergstag (1200 xp)]
DUNGEON MASTER: [END
GAME SESSION]
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