Session 22
[GAME STARTS HERE]
DUNGEON MASTER: [You
previously sold: six suits of masterwork
chainmail andsix suits of masterwork studded leather armor, four masterwork
longswords, four masterwork heavy maces, two masterwork heavy crossbows, a pouch containing a dozen masterwork
shurikens, a masterwork silver war razor,]
DUNGEON MASTER: It
is now approximately 2pm. The party can
visit any of the other locations on the Ravengro map if they like. What do the intrepid heroes do?
DUNGEON MASTER:
Listening to the heroes banter about their next purchases, Jominda puts in some
advice: "You might want to check in with that whiney schoolteacher up the
street... Alendru Ghoroven his name is, at the Unfurling Scroll."
JOHAN D’ALMENTA:
"We might just do that. Thank you for the suggestion." Johan gives
Jominda a curt smile before asking Solar, "Sounds like a good idea to
me."
SOLAR CE’NEA: Indeed
it does, Thank you kind Sir! we shall
head there now!
DUNGEON MASTER: The
party marches up the muddy street towards the schoolhouse, where a number of
young children sit scratching away on small chalkboards under the stern gaze of
a thin, bald man. He looks up and lifts
his eyebrows as the heroes enter.
"May I presume
you folk are here on business?" he inquires softly.
SOLAR CE’NEA: Yes
Kind Sir we were directed to you.
Perhaps you could help us aquire some items?
DUNGEON MASTER: With
no futher ado, he beckons the party toward his desk, under which sits a hefty
foot locker that opens with a 'click'.
[This locker
contains the following items, availbile at standard prices: A wand of cat’s
grace (13 charges), a wand ofslow (6 charges), A wand of mage armor( 5 chares),
and A flesh golem manual. There are also
twelve minor scrolls inserted into leather clad cases at one end of the
locker.]
DUNGEON MASTER: [The
locker contains the following scrolls:
Scroll of Acid Arrow
(150 gp)
Scroll of Alter
Winds (25 gp)
Scroll of Ant Haul
(25 gp)
Scroll of
Compassionate Ally (150 gp)
Scroll of Corrosive
Touch (25 gp)
Scroll of Create
Treasure Map (250 gp)
Scroll of Daze
Monster (150 gp)
Scroll of Enlarge
Person (25 gp)
Scroll of Flaming
Sphere (150 gp)
Scroll of
Glitterdust (150 gp)
Scroll of Hypnotism
(25 gp)
Scroll of Mirror
Image (150 gp)]
SOLAR CE’NEA: Solar
steps forward and enquires with as much charm as possible if they could get a
good deal on the woand of Mage armor. He
points out that they are trying to help the council in their daily workings Aid
another 1d20=13
SOLAR CE’NEA:
Perception 1d20+3=19
JOHAN D’ALMENTA:
Johan Perception check: 1d20+8 = 27 (29 vs. humaniods)
JOHAN D’ALMENTA:
Mesodias Perception check: 1d20+5 = 17
DUNGEON MASTER: As
they walk up to the desk at the front of the classroom, Johan notices that one
of the students--a skinny, stringy haired girl--has a poem scrawled on her
slate. The first two lines of the poem
read:
Put her body on the
bed.
Take a knife and lop
her head.
JOHAN D’ALMENTA:
Johan inspects the items before speaking with the store keeper, "Your wand
of mage armour, what is the cheapest you could part with it to support our
endeavours to assist the village?" Diplomacy check: 1d20+3 = 18
DUNGEON MASTER:
Alendru eyes the party critically, but then his gaze softens somewhat. "For you gentlemen? I'd let that thing go for 50 gold."
JOHAN D’ALMENTA:
Johan nods slightly in agreement, "Excellent. You have yourself a deal!
You are both a gentleman and a scholar."
DUNGEON MASTER: The
man smiles broadly at the compliment.
JOHAN D’ALMENTA:
Johan parts with the coin required to purchase the wand. "Sir may you have
a good good. Thank you for your customs."
JOHAN D’ALMENTA:
Edit: good = day
DUNGEON MASTER:
"And you as well, sirs," says Alendru.
JOHAN D’ALMENTA:
Johan will comment on the girl poem, "That is a most interesting poem, did
you write that yourself my dear or hear that?"
DUNGEON MASTER: The
girl starts as Johan adresses her, and quickly begins to erase the rest of the
poem.
JOHAN D’ALMENTA:
"Oh sorry I didn't mean to surprise you. Please finish the poem, do't let
me interrupt you. If you don't mind me where you get the idea for that
poem?"
JOHAN D’ALMENTA:
Johan Diplomacy check: 1d20+3 = 18
DUNGEON MASTER:
"What's this now?" asks Alendru sharply, moving back towards Johan
and the child. The child hesitates,
afraid of Johan and afraid of the schoolmaster.
Looking over the smeared portion on her slate, Johan sees a few other
verses intact...
Feeds the stirge, so
nice and ripe.
Drops of red so
sparkly bright.
Splatters spell her
name just right.
[
DUNGEON MASTER:
[Smeared portion of the slate]
DUNGEON MASTER:
Tricksy father tells a lie.
Listen close or
[The writing ends
here.]
DUNGEON MASTER: As
the schoolteacher looms close, the child continues frantically erasing the
remainder of the text.
DUNGEON MASTER: By
the time he approaches, there is naught left but a smudged smear of chalk on
her slate. Alendru frowns as he looks
from the slate to Johan. "What's
all this about then?"
JOHAN D’ALMENTA:
Johan smiles at the little girl, "There is nothing to be worried about.
Where did you get the idea for your poem? I only wish you didn't rub it
out."
DUNGEON MASTER: The
girl looks at Alendru like a deer staring down a bull's eye lantern.
"Sure it was
nothing," says the school teacher gruffly.
"These countrified children have the most confounded rhymes they
chant. Ugly and gross, all of them."
Turning to the girl, he bellows: "Elsdra!
Into the corner!"
DUNGEON MASTER: Back
to Johan, he says: "Tried to beat it out of them, but nothing doing. Stuck in their minds, it is." He attempts a wink, but with his mouth set in
a grimace the resulting look is rather startling. "Good day again, sirs."
JOHAN D’ALMENTA:
Sense Motive on the teacher: 1d20+3 = 14 (16 vs. humanoids)
DUNGEON MASTER:
Johan senses that the man is genuinely embarassed and upset.
JOHAN D’ALMENTA:
"Sorry again to have disturbed your classroom as such. Good day to
you." Johan smiles and turns to leave with Solar and Mesodias.
SOLAR CE’NEA:
"That was very Bizarre? What just
happened, did I miss something" Solar says confused.
JOHAN D’ALMENTA:
Once they are outside and some distance away from the store Johan will explain
what he saw with the girls surprising and grim poem.
JOHAN D’ALMENTA:
"I suspect it wasn't a haunt this time, the girls action to rub the poem
out and the teachers response would indicate it was real. What does that mean
when a young child has knowledge of the prision and it's troubles?"
SOLAR CE’NEA: I
suspect they were refering to the men in the Prison Amazing how past gruesome
history becomes nursary rymes for todays youths. It is a common thing passing stories back
through time via nusery rhymes
SOLAR CE’NEA: I
believe it helps the youg deal with scary issues.
SOLAR CE’NEA: Shall
we move on or would you like to stay to see if you can talk to the child after
class?
JOHAN D’ALMENTA:
"I suggest we move on. It just suprises me they would make a nursey rhyme
about such things."
SOLAR CE’NEA: Shall
we go get the wand of cure light wounds?
JOHAN D’ALMENTA:
"Yes, I would like to contribute my fair share of the wand which we will
all be able to get use out of."
SOLAR CE’NEA: That
sounds good. Solar goes with his
compnions to the church and buys the Wand of Cure moderate wounds for 855 gp
(285 each - 19 charges)
DUNGEON MASTER: The
priests sell the wand to the heroes at cost.
DUNGEON MASTER: The
party heads back through the ankle-deep mud and the pouring rain to the old
Lorrimore house. Kendra sits on the
sofa, reading from an old book.
DUNGEON MASTER: It
is about 3:30 pm.
JOHAN D’ALMENTA:
Mesodias uses his final channel before they break for the evening meal. Channel
energy: 2d6 = 7 hp healed
DUNGEON MASTER:
Supper is a spicy beef stew, and soon everyone turns in for the night. The party keeps watch as before.
It is about
midnight, during the first watch, when a curdling scream cuts through the
night. By the sound, it came from
Kendra's room on the second floor.
SOLAR CE’NEA: Solar
runs towards the scream with his crossbow in hand
SOLAR CE’NEA:
watching for anything unusual perception 1d20+3=19
DUNGEON MASTER:
Solar bursts into Kendra's room. The
woman sits on her bed, ashen faced.
Across from her, on a bare space in the wall, are letters--written in
crimson and dripping as if made of blood.
They read: K-E-N-D-R-A...
SOLAR CE’NEA: Solar
rushes to Kendra and holds her while keeping his weapon ready for anything that
might happen
SOLAR CE’NEA: It is
alright my lady, I am here. Everything is alright
DUNGEON MASTER:
"Oh! It was...." she stops and
takes a deep breath. "I woke up
with the sense of ... evil ... near to me.
Oh! It was dark. And then there were bars on the windows and I
could suddenly see the moon outside."
She points out the window, where the sky is currently overcast and rain
continues to pour down. "And then
in the moonlight I saw a hand... writing..."
SOLAR CE’NEA: SOlar
cast detect magic and looks around the room
DUNGEON MASTER:
Solar detects no magic.
JOHAN D’ALMENTA:
Johan Perception check: 1d20+8 = 16
JOHAN D’ALMENTA:
Mesodias Perception check: 1d20+5 = 19
JOHAN D’ALMENTA:
Johan and Mesodias roll out of bed in their chain shirts, reaching under their
beds for their primary weapons before they move to the doorway. Johan calls out
as he peers outide the bedroom, "Where is everybody? What the hell is going
on?"
SOLAR CE’NEA: Solar
Calls out "we are in Kendras room, Johan if you can come here, Mesodisu
can you do a sweep of the house just to make sure. "
JOHAN D’ALMENTA: The
two companions comply, Johan moving slowly to Kendra's move while Mesodias
inspects each room on the lower level for any disturbance.
JOHAN D’ALMENTA:
Mesodias Perception check: 1d20+5 = 15
DUNGEON MASTER:
Mesodias returns several minutes later, sword in hand, looking warily from side
to side. "Innnn Unnnnn Ooooonnnn," he explains. "Aaauuuuunnnnt."
DUNGEON MASTER: At
that moment a knock sounds, loud and distinct, on the door below.
SOLAR CE’NEA: Can
you show my friend perhaps I can kill it with Disrupt undead
DUNGEON MASTER:
Knock Knock Knock
SOLAR CE’NEA: Kendra
are you up to helping me hit it with your spell of disrupt undead?
DUNGEON MASTER:
"Uuuuunnnn Oooooon," replies Mesodias, with a shake of his head. "Aaaaaahhhhnn."
DUNGEON MASTER:
Knock Knock Knock
SOLAR CE’NEA: Lets
all go togehter
DUNGEON MASTER:
"If I can see it," she replies bravely.
JOHAN D’ALMENTA:
"Prepare yourselves, it seems we have guests knocking on the door at such
an hour."
DUNGEON MASTER: The
four heroes pad down the stairs together into the front room. Outside the storm still rages, though it
seems to be abating somewhat.
Knock Knock Knock
SOLAR CE’NEA: Solar
stands back from the door to the side to allow the two armoured companions take
the front
JOHAN D’ALMENTA:
"Who is it?!" Johan cries out over the storm outside as he tries to
distinguish who or what is outside the front door.
DUNGEON MASTER:
"Deputy Anton!" comes the reply.
Outside a burly, hunched figure stands, head bowed against the storm.
DUNGEON MASTER:
"Benjan's got something for ya!"
JOHAN D’ALMENTA:
Johan opens the door and moves back several paces to regard this stranger.
JOHAN D’ALMENTA:
"Quickly step inside and get out of the rain and cold before you come down
with something."
DUNGEON MASTER: The
man is heavy set and red-face. Water
streams off his uncovered head. "I
can't!" he shouts over the storm. "Somethings
up at the prison--old Gibs has gone mad!
Benjan wants you to come see! Got
to hurry!"
SOLAR CE’NEA: Kendra
will you be alright here? do you want to come with us? Either way i thnk we need to go really
quickly
JOHAN D’ALMENTA:
"Give us a few seconds to grab our gear, we won't be long." Johan and
Mesodias rush off to grab and equip the belongings before returning a few
moments later at the front door.
DUNGEON MASTER:
Kendra looks from the deputy to Solar.
"I'll.... stay here," she says after a pause.
DUNGEON MASTER:
"Be back quickly," she pleas.
SOLAR CE’NEA: In
that case just before we go could you cast mage armour on me once more pleae my
lady?
JOHAN D’ALMENTA:
"If we need to retreat let's meet at the town library instead of coming
back here. That is if we have to leave in a hurry ok."
DUNGEON MASTER:
"Not yet," she replies regretfully.
SOLAR CE’NEA: A good
idea! I agree!
DUNGEON MASTER: The
party bustles to readiness and hurries after the deputy through the night. True to his word, he leads the party through
the mud to the jailhouse.
It is at once clear
why the sheriff summoned the heroes.
Inside a cell stands Gibs, his hand bloodied as if broken against the
wall. An insane light shines in his eyes
as he sees the heroes come in.
"Ah good!"
he cackles in a high pitched tone.
"You have come."
JOHAN D’ALMENTA:
"Who are you? What is it you want from us?"
SOLAR CE’NEA:
Percpetion 1d20
JOHAN D’ALMENTA:
Johan Perception check: 1d20+8 = 18
SOLAR CE’NEA:
Perception 1d20+3=18
JOHAN D’ALMENTA:
Mesodias Perception check: 1d20+5 = 21
DUNGEON MASTER: One
one wall, amongst splatters and splashes of Gibs' own blood, all three heroes
make out the letters: V-E-S-O-R
DUNGEON MASTER:
"I want to see you... and I want you to see me," he replies with a
high pitched laugh. With that he turns
his back on those standing outside his cell and steps up to the wall. Slowly, he draws his bloodied right fist
against the rough surface, leaving bits of flesh and smears of blood as he
writes.
SOLAR CE’NEA: SOlar
waits no longer and casts disrtupt undead at Gibbs
SOLAR CE’NEA:
Disrupt Undead - (Ranged Touch Attack)
1d20+4=21
Damage 1d6=4 against
undead
JOHAN D’ALMENTA:
"All I see is an insane crazy fool. You waste our time for this nonsense.
Give us something more interesting then this!"
DUNGEON MASTER:
Solar's ray illuminates Gibs' backside in blue light, but the tall man laughs
and he appears to take no more damage from the effect than did Johan that
morning. Slowly and deliberately, Gibs
writes with his grotesque instrument the letter 'I'. He then turns to regard the group outside his
cell with satisfaction.
JOHAN D’ALMENTA:
Johan looks to the prision guards, "This name on the wall. Does it mean
anything to you?" Johan regards Gibs, "You didn't answer my question,
who are you really?"
SOLAR CE’NEA: I
believe that is the Blue lady's name and if he spells it completley out we are
all in danger.
DUNGEON MASTER: The
guards shake their heads "no" in response to the question.
"YOU know who I
am." Gibs throws his head back and
laughs, high pitched and mad. "And
*I* know who you are!"
SOLAR CE’NEA: SOlar
says to Johan, I amgoing to cast protectino from evil on Gibbs to try and free
him from his possession
JOHAN D’ALMENTA:
Johan regards the prison guards, "If what Solar says is true we must not
let him finish what he is doing."
DUNGEON MASTER:
Hearing Solar's words, Gibs steps backward from the bars and eyes the man. "Come and get me!" he laughs.
SOLAR CE’NEA:
Sheriff, I am going to ask something unorthadox, Give us the keys to the gibbs
cell, then go outside the building and secure the door and don't let gibbs out,
we will try and return Gibbs from this crazy behaviour but I need to cast a
spell on him that requires me to touch him.
If we fail, you are the second line of defense.
SOLAR CE’NEA:
Diplomacy =17
DUNGEON MASTER: Gibs
laughs again. "You can't trust
them! They've already betrayed you! They've told me your *name*.... SOLAR!!"
DUNGEON MASTER:
Sheriff Benjan looks grimly from the madman to his deputies. WIth a silent motion, he waves them outside,
where they begin securing the windows at once.
"I'll be the
one to open the cage at once," he says stepping forward at once and
flinging open the door before Gibs can prepare a response.
[Initiative please.]
SOLAR CE’NEA: And I
name you the "splatter Man"
JOHAN D’ALMENTA:
Johan Initative check: 1d20+4 = 8
SOLAR CE’NEA:
Iniative 1d20+7=23
JOHAN D’ALMENTA:
Mesodias Initiative check: 1d20+4 = 21
DUNGEON MASTER:
Order is: [Solar, Mesodias, Gibs, Johan.]
SOLAR CE’NEA: Solar
steps into the cell and attempts to cast protection from evil on Gibbs
Protection from Evil
(Touch Attack)
1d20+4=22
Will save DC 15
SOLAR CE’NEA: TO do
thT ATTAch he does a five foot step to gibbs, after touching him he moves back
out of the cell and too the side to allow others accessAfter touching Gibbs
Solar will take a 5 foot step back.
DUNGEON MASTER:
Solar sucessfully touches Gibs and the spell takes effect. Immediately his body heaves as though shaken
by an outside force, and then he collapses, slumping to the floor at Solar's
feet.
[End rounds.]
JOHAN D’ALMENTA:
Mesodias casts Stablise on the body of Gibbs.
DUNGEON MASTER:
Gibs' knuckels and hand are raw and bloody, scraped nearly to the bones.
JOHAN D’ALMENTA:
"Thank Gorum that worked! I thought it would be his life stopping him from
whatever it was he was doing."
SOLAR CE’NEA: Solar
turns to the sherriff, "Sherriff we need to get this man out of town nad
out of reach of the dark spirits" I think his evil acts have occured
whilst under the influence of a dark spirit.
You need to secure him and ship him out of here as soon as possible the
spell that has him under will only last 3 mins
SOLAR CE’NEA: DO you
have Iron Manackles for his hands and feet?
JOHAN D’ALMENTA:
Johan turns a paler shade of white as he hears Solar's statement about the
'demon' being contained only for three minutes.
DUNGEON MASTER:
Benjan meets Solar's eye. "Let's
get him manacled straightaway. I don't
know how quickly we can get him out of town--this isn't safe country to be
traveling in, and sending out men on short notice isn't going to be easy."
DUNGEON MASTER:
Sheriff Benjan calls his men in and they immediately set to work securing Gibs
in a set of manacles.
SOLAR CE’NEA: We can
help you take him to the outskirts of town right now, I just don't know how far
the evil spirits can reach him. I am hoping there is a limit
JOHAN D’ALMENTA:
"Let us make the most of the three minutes we have. We may be able to save
this mans life if we act quickly or at least protect the village from the evil
inside of him." Johan and Mesodias volunteer to carry the man as quickly as
they can.
DUNGEON MASTER:
"I can get a wagon together. But
let's tie him up proper so if he comes to under that... thing's influence, he
won't be able to cause further trouble.
SOLAR CE’NEA: We can
start carrying him out of the town if you want to grab the horses and wagon you
can catch us up and we can put him on that. and move as soon as possible
DUNGEON MASTER:
Several deputies bring forth coils of rope, and after a couple of minutes'
work, the unfortunate Gibs appears closer to a mummy under the lengths of rope
the deputies wrap around him.
SOLAR CE’NEA: Where
is the wagon, is it just outside or do you need to go somewhere to get it?
DUNGEON MASTER:
Outside, a cart and a pair of ponies await in the rain.
SOLAR CE’NEA: Lets
get him on the wagon and head out of town in the opposite direction to the
Prison
JOHAN D’ALMENTA:
"That sounds good. The second the wagon gets stuck in the mud Mesodias and
I will carry him on foot."
SOLAR CE’NEA: Johan
you want to sit on him and let me know when he stirs, I'll cast my next
protection from evil spell on him
DUNGEON MASTER: The
party drives the cart out of town, northward bound. The storm, while still fierce, is abated
somewhat so that it is now merely violent rather than record-breaking. Still, the road is a sea of mud, and the
heroes are scarcely out of town before the thing becomes mired in the mud.
[Strength check to
move the thing forward, or head forward on foot?]
JOHAN D’ALMENTA:
"Fuck this. Mesodias you know the plan. Let's carry him outside of the
town." Johan and Mesodias pick up the secured body of Gibbs and carry him
on foot.
SOLAR CE’NEA: Solar
follows behind them closly ready to cast his spell when needed
DUNGEON MASTER: The
party abandons the wagon a little out of town, carrying the well-bound prisoner
on their shoulders across the wet, rainy moor.
The wind whips across the grass and away to the east the lake froths and
crashes in the storm.
Although three
minutes time have come and gone, the bound Gibs shows no sign of violent
behavior.
DUNGEON MASTER: [The
party is presently 500' out of town, to the north of Ravengro.]
JOHAN D’ALMENTA:
"What are we going to do with him?" Johan checks for Gibbs vital
signs, Heal check: 1d20+2 = 14
SOLAR CE’NEA:
Knowledge Arcana 1d20+12=23
DUNGEON MASTER:
Permament protection from evil spells are pincipally the domain of summoners,
who use the spell to hedge in demons and the like. It's not likely that any such magic will be
availiable in Ravengro.
Gibs does not stir,
but he appears to be alive--he is still breathing, at the very least.
JOHAN D’ALMENTA:
"Well he isn't dead which is a good thing. He appears to be breathing
normally at the moment. What do you think about taking him to the temple? Maybe
they have something that can be done to stop the return of the beast within
him?"
SOLAR CE’NEA: I
don't think the temple will have anything that can stop any possession
JOHAN D’ALMENTA:
"Well we just can't leave him outside of town in this weather. Maybe your
spell cured him? Is there anyway we can check this?"
SOLAR CE’NEA: I
think we might be able to return him to town but first thing in the morning
they need to send him away so he can't be possessed again
SOLAR CE’NEA: I
broke the connection right now but he can be possessed again
SOLAR CE’NEA: He
will need to stay confined like he is until they can move him somewhere else
SOLAR CE’NEA: I
think we are fine for the rest of the night. but we should keep him tightly
secures
SOLAR CE’NEA: I
think the best bet is to get some sleep and deal with the splatter man first
thing in the morning
JOHAN D’ALMENTA:
"Whatever you suggest I will take your advice. You seemed to have stopped
whatever it is from controlling him which is a good sign at the least."
SOLAR CE’NEA: Just
be aware this is an educated guess
DUNGEON MASTER: The
party turns around and takes both the cart and the prisoner back to the prison,
where Benjan greets the group with unconcealed surprise.
SOLAR CE’NEA:
Sherriff we seem to have broken the connection for tonight, however, I suggest
you keep him tied up like this in a different Cell, TOmmorrow morning at first
light I suggest you transport gibbs to another town, his possession seem to
happen at night and we need to stop them from occuring, I think if he is held
somewhere else he will be out of resach of the dark spirirt. We will go get some rest and in the morning
see if we can deal with and defeat the dark spirit causing all these problems
DUNGEON MASTER:
Sheriff Benjan eyes Solar. "I'm not
sure we'll be able to do it like that.
It's hard, getting a man to take this prisoner out elsewhere, and
elsewhere like as not wouldn't want him.
I'm not saying I wouldn't be glad to see him gone from here,
though..."
"We'll take
your other advice, though. A different
cell and lots of ropes for you, boy-O," he says, nodding at Gibs' limp
form.
DUNGEON MASTER:
"And, thanks for your help tonight.
We'll keep a close eye on this one from here out."
SOLAR CE’NEA: Not a
problem Sherriff as always we are at your service!
JOHAN D’ALMENTA:
Johan slaps Solar on the back, "Your spell did the trick and you may have
saved not only this mans life but you stopped whatever it was he was
doing."
SOLAR CE’NEA: Well I
just think we were lucky I had a speel that could effect him.
DUNGEON MASTER: The
party heads back to the house, where Kendra greets them, crossbow in hand. The rest of the night passes without
incident, and the morning dawns, overcast and drizzling.
DUNGEON MASTER: [400
xp each.]
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