Session 34
DUNGEON MASTER:
[Game Starts Here]
DUNGEON MASTER: The
heroes return through the darkening evening up the muddy road back to
Lepidstadt. They arrive at about 10 pm
to find the townsfolk once again reveling in the streets in anticipation of
tomorrow's trial.
JOHAN D’ALMENTA: Johan runs his hand through
his hair as they arrive back to town to the sight of celebrations for the
upcoming trail.
"Do you wish to
retire for the night and make an early start in the morning? May I suggest
tomorrow we come to court in appropriate attire."
JOHAN D’ALMENTA: "What I mean is that we
look like walking armoury and weapon shop at the moment which may not be
allowed in the court. I have no idea, never been to court before," states
Johan.
SOLAR CE’NEA: Yes I
think that is a good idea, however lets set a watch, too many strange things
have happened
JOHAN D’ALMENTA: Johan eyes Grundig for a
moment as he asks a question, "What are you planning on doing with that
finger? Make a necklace for Kendra? I would keep it concealed if you plan on
walking around town with it."
GRUNDIG: it is in my trophy bag and i dont
like shearing my trophys with others it stays with me but i dont get anything
out when others are arround
JOHAN D’ALMENTA: "As long as I don't wake
up with a finger on my pillow I don't mind your strange habits", Johan
lowers his raised eyebrow as they continue to retire for the night.
SOLAR CE’NEA: Solar
in his spare time will seek out Kendra to enure she is ok, and then sleep or do
his watch
DUNGEON MASTER:
Kendra is retired to her room when the heroes arrive back at the richly
furnished townhouse. The butler makes no
obvious notice of the heros' late arrival, nor their disheveled appearance.
GRUNDIG: grundig takes his turn at watch while
the others shuffel off to there bed rolls
GRUNDIG: perception = 1d20+12=25
DUNGEON MASTER: The
party turns in, and the night proceeds without incident. Splatterface remains out on the balcony,
growling occasionaly in the cold autumn air.
DUNGEON MASTER: http://www.cosketch.com/Rooms/dpqbpxr
DUNGEON MASTER: At
about 2 am Johan's watch begins. He
patrolls up and down the hallway, ending each leg in his room to peep out the
window at his pet wolf.
It is about three
thirty in the morning, and the mists are growing, when Johan looks out his
window to see a flash of movement outside.
At once Splatterface springs up, and even in the darkness it is obvious
his back hair is standing straight up.
He is growling, low and dangerous.
JOHAN D’ALMENTA: Johan Perception check:
1d20+10 = 24 (+26 vs. humanoids)
JOHAN D’ALMENTA: Johan squints as he tries to
pin point the source of movement as he slinks into the shadows to conceal
himself. He stands silently in the shadows, holding his breath as he waits for
any sign of threat to materialise.
Stealth check:
1d20+12 = 27
DUNGEON MASTER:
Johan remains still and silent in the shadows.
For a few moments nothing happens.
Then, quite suddenly the stillness is broken by a horrified scream from
somewhere below, followed by an angry bellow.
Splatterface's growl
grows livid, nearly akin to a bark.
DUNGEON MASTER: [DC
22 Perception to wake up.]
GRUNDIG: perception =1d20 +12=23
SOLAR CE’NEA: Solar
sleeps fitfully through all the ruckus
GRUNDIG: grundig wakes at the sound of the
scream rubbing the sleep out of his eyes he starts putting on his armour
JOHAN D’ALMENTA: Johan silently curses, before
whsipering to Shadow, "Come on let's wake the others." Johan rushes
down the hallway, bursting into his companions rooms to wake them from their
blissful slumber.
SOLAR CE’NEA: Solar
wakes up saying...."Kendra" then sees Johans face and immediately
gets up ready for anything. Solar
immediately casts Dancing Lights
SOLAR CE’NEA: Whats
up my friend. What needs doing?
GRUNDIG: grundig runs out of the room grabbing
his quarter staff and sling on the way out.
JOHAN D’ALMENTA: "Something foul is
occurring on ground level, hard to tell if it is outside of the building at
this stage," replies Johan.
SOLAR CE’NEA:
Perhaps I can go on the balcony and send my lights below
DUNGEON MASTER:
Splatterface refuses to oblige Johan's request, as his attention is clearly
fixed on something below the balcony outside.
Johan goes inside to
wake the others, who come out of sleep to the sound of screaming and shouting
in the street below the outer balcony.
Moments later, Splatterface breaks into a vicious barking, like an alpha
male who is being challenged.
GRUNDIG: grundig casts speek with anamils and
asks shadow what he saw
JOHAN D’ALMENTA: Johan moves quickly to join
Shadow on the balcony as he looks around at the scene below for the cause of
the disturbance.
SOLAR CE’NEA: SOlar
gets his crossbow ready and then says if we go out on the balcoany I can send
my limy dancing lights out towards the sound
GRUNDIG: grundig joins Johan on the balkiny
GRUNDIG: balcoany
DUNGEON MASTER: The
mists make observing the scene below rather difficult, but it is clear that
both a man and woman are standing below, he bellowing angrily and she weeping
and shrieking hystairically.
Shadowface is
looking up towards the roof of the opposite townhouse, still growling and
barking his wolfish bark, with the occasional howl mixed in.
SOLAR CE’NEA: Solar
takes some understanding from the wolf and sends his dancing lights up to the
roof Splatterface is barking and growling
SOLAR CE’NEA:
perception check 1d20+4=23
GRUNDIG: grundig casts talk to animals and
asks shadow what he sees handle animal 1d20 +7=14 as he looks towards where he
is looking perception 1d20+12=17
DUNGEON MASTER:
Splatterface growls in response.
GRUNDIG: grundig makes a growling nois towards
shadow
DUNGEON MASTER:
Solar illuminates the roof of the townhouse opposite the heros', but observes
no activity there. The mists are fairly
thick, and hiding in the nooks and crannies would be an easy task.
GRUNDIG: grundig points in the direction of
the roofs and says quick solar put your lights over there as fare as you ccan
SOLAR CE’NEA: Solar
does as he is instructed
DUNGEON MASTER:
Solar sends his lights out to the crest of the roof, illuminating the whole
area as well as he might. There is no
sign of movement.
GRUNDIG: grundig turns in to a giant bat and
takes off towards the roof to wich solar is looking
GRUNDIG: looking for any sighn of the threat.
SOLAR CE’NEA: Solar
casts detect magic in the direction of the dogs barck scanning as much as the
roof and uper wall of the house as he can to try and see if something registers
GRUNDIG: perception 1d20+15=26
DUNGEON MASTER:
Solar detects no magic.
Adrian takes flight
over the rooftops, and out of sight of the others.
DUNGEON MASTER:
Grundig!
JOHAN D’ALMENTA: Johan stands there with his
mouth open in surprise as Grundig changes form into a bat and flies off into
the night. "What the fuck... is he a were creature?"
SOLAR CE’NEA: No My
friend, he is a druid and has nature as his ally and can transform himself into
animals
SOLAR CE’NEA: Solar
calls out to the man and woman below in the street. Can we help you, or are you both ok?
JOHAN D’ALMENTA: Johan stands on the balcony
trying to spot any movement that might betray what dangers lurk on the roof
opposite their building.
DUNGEON MASTER:
"Oy! Bloody cut her up he
did!"
SOLAR CE’NEA:
Sorry? What are you saying?
DUNGEON MASTER:
"Ware! There's a fellow with knives
about!"
SOLAR CE’NEA: SLow
down miss, tell me exactly what happened!
SOLAR CE’NEA:
Mesodius, can you go down and look at this poor womans wounds
SOLAR CE’NEA: I will
come down with you once I wake up Kendra to make sure she is safe and prepared
for anything
JOHAN D’ALMENTA: Mesodias grumbles at the
inconvience of the situation, however if it means getting back to sleep he
complies by retrieving his Rope of Climbing and commanding it to secure itself
from the balcony to the ground below.
DUNGEON MASTER: Just
at that moment, a huge fireball explodes about 100' away in the direction which
Grundig flew.
SOLAR CE’NEA: Solar
tries to discern what happened in the glare of the Fireball Percpetion 1d20+4=12
DUNGEON MASTER:
Solar cannot see over the reach cap.
GRUNDIG: ridge cap
DUNGEON MASTER: The
rope secures itself as Mesodias commands.
JOHAN D’ALMENTA: Mesodias climbs over the
balcony ledge, moving quickly to ground level before rushing off towards the
direction of the fireball, having forgotten about the injured woman in the
streets.
Climb check: 1d20+3
= 15
SOLAR CE’NEA: Solar
runs quickly to Kendra and wakes her up saying there are things afoot and nd
then goes back to to climb down stairs to join the others
SOLAR CE’NEA: SOlar
joins the others downstairs and recasts the dancing lights near them searching
for safe passage in the mist
JOHAN D’ALMENTA: Johan scales down the rope of
climbing before commanding it to unfurl as he dashes off in the direction of
the fireball.
Climb check: 1d20+7
= 13
DUNGEON MASTER:
Another flash of fire lights up the night.
DUNGEON MASTER:
Mesodias and Johan rush off towards the fire, moving to within 60' of the fires
lighting up the night above.
Solar makes it out
the door in the same amount of time, leaving him within 120'.
DUNGEON MASTER:
Johan and Mesodias arrive at the scene of the fireball to discover the roof
midly ablaze, with no sign of Grundig or anything else.
DUNGEON MASTER:
Solar is 60' away.
JOHAN D’ALMENTA: Johan stands against the
corner of the nearest building looking skyward for Grundig and whatever it was
he was engaded with.
Perception check:
1d20+10 = 25
He looks behind at
Mesodias and then back towards the rooftop now ablaze. "Looks like Grundig
has been here having fun without us the bastard... where the hell is he
now?"
DUNGEON MASTER:
Solar arrives moments later, somewhat out of breath.
GRUNDIG: grundig swoops down to where the
others are standing and transforms back to his usual shape "quick get some
water on that roof
GRUNDIG: "
JOHAN D’ALMENTA: Johan sigh out loud,
"Troublesome fire bug! Really starting to get on my nerves! We can't let
this poor sods house burn down..." Johan commands the Rope of Climbing to
secure itself to the roof top before asking Mesodias to follow him to Create
Water.
SOLAR CE’NEA: SOlar
keeps and eye out for anything unusual (beyond buildings being on fire)
GRUNDIG: sorry i was hopeing to stop it from
getting away but it just opend a hloe in mid air and steped through
SOLAR CE’NEA: It,
What was "IT"?
DUNGEON MASTER:
Mesodias' create water spell suffices to extinguish the blaze, while Johan
assists. Meanwhile the others stay on
the ground to discuss the night's events.
GRUNDIG: i wasent shore but i have heard of
storys in the airea baout a creature that scears ppl and then vanishes
DUNGEON MASTER: The
fire is nearly put out, when the city watch and the fire brigade arrive with
unforgiving looks on their faces.
GRUNDIG: deplomicy check =1d20+2=4
GRUNDIG: grundig looks to the city guard
aproching with the firefighters cloce behind and waves at them quick up there
get it out before it spreads.
GRUNDIG: trying to play the inosant bystander
DUNGEON MASTER: The
city watch posts a detachment to watch over the suspicious pair as scores of
firemen scale ladders up to the rooftops, to discover Johan and Mesodias wiping
sooot off their faces.
SOLAR CE’NEA: Solar
says to the Firefighters, we have tried to put out what we can, you can see
this and this (indicating where Johan and co have been working) has been dealt
with you will need to look after these areas
SOLAR CE’NEA:
Diplomacy 1d20+0=14
DUNGEON MASTER:
After some convincing, the city watch agrees that the heroes were most likely
not the source of the conflaglaration, and the party returns to bed somewhat
wearied.
JOHAN D’ALMENTA: Johan Knowledge (nature):
1d20+8 = 19
DUNGEON MASTER:
Johan is out of his element on this one; he has to defer to Grundig's greater
knowledge of things natural.
JOHAN D’ALMENTA: Johan runs his hand through
his hair as he racks his brain. "I can't remember ever hearing a story
about something like this? Either way next time let's try and avoid setting
fire to someone's house unless they deserve it."
JOHAN D’ALMENTA: "If it disappeared with
magic it will be impossible to track unless it is determined to show itself
again. I'm content to finish my watch if the flying demon decides to let us
sleep," says Johan.
DUNGEON MASTER: The
party returns to their borrowed townhouse, where they finish the night's sleep
uninerrupted.
DUNGEON MASTER: [End
Game.]
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