Wednesday, January 2, 2013

Carrion Crown Session 42

Session 42
 DUNGEON MASTER: It is now about 4:40 in the afternoon.
 SOLAR CE’NEA: Solar and passive perception check1d20+5=19
 JOHAN D’ALMENTA/MESODIAS: Johan Perception check: 1d20+11 = 24 (28 vs. humanoids) (26 vs. undead)
 JOHAN D’ALMENTA/MESODIAS: Shadow Perception check: 1d20+6 = 17 (21 vs. humanoids) (19 vs. undead)
 JOHAN D’ALMENTA/MESODIAS: Mesodias Perception check: 1d20+8 = 18
 JOHAN D’ALMENTA/MESODIAS: "Do you mind patching up the worst of those ghouls or ghats, whatever they were claw and bites?" Johan asks of Mesodias.
 JOHAN D’ALMENTA/MESODIAS: Mesodias presents his holy symbol as he channels two healing bursts on the party.
Healing Burst: 3d6 = 13 hp healed
Healing Burst: 3d6 = 11 hp healed
 GRUNDIG: perception 1d20+13=31
 SOLAR CE’NEA: Solar casts dancing lights and sends them down into the hole so everyone can look in to see what is down there
 JOHAN D’ALMENTA/MESODIAS: Johan secures a rope and grapple around a few of the more heavier support beams of wood before preparing himself to decend into hole and inspect what has survived Grundig's evocation spell.
 JOHAN D’ALMENTA/MESODIAS: Johan Climb check: 1d20+8 = 17
 SOLAR CE’NEA: Solar directs his lights to give the best angle for Johan to look around without actually being there
 DUNGEON MASTER: A pair of large water casks sits beneath the entrance to this damp cellar. The place is a mess, as if numerous benches and work items have been f lung about and thrown into disarray. A ghastly trophy made of burnt heads dangling on chains from an iron candelabrum hangs from the ceiling near the shaft.
 DUNGEON MASTER: The bodies of four badly burnt blue skinned ghasts lie at odd angles about the water casks.
 SOLAR CE’NEA: SOlar also has ready his rope to throw down incase Johan needs to make a quick exit (the rope is tied around Solars waist)
 JOHAN D’ALMENTA/MESODIAS: Johan sighs with relief as nothing within the shadows jump out to sap away the remainer of his life force. "It looks clear. Quite a mess around here, with a few trophies of those things."
 JOHAN D’ALMENTA/MESODIAS: Johan will carefully remove the candelabrum from the ceiling before securing it to the rope that Solar has thrown into the pit.
 SOLAR CE’NEA: SOlar suggest to Johan to behead the ghast just to make sure
 JOHAN D’ALMENTA/MESODIAS: Johan strikes at the undead's head with his greatsword just in case they were playing dead.
 GRUNDIG: grundig climbs down the rope to join Johan taking 10
 SOLAR CE’NEA: SOlar moves down into the room with Johan
 DUNGEON MASTER: The four beats' heads come off in a spray of foul-smelling blood.
 SOLAR CE’NEA: Solar looks all around the room specificall for secret entrances on the walls and floor and amounst the debris in the room to see if anything worth taking is there
 GRUNDIG: grundig looks at the dead ghast and grinns and cuts a finger off each in turn
 SOLAR CE’NEA: SOlar also cast detect magic as he is looking around the room
 SOLAR CE’NEA: Solar Percpetion 1d20+5=21
 GRUNDIG: grundig searches the room looking for secret doors traps any tresure whilst casting detect magic

perception 1d20+13=32
 JOHAN D’ALMENTA/MESODIAS: "Hold your breath, it is ranid down here." Johan coughs as he covers his mouth with his shirt to protect from the worse of the stench. Johan inspects the bodies of the undead for anything to identify who they were and how they passed into undeath.
Perception check: 1d20+13 = 31
 SOLAR CE’NEA: SOlar says to his companions, "see if you can find the Dr's body.  maybe speak with dead can work with him the same way it did with the children
 DUNGEON MASTER: Among the debris in the cellar, Solar discovers several items--12 silver crossbow bolts in a quiver, a slightly melted gold belt buckle, and an iron bracelet with silver filigree work depicting a moon eating an owl.

Grundig discovers an unbroken vial that has rolled into a corner. The labelon the vial is very damp, but the words “Vorkstag and Grine, Chymickal Bleach” are still clearly visible.

However, nobody discovers any secret doors.
 DUNGEON MASTER: Johan estimates that these ghouls passed into death several years ago.
 DUNGEON MASTER: *undeath*
 GRUNDIG: grundig serches the barrels
 GRUNDIG: perception 1d20+13=31
 SOLAR CE’NEA: Solar asks everone if they want any of the silver crossbow bolts, he intents to keep some of them but is happy to give share them with others
 DUNGEON MASTER: The barrels are empty except for a scummy inch or two of water at the bottom of each.
 JOHAN D’ALMENTA/MESODIAS: "What about these heads?" Johan moves to the enterance of the hole, "Mesodias pull these up so we can take them back with us to SPeak with Dead or use as evidence."
 SOLAR CE’NEA: When we get up top, lets look at them in the light of day to see if we notice anything aobut them
 JOHAN D’ALMENTA/MESODIAS: Johan shrugs, "They may have been patients of the hospital and useful later? Where are the rest of their bodies? We have the heads but the rest?"
 SOLAR CE’NEA: Solar says the Ghasts wouldhave eaten them and kept the heads as tropies, thats why there are no bodies I suspect
 JOHAN D’ALMENTA/MESODIAS: "Well that's just plan wrong. Anyway I'm struggling being down here with the smell so I'm climbing back up." Johan takes 10 climbing back up to the surface.
 SOLAR CE’NEA: Solar aggrees and follwos him up
 GRUNDIG: grundig makes his way up the rope taking 10 on a climb check
 SOLAR CE’NEA: SOlar hands six of the silver bolts to Mesodius
 DUNGEON MASTER: It's now nearing 5pm.  Sundown is at 6, as evidenced by the lengthening shadows and the increasing songs of frogs and crickets.
 SOLAR CE’NEA: Solar takes a closer look at the heads to see if he can figure out which (if any) is the dr's head.
 SOLAR CE’NEA: percpetion 1d20+5=10
 DUNGEON MASTER: The heads are too badly mangled by time and the heat of the fireball blast for Solar to make any determinations.
 GRUNDIG: shell we check out the grave yard?
 SOLAR CE’NEA: Lead on my colourful friend
 SOLAR CE’NEA: SOlar starts taking the heads off the candalarbras and puts them in a large bag to put on the back of the hourses
 DUNGEON MASTER: The party wanders back through the ruins toward the graveyard, where twelve stones jut out of the ground, choked by weeds and nettles.  On each stone is written a name and a single date.
 DUNGEON MASTER: All of the dates predate the fire that occured four months ago.
 GRUNDIG: grundig checks the graves for sighns of reasent tampering perception 1d20+13=15
 DUNGEON MASTER: Grundig discovers no signs that the earth has been disturbed.
 JOHAN D’ALMENTA/MESODIAS: Johan assists Grundig, inspecting the soil for any recent unmarked graves that might be present.
Perception check: 1d20+11 = 28
 DUNGEON MASTER: Johan also discovers no signs of tampering.
 SOLAR CE’NEA: Solar suggest they go straight to the chemical factory, he thinks a lot of answers might be there
 GRUNDIG: i agree i dont think where going to find anything elce here lets grab our mounts now.
 JOHAN D’ALMENTA/MESODIAS: "I'm happy to put some distance between this place before the sun sets."
 DUNGEON MASTER: The party leaves the dismal ruins of the Sanctuary behind them, traveling back down the road south into the city of Lepidstadt.  It is now 5:30, and the evening's festiviities are fully underway.  There is an undertone of fear and danger that was not present in the previous nights, however--many of the men hoisting mugs on the street corners glare angrily at the heroes as they make their way through town.
 JOHAN D’ALMENTA/MESODIAS: Johan whispers under his breath. "Keep on moving and don't let them provoke us. I mean that it wouldn't end well for them."
 SOLAR CE’NEA: SOlar suggests to his companions to find some people that clearly don't know of them and ask about where the factory is
 JOHAN D’ALMENTA/MESODIAS: "We have some 'precious' cargo. Would it be best to find a safe place for it or take it through town with us?"
 GRUNDIG: grundig avoids making eye contact with anyone to avoid any agrivation.
 SOLAR CE’NEA: Solar tries to look for groups of people that clearly don't know them. Percpetion 1d20+5=17
 GRUNDIG: grundig keeps one eye out for any troble that might be directed at the group perception 1d20+13=21
 SOLAR CE’NEA: SOlar whispers, there isn't any blood so at the moment it just looks like sack, nothing to indicate whats in it.  If the court or pharasma's temple  is on the way to this place lets leave the heads there.
 JOHAN D’ALMENTA/MESODIAS: "Did you want to have the city guard prepared before we kick the teeth out of this guy or deal with things on a case by case moment?"
 DUNGEON MASTER: The party is aware that final judgement on The Beast vs. The Free City of Lepidstadt will be rendered in the afternoon after tomorrow's proceedings.
 SOLAR CE’NEA: Solar Diplomacy aids another johan 1d20+0=15
 GRUNDIG: aid another deplomacy 1d20+1=10
 JOHAN D’ALMENTA/MESODIAS: Johan spends a few minutes talking to residents and locals to find information out that they can about Dapper Fellow.
Diplomacy check (gather info): 1d20+6 = 24 (28 incl aid other bonus)
 DUNGEON MASTER: Aided by his companions, Solar locates a black-toothed woman who gives the heroes directions to the place of business.  "Well-respected businessmen they be... Grine is an odd looking fellow, though--ah--gnomes are that way, you know, begging you pardon," she adds as an aside to Grundig.  "There's something about that place though. I *never* see anyone going on shift there, but the smoke never stops rising out of that chimeny.  Odd, that..."
 SOLAR CE’NEA: "incidently", Solar asks the lady, "what do they produce in that factory"?
 DUNGEON MASTER: The woman shrugs.  "Chymics? Dunno, sonny, I ain't in their business!"
 GRUNDIG: grundig thanks her and atempts to give her 5 silver peaces.
 DUNGEON MASTER: "Why thank ye, gentle-gnome!"
 GRUNDIG: well gentel men shell we head to this factory and see just what it is they make there
 SOLAR CE’NEA: Lets drop these heads off at the court on the way through
 GRUNDIG: we should drop off the horses aswell and would it be better to drop them at the tempel?
 DUNGEON MASTER: The party drops off the heads at the courthouse, where the reluctant Barrister accepts custody of the odd-smelling, lumpy sack.  The horses are dropped off at Kendra's.  It is about 6 pm, and dusk is setting in, as the heroes approach the location provided to them by the old woman.  At that very moment, however, a purple-suited man emerges from the crowd, who the heroes recognize as Kaelbe Hesse of the Crooked Kin.

"Greetings!" he cries breathlessly.  "You must beware this night, dear heroes!"  He pauses to catch his breath--clearly he is not used to running like this.
 JOHAN D’ALMENTA/MESODIAS: Johan moves closer to Kaelbe, before whispering into his ear, "What troubles do you speak of my friend?" Johan eyes the streets around them if anyone is staring at them intensely.
Perception check: 1d20+11 = 16
 SOLAR CE’NEA: Mr Hesse, It is good to see you again, what are you doing here on this nice night?
 DUNGEON MASTER: "I, ah, have been seeking you all day now... you are not easy men to find!  There is trouble afoot--the townsfolk are *enraged* and they are fearfull too--I should not want to be a town guard charged with the beast's saftey tonight..."
 GRUNDIG: grundig looks arround in the shadows for any sighn of troble.

perception 1d20+13=21
 DUNGEON MASTER: Grundig spots a black cat, walking under a ladder with shards of a broken mirror lying nearby.
 DUNGEON MASTER: Grundig spots nothign of interest.
 JOHAN D’ALMENTA/MESODIAS: "Shit!" Johan mutters under his breath. "Well as long as the towns folk don't storm the place they are holding the beast it's there problem not ours. Not at the moment anway we have pressing matters at hand. How are bad are things, do you think the town guard need our help right now?"
 DUNGEON MASTER: "I... don't know.  It's anyone's guess, really.  But there's one more thing.  You--you sirs, your names are known, and you faces are the fire of hate that burns in these mens' hearts.  As a friend I warn ye, take care!"
 GRUNDIG: so if we show up it may cause them to take that extra step and attack
 SOLAR CE’NEA: I think Stealth mode is in order for our visit to the factory
 DUNGEON MASTER: "I-I don't know, what they will do.  Perhaps later in the evening, when their senses are dulled by cheap beer, it will not matter who is there.  I have learned, dear sirs, never to underestimate what a man drunk, angry and fearful, is capapble of."
 JOHAN D’ALMENTA/MESODIAS: Johan winces visably before taking a deep breath, "Thank you for the heads up." Replying to Grundig, "I agree, we wish for no blood to be spilt if it isn't necessary. These towns folk need someone to blame, we have to give them the one truely responsbile."
 SOLAR CE’NEA: I think my friends we need to get this over and done with as soon as we can
 GRUNDIG: agreed
 JOHAN D’ALMENTA/MESODIAS: Johan raises the hood on his cloak and advises his companions to do the same. "It is best you take care of yourself and the troope and pretend not to be associated with us until this shit storm blows over."
 SOLAR CE’NEA: Solar raises the hood on his cloak as well
 GRUNDIG: grundig dose the same
 SOLAR CE’NEA: In fact my dear friend it might be a good idea tonight the troope camps outside the City limits, I am not sure what will happen tonight or tommorrow
 JOHAN D’ALMENTA/MESODIAS: Mesodias raises his hood, not sure what the fuss is all about.
 DUNGEON MASTER: "Sir, I am the soul of discretion... excepting that unfortunate event in Ravengro, of course...  In any case, I wish you luck..." he lowers his voice somewhat as if he is afraid someone will overhear.  "The Sanctuary was a friend to our troope, and I truly hope you bring the one who destroyed it to justice.  Until next time, good friends," he says with a bow and turns and walks away.
 DUNGEON MASTER: As the party approaches the Chymic Works, an acrid stench fills their nostrils.  Ahead, a tall, iron chimney belches yellow clouds into the sky from this small, brick factory. Large leaded windows arch in a dozen places on its outer walls, but they are so begrimed as to be opaque. A large gate opens onto an inner courtyard beneath a sign proudly proclaiming “Vorkstag and Grine, Chymic Works.” The building has two floors and a tower, topped by a lightning rod.
 DUNGEON MASTER: The more sensitive-nosed of the party realize that the stench is the byproduct of bleach production.
 GRUNDIG: grundig sneaks arround the factory pearing through any window he can findto see what is going on inside and looking for a way in

stealth 1d20+13=31
perception 1d20+13= 30
 DUNGEON MASTER: The windows are throughly grimed over--though grundig does spot signs of movement within.  He also hears movement from within the courtyard across from the rest of the party.
 SOLAR CE’NEA: Solar has his crossbow with him ready to use it at a gnomes notice
 GRUNDIG: grundig gos back to the party and wispers what he has found
 DUNGEON MASTER: A twenty-foot-high stone wall, topped with broken glass, surrounds a small courtyard before the workshop. A heavy oak gate bars entry beneath a sign proudly proclaiming “Vorkstag  and Grine, Chymic Works.” A bell hangs by one side of the gate.
 JOHAN D’ALMENTA/MESODIAS: Johan turns to his companions, "Do you mind if I 'open' the front gates without too much notice? It seems it's that or going over the walls?"
 JOHAN D’ALMENTA/MESODIAS: "Actually I could be wrong now I think about it."
 GRUNDIG: "you can give it a go but there are people just on the other side so you will have to be very quiet" grundig wispers
 JOHAN D’ALMENTA/MESODIAS: "The old lady mentioned not seeing anyone sift workers. This could mean there is a way inside via the sewers or tunnel system?"
 GRUNDIG: i can fly pu there and take a look inside to see what is going on in there
 SOLAR CE’NEA: I thikn that might be our only choice at the moment, if it is safe to do so you could open the fence from the inside
 JOHAN D’ALMENTA/MESODIAS: "Let me check it for magical alarms or traps first before you scout beyong the walls."
 DUNGEON MASTER: As the heroes consider their options, there comes the sound of a door opening from within the courtyard.  There is a low growl and the ratle of chain.
 JOHAN D’ALMENTA/MESODIAS: "I won't open the gate just check it before you fly over and check out the courtyard. Just be careful."
 DUNGEON MASTER: The sun is now setting red in the autumn sky.
 GRUNDIG: sounds like they got a guard dog or something
 GRUNDIG: wispers grundig
 GRUNDIG: stealth check 1d20+13=22
 DUNGEON MASTER: A few moments later, the sound of a door closing rings through the cold evening.
 GRUNDIG: grundig makes a flaping motiom with his arms and then nods
 JOHAN D’ALMENTA/MESODIAS: Johan replies simply, "Have fun and take care ok."
 GRUNDIG: grundig turns into an owl and flys up above the wall to see whats in the courtyard perception 1d20+13=21
 GRUNDIG: stealth 1d20+13=23
 GRUNDIG: grundig flys down and lands away from the others and beckens them over
 SOLAR CE’NEA: Solar goes to join Grundig
 JOHAN D’ALMENTA/MESODIAS: Johnand Mesodias joins then within the shadow of the neighbouring building to discuss what he discovered.
 GRUNDIG: there is a creature something like a dog or large cat but its either put together or has mo skin and its mussals look like there greenish ting
 GRUNDIG: grundig continues to wisper
 JOHAN D’ALMENTA/MESODIAS: "Are you serious? Son of a bitch."
 GRUNDIG: knolage religon 1d20+0=10
 JOHAN D’ALMENTA/MESODIAS: Knowledge (religion): 1d20+2 = 15
Johan attempts to recall information from one of his favoured enemies.
 DUNGEON MASTER: Grundig decides that the creature either is or is not undead.
 GRUNDIG: checking to see if i know if it was a liveing dead
 SOLAR CE’NEA: Solar is a little concerned with what he hears and tries to think what it might be knowledge arcana 1d20+15=30
 DUNGEON MASTER: Solar thinks that he might have heard Grundig describe some manner of golem.
 SOLAR CE’NEA: Solar lets the others know what he thinks it is.
 GRUNDIG: "the thing was bigger than me"
 GRUNDIG: the other thing is that its loose in the yard
 GRUNDIG: i could fly up ther once more and drop a flaming sphere on it
 DUNGEON MASTER: Solar believes that this creature will be immune to most magic, with the exception of fire and cold (which slows it), and electricity (which heals it).
 SOLAR CE’NEA: Solar passes on the information he things he knows about it
 JOHAN D’ALMENTA/MESODIAS: "That will definately raise the alarm as it makes a hell of a lot of noise. I have no qualm about dealing with it but it has to be taken down swiftly (within one round if possible). How about we open the gate quickly and cut it down with magical weapons and a flaming sphere it necessary?"
 JOHAN D’ALMENTA/MESODIAS: "Wait back while I check the front gate for magical or mundane traps or alarms. I'll be back in a second."
 GRUNDIG: i can also turn into a lion or something like that but im thinking my best use is with a spell atack
 SOLAR CE’NEA: Solar Is thinking of alchemist fire and flaming sphere
 JOHAN D’ALMENTA/MESODIAS: Johan Stealth check: 1d20+13 = 26
Perception check (traps): 1d20+14 = 28
 DUNGEON MASTER: Johan discovers no traps, other than the quite obvious broken glass at the top of the wall.
 DUNGEON MASTER: There is no lock or chain on the outside.  There does seem to be some kind of wooden beam blocking the gate from within.
 JOHAN D’ALMENTA/MESODIAS: What do you think about if I go to see if I can grapple hook the wooden beam out of the metal support to open the gate. Just be ready to deal with this thing and any guard that comes out to inspect." Johan waits for agreement from the party before he does anything.
 SOLAR CE’NEA: SOlar suggests the plan of attack after johan good idea is that Johan nad Mesodius open the gate, Grundig and Solar ttack the beast with Flaming Sphere and then Johan and Mesodius flank and attack, if it gets out of hand Grundig can cast entangle in the court yeard.  He also reminds them if possible to get high ground to fight better (on the cart if safe)
 JOHAN D’ALMENTA/MESODIAS: Johan looks to Mesodias and nods in the direction of the gate, "Let's move over and try and do this quietly if possible. Probably won't be possible but worth a shot."
 SOLAR CE’NEA: Solar casts mage armour onhiself from his wand
 JOHAN D’ALMENTA/MESODIAS: Johan Stealth check: 1d20+13 = 26
 JOHAN D’ALMENTA/MESODIAS: Mesodias Stealth check: 1d20+3 = 19
 JOHAN D’ALMENTA/MESODIAS: Johan and Mesodias work together lifting the wooden beam with the grapple hook and rope.
Johan Strength check (aid other): 1d20+4 = 13
Mesodias Strength check: 1d20+4 = 20 (22 incl. aid other)
 JOHAN D’ALMENTA/MESODIAS: Johan Disable Device check: 1d20+16 = 25
 DUNGEON MASTER: Johan easily puts the grapple hook under the bar, and he and Mesodias feel it lift with little problem.
 JOHAN D’ALMENTA/MESODIAS: Johan and Mesodias put their weight into opening the gate while supporting the rope.
 DUNGEON MASTER: The gate swings open and the bar clatters to the ground.  Saliva drops from the flesh golem hound's mouth.  It growls, claws the earth, and prepares to attack the heroes.
 DUNGEON MASTER: [Initiative please]
 SOLAR CE’NEA: Solar Ininiative 1d20+7=26
 JOHAN D’ALMENTA/MESODIAS: Johan Initiative check: 1d20+4 = 18
Mesodias Intiative check: 1d20+4 = 13
 GRUNDIG: initiative 1d20+4=13
 DUNGEON MASTER: [Begin rounds]
 SOLAR CE’NEA: SOlar immediately attacks the beast with Flaming Sphere
3d6 points =12
Can Move 30 feet in a round
100 ft. + 10 ft./level)
Effect 5-ft.-diameter sphere
Duration 1 round/level   (1st of 6 rounds)
Saving Throw Reflex negates; Spell Resistance yes
 DUNGEON MASTER: The sphere materiazes underneath the hound, which yelps but otherwise seems strangely unaffected.
 JOHAN D’ALMENTA/MESODIAS: Johan rushes forward, quick drawing his longsword before slashing at the beast (power attack)
To Hit (+1 keen longsword): 1d20+11-2 = 24
Damage (+1 keen longsword): 1d8+7+6PA = 18
 DUNGEON MASTER: Johan's strike slashes down on the beast, delivering some damge--although perhaps not quite as much as Johan might have expected.
 JOHAN D’ALMENTA/MESODIAS: Mesodias rushes forward, drawing his +1 heavy mace bringing a crushing blow to the flesh creature (destructive smite + power attack)
To Hit (+1 heavy mace): 1d20+9-2 = 19
Damage (+1 heavy mace): 1d8+7+6PA+3DS = 20
 DUNGEON MASTER: The creature once gain gives way under the power of Mesodias' attack.  Still, several tendons and muscles seem to knit back together as the creature regains it's stance.
 GRUNDIG: grundig changes his mind about casting flaming sphere after seeing no effect form Solars and fires a fire bolt (ranged touch attack) 1d20+7=15 dam 1d6+3=8
 DUNGEON MASTER: The creature growls at the attack, and seems to take some--if only a little--damage from the attack.
 DUNGEON MASTER: At once, the creature leaps up and attacks Johan with its gaping jaws.  It latches onto his thigh and rips for all its might, dealing 33 points of damage.
 SOLAR CE’NEA: Solar pulls out his Oil and throws it at the creature to hit 1d20+6=21
 SOLAR CE’NEA: Solar keeps the Flaming sphere on the creature
 DUNGEON MASTER: The oil gets on Johan, the beast, and Mesodias.  The beast automatically catches on fire and takes some damage.  [Reflex DC 14 reflex from Mesodias and Johan to avoid damage.0
 JOHAN D’ALMENTA/MESODIAS: Johan Reflex Save: 1d20+7 = 18
Mesodias Reflex Save: 1d20+4 = 14
 JOHAN D’ALMENTA/MESODIAS: Johan spits a mouthful of blood as he recovers from the vicious attack. He grits his teeth to ignore the pain as he focuses all of his strength into two sweeping strikes as he sees the unnatural beast withstanding their attempts to drop it. Johan commands Shadow to stay where he is and not to engage (free action). Five foot move.
To Hit (+1 keen longsword): 1d20+11-2PA = 23
Damage (+1 keen longsword): 1d8+7+6PA = 19

To Hit (+1 keen longsword): 1d20+6-2PA = 15
Damage (+1 keen longsword): 1d8+7+6PA = 14
 DUNGEON MASTER: Johan's first swing strikes true, although the second one misses.  The beast's flank is laid open by Johan's blade, oozing out gore and patches of flesh.
 GRUNDIG: grundig points at the flaming creature and shoots a fire dart at the creature  (ranged touch ) 1d20+7=16 dam 1d6+3+1=9
 JOHAN D’ALMENTA/MESODIAS: Mesodias attempts to smash the beast into the ground (destructive smite + power attack)
To Hit (+1 heavy mace): 1d20+9-2PA = 21
Damage (+1 heavy mace): 1d8+7+6PA+3DS = 21
 DUNGEON MASTER: Mesodias' attack also strikes true, nearly grinding the bloody monstrosity into the ground.  With Grundig's strike, the creature is nearly dead.  It raises its muzzle to the sky and howls, in one last terrible act of defiance against the heroes who bested it.  It's voice is horrible to hear--a cry that citizens of Lepidstadt will remember for years and years to come.
 SOLAR CE’NEA: Solar pulls out his heavy crossbow and fires
Heavy Crossbow
1d20+6=24(-4 into melee)=20
Damage 1d10=7

Solar keeps the flaming sphere on the dog (rd 3 of 6)
 DUNGEON MASTER: Solar's bolt hits the beast right between the eyes.  It slumps onto the ground, it's lingering howl the only sign of its passing.

No comments:

Post a Comment