Session 42
DUNGEON MASTER: [GAME BEGINS HERE]
DUNGEON MASTER: It is now about 4:40 in the
afternoon.
SOLAR CE’NEA: Solar and passive perception
check1d20+5=19
JOHAN D’ALMENTA/MESODIAS: Johan Perception
check: 1d20+11 = 24 (28 vs. humanoids) (26 vs. undead)
JOHAN D’ALMENTA/MESODIAS: Shadow Perception
check: 1d20+6 = 17 (21 vs. humanoids) (19 vs. undead)
JOHAN D’ALMENTA/MESODIAS: Mesodias Perception
check: 1d20+8 = 18
JOHAN D’ALMENTA/MESODIAS: "Do you mind
patching up the worst of those ghouls or ghats, whatever they were claw and
bites?" Johan asks of Mesodias.
JOHAN D’ALMENTA/MESODIAS: Mesodias presents
his holy symbol as he channels two healing bursts on the party.
Healing Burst: 3d6 =
13 hp healed
Healing Burst: 3d6 =
11 hp healed
GRUNDIG: perception 1d20+13=31
SOLAR CE’NEA: Solar casts dancing lights and
sends them down into the hole so everyone can look in to see what is down there
JOHAN D’ALMENTA/MESODIAS: Johan secures a rope
and grapple around a few of the more heavier support beams of wood before
preparing himself to decend into hole and inspect what has survived Grundig's
evocation spell.
JOHAN D’ALMENTA/MESODIAS: Johan Climb check:
1d20+8 = 17
SOLAR CE’NEA: Solar directs his lights to give
the best angle for Johan to look around without actually being there
DUNGEON MASTER: A pair of large water casks
sits beneath the entrance to this damp cellar. The place is a mess, as if
numerous benches and work items have been f lung about and thrown into
disarray. A ghastly trophy made of burnt heads dangling on chains from an iron
candelabrum hangs from the ceiling near the shaft.
DUNGEON MASTER: The bodies of four badly burnt
blue skinned ghasts lie at odd angles about the water casks.
SOLAR CE’NEA: SOlar also has ready his rope to
throw down incase Johan needs to make a quick exit (the rope is tied around
Solars waist)
JOHAN D’ALMENTA/MESODIAS: Johan sighs with
relief as nothing within the shadows jump out to sap away the remainer of his
life force. "It looks clear. Quite a mess around here, with a few trophies
of those things."
JOHAN D’ALMENTA/MESODIAS: Johan will carefully
remove the candelabrum from the ceiling before securing it to the rope that
Solar has thrown into the pit.
SOLAR CE’NEA: SOlar suggest to Johan to behead
the ghast just to make sure
JOHAN D’ALMENTA/MESODIAS: Johan strikes at the
undead's head with his greatsword just in case they were playing dead.
JOHAN D’ALMENTA/MESODIAS: *longsword
GRUNDIG: grundig climbs down the rope to join
Johan taking 10
SOLAR CE’NEA: SOlar moves down into the room
with Johan
DUNGEON MASTER: The four beats' heads come off
in a spray of foul-smelling blood.
SOLAR CE’NEA: Solar looks all around the room
specificall for secret entrances on the walls and floor and amounst the debris
in the room to see if anything worth taking is there
GRUNDIG: grundig looks at the dead ghast and
grinns and cuts a finger off each in turn
SOLAR CE’NEA: SOlar also cast detect magic as
he is looking around the room
SOLAR CE’NEA: Solar Percpetion 1d20+5=21
GRUNDIG: grundig searches the room looking for
secret doors traps any tresure whilst casting detect magic
perception
1d20+13=32
JOHAN D’ALMENTA/MESODIAS: "Hold your
breath, it is ranid down here." Johan coughs as he covers his mouth with
his shirt to protect from the worse of the stench. Johan inspects the bodies of
the undead for anything to identify who they were and how they passed into
undeath.
Perception check:
1d20+13 = 31
SOLAR CE’NEA: SOlar says to his companions,
"see if you can find the Dr's body.
maybe speak with dead can work with him the same way it did with the
children
DUNGEON MASTER: Among the debris in the
cellar, Solar discovers several items--12 silver crossbow bolts in a quiver, a
slightly melted gold belt buckle, and an iron bracelet with silver filigree
work depicting a moon eating an owl.
Grundig discovers an
unbroken vial that has rolled into a corner. The labelon the vial is very damp,
but the words “Vorkstag and Grine, Chymickal Bleach” are still clearly visible.
However, nobody
discovers any secret doors.
DUNGEON MASTER: Johan estimates that these
ghouls passed into death several years ago.
DUNGEON MASTER: *undeath*
GRUNDIG: grundig serches the barrels
GRUNDIG: perception 1d20+13=31
SOLAR CE’NEA: Solar asks everone if they want
any of the silver crossbow bolts, he intents to keep some of them but is happy
to give share them with others
DUNGEON MASTER: The barrels are empty except
for a scummy inch or two of water at the bottom of each.
JOHAN D’ALMENTA/MESODIAS: "What about
these heads?" Johan moves to the enterance of the hole, "Mesodias
pull these up so we can take them back with us to SPeak with Dead or use as
evidence."
SOLAR CE’NEA: When we get up top, lets look at
them in the light of day to see if we notice anything aobut them
JOHAN D’ALMENTA/MESODIAS: Johan shrugs,
"They may have been patients of the hospital and useful later? Where are
the rest of their bodies? We have the heads but the rest?"
SOLAR CE’NEA: Solar says the Ghasts wouldhave
eaten them and kept the heads as tropies, thats why there are no bodies I
suspect
JOHAN D’ALMENTA/MESODIAS: "Well that's
just plan wrong. Anyway I'm struggling being down here with the smell so I'm
climbing back up." Johan takes 10 climbing back up to the surface.
SOLAR CE’NEA: Solar aggrees and follwos him up
GRUNDIG: grundig makes his way up the rope
taking 10 on a climb check
SOLAR CE’NEA: SOlar hands six of the silver
bolts to Mesodius
DUNGEON MASTER: It's now nearing 5pm. Sundown is at 6, as evidenced by the
lengthening shadows and the increasing songs of frogs and crickets.
SOLAR CE’NEA: Solar takes a closer look at the
heads to see if he can figure out which (if any) is the dr's head.
SOLAR CE’NEA: percpetion 1d20+5=10
DUNGEON MASTER: The heads are too badly
mangled by time and the heat of the fireball blast for Solar to make any
determinations.
GRUNDIG: shell we check out the grave yard?
SOLAR CE’NEA: Lead on my colourful friend
SOLAR CE’NEA: SOlar starts taking the heads
off the candalarbras and puts them in a large bag to put on the back of the
hourses
DUNGEON MASTER: The party wanders back through
the ruins toward the graveyard, where twelve stones jut out of the ground,
choked by weeds and nettles. On each
stone is written a name and a single date.
DUNGEON MASTER: All of the dates predate the
fire that occured four months ago.
GRUNDIG: grundig checks the graves for sighns
of reasent tampering perception 1d20+13=15
DUNGEON MASTER: Grundig discovers no signs
that the earth has been disturbed.
JOHAN D’ALMENTA/MESODIAS: Johan assists
Grundig, inspecting the soil for any recent unmarked graves that might be
present.
Perception check:
1d20+11 = 28
DUNGEON MASTER: Johan also discovers no signs
of tampering.
SOLAR CE’NEA: Solar suggest they go straight
to the chemical factory, he thinks a lot of answers might be there
GRUNDIG: i agree i dont think where going to
find anything elce here lets grab our mounts now.
JOHAN D’ALMENTA/MESODIAS: "I'm happy to
put some distance between this place before the sun sets."
DUNGEON MASTER: The party leaves the dismal
ruins of the Sanctuary behind them, traveling back down the road south into the
city of Lepidstadt. It is now 5:30, and
the evening's festiviities are fully underway.
There is an undertone of fear and danger that was not present in the
previous nights, however--many of the men hoisting mugs on the street corners
glare angrily at the heroes as they make their way through town.
JOHAN D’ALMENTA/MESODIAS: Johan whispers under
his breath. "Keep on moving and don't let them provoke us. I mean that it
wouldn't end well for them."
SOLAR CE’NEA: SOlar suggests to his companions
to find some people that clearly don't know of them and ask about where the
factory is
JOHAN D’ALMENTA/MESODIAS: "We have some
'precious' cargo. Would it be best to find a safe place for it or take it
through town with us?"
GRUNDIG: grundig avoids making eye contact
with anyone to avoid any agrivation.
SOLAR CE’NEA: Solar tries to look for groups
of people that clearly don't know them. Percpetion 1d20+5=17
GRUNDIG: grundig keeps one eye out for any
troble that might be directed at the group perception 1d20+13=21
SOLAR CE’NEA: SOlar whispers, there isn't any
blood so at the moment it just looks like sack, nothing to indicate whats in
it. If the court or pharasma's temple is on the way to this place lets leave the
heads there.
JOHAN D’ALMENTA/MESODIAS: "Did you want
to have the city guard prepared before we kick the teeth out of this guy or
deal with things on a case by case moment?"
DUNGEON MASTER: The party is aware that final
judgement on The Beast vs. The Free City of Lepidstadt will be rendered in the
afternoon after tomorrow's proceedings.
SOLAR CE’NEA: Solar Diplomacy aids another
johan 1d20+0=15
GRUNDIG: aid another deplomacy 1d20+1=10
JOHAN D’ALMENTA/MESODIAS: Johan spends a few
minutes talking to residents and locals to find information out that they can
about Dapper Fellow.
Diplomacy check
(gather info): 1d20+6 = 24 (28 incl aid other bonus)
DUNGEON MASTER: Aided by his companions, Solar
locates a black-toothed woman who gives the heroes directions to the place of
business. "Well-respected
businessmen they be... Grine is an odd looking fellow, though--ah--gnomes are
that way, you know, begging you pardon," she adds as an aside to
Grundig. "There's something about
that place though. I *never* see anyone going on shift there, but the smoke
never stops rising out of that chimeny.
Odd, that..."
SOLAR CE’NEA: "incidently", Solar
asks the lady, "what do they produce in that factory"?
DUNGEON MASTER: The woman shrugs. "Chymics? Dunno, sonny, I ain't in their
business!"
GRUNDIG: grundig thanks her and atempts to
give her 5 silver peaces.
DUNGEON MASTER: "Why thank ye,
gentle-gnome!"
GRUNDIG: well gentel men shell we head to this
factory and see just what it is they make there
SOLAR CE’NEA: Lets drop these heads off at the
court on the way through
GRUNDIG: we should drop off the horses aswell
and would it be better to drop them at the tempel?
DUNGEON MASTER: The party drops off the heads
at the courthouse, where the reluctant Barrister accepts custody of the
odd-smelling, lumpy sack. The horses are
dropped off at Kendra's. It is about 6
pm, and dusk is setting in, as the heroes approach the location provided to
them by the old woman. At that very
moment, however, a purple-suited man emerges from the crowd, who the heroes
recognize as Kaelbe Hesse of the Crooked Kin.
"Greetings!"
he cries breathlessly. "You must
beware this night, dear heroes!" He
pauses to catch his breath--clearly he is not used to running like this.
JOHAN D’ALMENTA/MESODIAS: Johan moves closer
to Kaelbe, before whispering into his ear, "What troubles do you speak of
my friend?" Johan eyes the streets around them if anyone is staring at
them intensely.
Perception check:
1d20+11 = 16
SOLAR CE’NEA: Mr Hesse, It is good to see you
again, what are you doing here on this nice night?
DUNGEON MASTER: "I, ah, have been seeking
you all day now... you are not easy men to find! There is trouble afoot--the townsfolk are
*enraged* and they are fearfull too--I should not want to be a town guard
charged with the beast's saftey tonight..."
GRUNDIG: grundig looks arround in the shadows
for any sighn of troble.
perception
1d20+13=21
DUNGEON MASTER: Grundig spots a black cat,
walking under a ladder with shards of a broken mirror lying nearby.
DUNGEON MASTER: [Joke!]
DUNGEON MASTER: Grundig spots nothign of
interest.
JOHAN D’ALMENTA/MESODIAS: "Shit!"
Johan mutters under his breath. "Well as long as the towns folk don't
storm the place they are holding the beast it's there problem not ours. Not at
the moment anway we have pressing matters at hand. How are bad are things, do
you think the town guard need our help right now?"
DUNGEON MASTER: "I... don't know. It's anyone's guess, really. But there's one more thing. You--you sirs, your names are known, and you
faces are the fire of hate that burns in these mens' hearts. As a friend I warn ye, take care!"
GRUNDIG: so if we show up it may cause them to
take that extra step and attack
SOLAR CE’NEA: I think Stealth mode is in order
for our visit to the factory
DUNGEON MASTER: "I-I don't know, what
they will do. Perhaps later in the
evening, when their senses are dulled by cheap beer, it will not matter who is
there. I have learned, dear sirs, never
to underestimate what a man drunk, angry and fearful, is capapble of."
JOHAN D’ALMENTA/MESODIAS: Johan winces visably
before taking a deep breath, "Thank you for the heads up." Replying
to Grundig, "I agree, we wish for no blood to be spilt if it isn't
necessary. These towns folk need someone to blame, we have to give them the one
truely responsbile."
SOLAR CE’NEA: I think my friends we need to
get this over and done with as soon as we can
GRUNDIG: agreed
JOHAN D’ALMENTA/MESODIAS: Johan raises the
hood on his cloak and advises his companions to do the same. "It is best
you take care of yourself and the troope and pretend not to be associated with
us until this shit storm blows over."
SOLAR CE’NEA: Solar raises the hood on his
cloak as well
GRUNDIG: grundig dose the same
SOLAR CE’NEA: In fact my dear friend it might
be a good idea tonight the troope camps outside the City limits, I am not sure
what will happen tonight or tommorrow
JOHAN D’ALMENTA/MESODIAS: Mesodias raises his
hood, not sure what the fuss is all about.
DUNGEON MASTER: "Sir, I am the soul of
discretion... excepting that unfortunate event in Ravengro, of course... In any case, I wish you luck..." he
lowers his voice somewhat as if he is afraid someone will overhear. "The Sanctuary was a friend to our
troope, and I truly hope you bring the one who destroyed it to justice. Until next time, good friends," he says
with a bow and turns and walks away.
DUNGEON MASTER: As the party approaches the
Chymic Works, an acrid stench fills their nostrils. Ahead, a tall, iron chimney belches yellow
clouds into the sky from this small, brick factory. Large leaded windows arch
in a dozen places on its outer walls, but they are so begrimed as to be opaque.
A large gate opens onto an inner courtyard beneath a sign proudly proclaiming
“Vorkstag and Grine, Chymic Works.” The building has two floors and a tower,
topped by a lightning rod.
DUNGEON MASTER: The more sensitive-nosed of
the party realize that the stench is the byproduct of bleach production.
GRUNDIG: grundig sneaks arround the factory
pearing through any window he can findto see what is going on inside and
looking for a way in
stealth 1d20+13=31
perception 1d20+13=
30
DUNGEON MASTER: The windows are throughly
grimed over--though grundig does spot signs of movement within. He also hears movement from within the
courtyard across from the rest of the party.
SOLAR CE’NEA: Solar has his crossbow with him
ready to use it at a gnomes notice
GRUNDIG: grundig gos back to the party and
wispers what he has found
DUNGEON MASTER: A twenty-foot-high stone wall,
topped with broken glass, surrounds a small courtyard before the workshop. A
heavy oak gate bars entry beneath a sign proudly proclaiming “Vorkstag and Grine, Chymic Works.” A bell hangs by one
side of the gate.
JOHAN D’ALMENTA/MESODIAS: Johan turns to his
companions, "Do you mind if I 'open' the front gates without too much
notice? It seems it's that or going over the walls?"
JOHAN D’ALMENTA/MESODIAS: "Actually I
could be wrong now I think about it."
GRUNDIG: "you can give it a go but there
are people just on the other side so you will have to be very quiet"
grundig wispers
JOHAN D’ALMENTA/MESODIAS: "The old lady
mentioned not seeing anyone sift workers. This could mean there is a way inside
via the sewers or tunnel system?"
JOHAN D’ALMENTA/MESODIAS: *shift
GRUNDIG: i can fly pu there and take a look
inside to see what is going on in there
SOLAR CE’NEA: I thikn that might be our only
choice at the moment, if it is safe to do so you could open the fence from the
inside
JOHAN D’ALMENTA/MESODIAS: "Let me check
it for magical alarms or traps first before you scout beyong the walls."
DUNGEON MASTER: As the heroes consider their
options, there comes the sound of a door opening from within the
courtyard. There is a low growl and the
ratle of chain.
JOHAN D’ALMENTA/MESODIAS: "I won't open
the gate just check it before you fly over and check out the courtyard. Just be
careful."
DUNGEON MASTER: The sun is now setting red in
the autumn sky.
GRUNDIG: sounds like they got a guard dog or
something
GRUNDIG: wispers grundig
GRUNDIG: stealth check 1d20+13=22
DUNGEON MASTER: A few moments later, the sound
of a door closing rings through the cold evening.
GRUNDIG: grundig makes a flaping motiom with
his arms and then nods
JOHAN D’ALMENTA/MESODIAS: Johan replies
simply, "Have fun and take care ok."
GRUNDIG: grundig turns into an owl and flys up
above the wall to see whats in the courtyard perception 1d20+13=21
GRUNDIG: stealth 1d20+13=23
GRUNDIG: grundig flys down and lands away from
the others and beckens them over
SOLAR CE’NEA: Solar goes to join Grundig
JOHAN D’ALMENTA/MESODIAS: Johnand Mesodias
joins then within the shadow of the neighbouring building to discuss what he
discovered.
GRUNDIG: there is a creature something like a
dog or large cat but its either put together or has mo skin and its mussals
look like there greenish ting
GRUNDIG: grundig continues to wisper
JOHAN D’ALMENTA/MESODIAS: "Are you
serious? Son of a bitch."
GRUNDIG: knolage religon 1d20+0=10
JOHAN D’ALMENTA/MESODIAS: Knowledge
(religion): 1d20+2 = 15
Johan attempts to
recall information from one of his favoured enemies.
DUNGEON MASTER: Grundig decides that the
creature either is or is not undead.
GRUNDIG: checking to see if i know if it was a
liveing dead
SOLAR CE’NEA: Solar is a little concerned with
what he hears and tries to think what it might be knowledge arcana 1d20+15=30
DUNGEON MASTER: Solar thinks that he might
have heard Grundig describe some manner of golem.
SOLAR CE’NEA: Solar lets the others know what
he thinks it is.
GRUNDIG: "the thing was bigger than
me"
GRUNDIG: the other thing is that its loose in
the yard
GRUNDIG: i could fly up ther once more and
drop a flaming sphere on it
DUNGEON MASTER: Solar believes that this
creature will be immune to most magic, with the exception of fire and cold
(which slows it), and electricity (which heals it).
SOLAR CE’NEA: Solar passes on the information
he things he knows about it
JOHAN D’ALMENTA/MESODIAS: "That will
definately raise the alarm as it makes a hell of a lot of noise. I have no
qualm about dealing with it but it has to be taken down swiftly (within one
round if possible). How about we open the gate quickly and cut it down with
magical weapons and a flaming sphere it necessary?"
JOHAN D’ALMENTA/MESODIAS: "Wait back
while I check the front gate for magical or mundane traps or alarms. I'll be
back in a second."
GRUNDIG: i can also turn into a lion or
something like that but im thinking my best use is with a spell atack
SOLAR CE’NEA: Solar Is thinking of alchemist
fire and flaming sphere
JOHAN D’ALMENTA/MESODIAS: Johan Stealth check:
1d20+13 = 26
Perception check
(traps): 1d20+14 = 28
DUNGEON MASTER: Johan discovers no traps,
other than the quite obvious broken glass at the top of the wall.
DUNGEON MASTER: There is no lock or chain on
the outside. There does seem to be some
kind of wooden beam blocking the gate from within.
JOHAN D’ALMENTA/MESODIAS: What do you think
about if I go to see if I can grapple hook the wooden beam out of the metal
support to open the gate. Just be ready to deal with this thing and any guard
that comes out to inspect." Johan waits for agreement from the party
before he does anything.
SOLAR CE’NEA: SOlar suggests the plan of
attack after johan good idea is that Johan nad Mesodius open the gate, Grundig
and Solar ttack the beast with Flaming Sphere and then Johan and Mesodius flank
and attack, if it gets out of hand Grundig can cast entangle in the court
yeard. He also reminds them if possible
to get high ground to fight better (on the cart if safe)
JOHAN D’ALMENTA/MESODIAS: Johan looks to
Mesodias and nods in the direction of the gate, "Let's move over and try
and do this quietly if possible. Probably won't be possible but worth a
shot."
SOLAR CE’NEA: Solar casts mage armour onhiself
from his wand
JOHAN D’ALMENTA/MESODIAS: Johan Stealth check:
1d20+13 = 26
JOHAN D’ALMENTA/MESODIAS: Mesodias Stealth
check: 1d20+3 = 19
JOHAN D’ALMENTA/MESODIAS: Johan and Mesodias
work together lifting the wooden beam with the grapple hook and rope.
Johan Strength check
(aid other): 1d20+4 = 13
Mesodias Strength
check: 1d20+4 = 20 (22 incl. aid other)
JOHAN D’ALMENTA/MESODIAS: Johan Disable Device
check: 1d20+16 = 25
DUNGEON MASTER: Johan easily puts the grapple
hook under the bar, and he and Mesodias feel it lift with little problem.
JOHAN D’ALMENTA/MESODIAS: Johan and Mesodias
put their weight into opening the gate while supporting the rope.
DUNGEON MASTER: The gate swings open and the
bar clatters to the ground. Saliva drops
from the flesh golem hound's mouth. It
growls, claws the earth, and prepares to attack the heroes.
DUNGEON MASTER: [Initiative please]
SOLAR CE’NEA: Solar Ininiative 1d20+7=26
JOHAN D’ALMENTA/MESODIAS: Johan Initiative
check: 1d20+4 = 18
Mesodias Intiative
check: 1d20+4 = 13
GRUNDIG: initiative 1d20+4=13
DUNGEON MASTER: [Begin rounds]
SOLAR CE’NEA: SOlar immediately attacks the
beast with Flaming Sphere
3d6 points =12
Can Move 30 feet in
a round
100 ft. + 10
ft./level)
Effect
5-ft.-diameter sphere
Duration 1
round/level (1st of 6 rounds)
Saving Throw Reflex
negates; Spell Resistance yes
DUNGEON MASTER: The sphere materiazes
underneath the hound, which yelps but otherwise seems strangely unaffected.
JOHAN D’ALMENTA/MESODIAS: Johan rushes
forward, quick drawing his longsword before slashing at the beast (power
attack)
To Hit (+1 keen
longsword): 1d20+11-2 = 24
Damage (+1 keen
longsword): 1d8+7+6PA = 18
DUNGEON MASTER: Johan's strike slashes down on
the beast, delivering some damge--although perhaps not quite as much as Johan
might have expected.
JOHAN D’ALMENTA/MESODIAS: Mesodias rushes
forward, drawing his +1 heavy mace bringing a crushing blow to the flesh
creature (destructive smite + power attack)
To Hit (+1 heavy
mace): 1d20+9-2 = 19
Damage (+1 heavy
mace): 1d8+7+6PA+3DS = 20
DUNGEON MASTER: The creature once gain gives
way under the power of Mesodias' attack.
Still, several tendons and muscles seem to knit back together as the
creature regains it's stance.
GRUNDIG: grundig changes his mind about
casting flaming sphere after seeing no effect form Solars and fires a fire bolt
(ranged touch attack) 1d20+7=15 dam 1d6+3=8
DUNGEON MASTER: The creature growls at the
attack, and seems to take some--if only a little--damage from the attack.
DUNGEON MASTER: At once, the creature leaps up
and attacks Johan with its gaping jaws.
It latches onto his thigh and rips for all its might, dealing 33 points
of damage.
SOLAR CE’NEA: Solar pulls out his Oil and
throws it at the creature to hit 1d20+6=21
SOLAR CE’NEA: Solar keeps the Flaming sphere
on the creature
DUNGEON MASTER: The oil gets on Johan, the
beast, and Mesodias. The beast
automatically catches on fire and takes some damage. [Reflex DC 14 reflex from Mesodias and Johan
to avoid damage.0
JOHAN D’ALMENTA/MESODIAS: Johan Reflex Save:
1d20+7 = 18
Mesodias Reflex
Save: 1d20+4 = 14
JOHAN D’ALMENTA/MESODIAS: Johan spits a
mouthful of blood as he recovers from the vicious attack. He grits his teeth to
ignore the pain as he focuses all of his strength into two sweeping strikes as
he sees the unnatural beast withstanding their attempts to drop it. Johan
commands Shadow to stay where he is and not to engage (free action). Five foot
move.
To Hit (+1 keen
longsword): 1d20+11-2PA = 23
Damage (+1 keen
longsword): 1d8+7+6PA = 19
To Hit (+1 keen
longsword): 1d20+6-2PA = 15
Damage (+1 keen
longsword): 1d8+7+6PA = 14
DUNGEON MASTER: Johan's first swing strikes
true, although the second one misses.
The beast's flank is laid open by Johan's blade, oozing out gore and
patches of flesh.
GRUNDIG: grundig points at the flaming
creature and shoots a fire dart at the creature
(ranged touch ) 1d20+7=16 dam 1d6+3+1=9
JOHAN D’ALMENTA/MESODIAS: Mesodias attempts to
smash the beast into the ground (destructive smite + power attack)
To Hit (+1 heavy
mace): 1d20+9-2PA = 21
Damage (+1 heavy
mace): 1d8+7+6PA+3DS = 21
DUNGEON MASTER: Mesodias' attack also strikes
true, nearly grinding the bloody monstrosity into the ground. With Grundig's strike, the creature is nearly
dead. It raises its muzzle to the sky
and howls, in one last terrible act of defiance against the heroes who bested
it. It's voice is horrible to hear--a
cry that citizens of Lepidstadt will remember for years and years to come.
SOLAR CE’NEA: Solar pulls out his heavy
crossbow and fires
Heavy Crossbow
1d20+6=24(-4 into
melee)=20
Damage 1d10=7
Solar keeps the
flaming sphere on the dog (rd 3 of 6)
DUNGEON MASTER: Solar's bolt hits the beast
right between the eyes. It slumps onto
the ground, it's lingering howl the only sign of its passing.
DUNGEON MASTER: [Off Rounds]
DUNGEON MASTER: [END SESSION]
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