Session 14
DUNGEON MASTER: The
residents of the Lorrimore house have their dinner and evening passes into
night. Outside, the howling of the storm
increases. Periodically thunder crashes down
upon the town of Ravengro, and through the curtained windows the occasional
glare of lightning can be seen.
SOLAR CE’NEA: SOlar,
says he needs to use the Wand of Lesser restoration as he has is still damaged
from the stirges (-4 on Con). He uses
the wand and immediately feels at full strenght
SOLAR CE’NEA: Wand
of lesser restoration 1d4=4
DUNGEON MASTER:
Mesodias uses the wand on Solar.
JOHAN D’ALMENTA:
Johan sits at the table with a blanket wrapped around him as the thunder storm
further develops outside. He keeps alert for any noises that might betray the
prescence of intruders as they finish up their meal and make final preparations
for the night.
DUNGEON MASTER: The
heroes are sitting in the living room with Kendra, reading, talking and
preparing to start heading to bed, when a pounding knock sounds at the door.
SOLAR CE’NEA: As
Mesodias cast his spell, Solar feels invigarated and apart from a deep open
tear in his neck from the stirges feels nearly full strength (one point of full
HP)
SOLAR CE’NEA: Are
you expecting anyone my lady? Solar Asks.
DUNGEON MASTER:
Kendra looks at Solar with her eyebrows raised in a question. "Why, no," she repleis.
JOHAN D’ALMENTA:
Johan jumps out of the chair and spins around towards the door when he hears
the sound of the knocking. "Great, an uninvited guest at this time of
night. Lets find out who the hell is brave enough to risk this foul
weather."
SOLAR CE’NEA: Solar
looks at Johan and mesodius and signals to them to stand either side of the
door and indicates he will open the door
DUNGEON MASTER:
Kendra watches the trio with interest as they discuss who will answer the door.
SOLAR CE’NEA: Solar
sees Johan go to open the door so goes to the side of the door in anticipation
JOHAN D’ALMENTA:
Johan nods in agreement and moves to stand next to the door ready for trouble.
SOLAR CE’NEA: SOlar
opens the door
DUNGEON MASTER: The
door opens to reveal Benjan Caeller, the town's sheriff, sporting a wide
brimmed hat streaming with water.
Looking about at the party, he nods and steps inside.
DUNGEON MASTER:
Removing his hat, he nods to Kendra.
"Evening, m'lady," he says, before rounding on the three
heroes. "You gentlemen," he
says. "There's trouble been going
on at the monument, and the ... council... thinks it would be best if you got a
look at it. So this is your chance to
come get a look at it, if you've the inclination." His tone makes it clear he thinks little of
the town council's decison and even less of the notion of being out on a night like this one.
SOLAR CE’NEA:
Certianly good Sir, If the council thinks it is important we are happy to act
immediately
SOLAR CE’NEA: can
you give us an indication of whats happen, we may need to bring something with
us
JOHAN D’ALMENTA:
"If you braved this weather to let us know about this occurance we
certainly have the time to see what this is all about."
DUNGEON MASTER:
"Excellent," he says without enthusasism. "There's more things been done at the
monument, as you might have guessed.
Come along if you like. Your
pardon, Miss Lorrimore," he says to Kendra, donning his hat and stepping
back out into the storm.
SOLAR CE’NEA: Solar
say to kendra, we will be ask quick as we can my Lady, please lock the door
behind us nad we will knowck 3 times when we return. It is a aweful night and I would prefer
thinking of you being warm, dry and safe.
Solar then cast
dancing lights and steps into the cold wet night
DUNGEON MASTER:
"I will do that," she says looking somewhat concerned. "Take care out there." Her eyes linger on Solar as she speaks.
JOHAN D’ALMENTA:
Johan trudges out into the mud and heavy rain with a sour look on his face,
having grown accustomed to the luxury of a warm fire and dry bed for the night.
DUNGEON MASTER: The
party makes their way through downpour.
Although the storm seemed violent from the inside, from without it is
apparent that this is a once in a ten-year tempest. Trees bend nearly horizontally and several
lie uprooted. It is nearly impossible to
hear one another's voices over the gale, much less the sound of your feet
squelching in the six inch deep mud.
SOLAR CE’NEA: Solar
follows the Sherrif as best he can and
makes sure he stays in sit of him with the Dancing Lights
DUNGEON MASTER: The
group trudges ahead, down the road and onto the path leading up to the
statue. The river flowing along side
them is a couple of feet higher than the heroes remember it.
JOHAN D’ALMENTA:
While the weather is most unpleasent, Johan struggles against the severe winds
as he attempts to shield his face with one hand. He hopes that this is nothing
too serious and they can resolve this business with haste.
DUNGEON MASTER:
Presently the path turns and the statue looms ahead. Although drenched with rain, it is apparent
that the memorial has been desecrated, probably with the innards of several
animals. Gray and pink entrails are
wrapped around the head and arms of the memorial. Blood still oozes from what appears to be a
stomach crushed against the moss near the statue's base.
SOLAR CE’NEA: Solar
says to Johan I'll look at the statue, you see if you can see any tracks, I
think that would be near impossible but if anyone can do it you can!
SOLAR CE’NEA: Solar
then walks to the statue looking for any writing and preparing his detect magic
spell to cast once he sees what the situation is.
DUNGEON MASTER:
There is no writing on the statue--this really means little, however, as with
this rain, any writing would be washed away almost instantly.
DUNGEON MASTER: No
magic is detected.
SOLAR CE’NEA: Solar
cast detect magic and scans the stature and the surrounding area
JOHAN D’ALMENTA:
Johan stands still as he observes everything around the statue for any sign or
clue left behind: foot prints, broken twigs or the like.
Perception check:
1d20+8 = 23 (25 vs. humans)
SOLAR CE’NEA: Well
the good thing, is it doesn't look like someone killed a human, SOlar then
looks around for any anything unusual that he can notice 1d20+3=17
DUNGEON MASTER:
There are broken twigs everywere, thanks to the gale-force winds. However, after a few moment's searching,
Johan does spot a few prints that appear to have been left by a five toed
unshod human.
SOLAR CE’NEA: Did
you find anything? I haven't Soalr aks johan
JOHAN D’ALMENTA:
"I have found a few prints from an unshoed human heading in that
direction, however it's hard to tell if they can be followed for any certain
distance in this weather. Did you detect anything of the arcane type in the
area?"
SOLAR CE’NEA: No
unfortunately, either this is done purely by mundane methods or so long ago
that the magic disapated
SOLAR CE’NEA: I
suspect the first
DUNGEON MASTER: The
prints sink several inches deep into the mud, much as the party's do. There appear to be several of the prints
around the statue.
DUNGEON MASTER:
Benjan looks with interest at Johan's discovery, but keeps quiet as the party
discusses the matter over the rising gale.
JOHAN D’ALMENTA:
"Someone or something is playing with us or baiting us. Either way if we
have any chance of catching it, it has to be now," yells Johan.
SOLAR CE’NEA: Johan,
are these similar to the other prints?
SOLAR CE’NEA: What
do you suggest Solar Yells back
JOHAN D’ALMENTA:
"Let's see if we can follow these!" Johan kneels down in the mud and
filth to get a closer look at the unshoed footprints. He attempts to track the
unshoed footprints away from the statue.
Survival check:
1d20+9 = 25 (27 vs. humans)
DUNGEON MASTER: This
time, Johan's tracking skills prove up to the task. Following a trail of footprints through the
deep mud, the party makes their way back up the path towards town. Presently, the prints veer off the road and
make their way towards a squat little shack on the southern edge of
Ravengro. (Q on the map.)
SOLAR CE’NEA: Solar
asks the Sheriff, What is this place, does it belong to anyone?
DUNGEON MASTER:
"Gibs Hephenus' place!" shouts Benjan over the wind.
DUNGEON MASTER:
"Hold here! I'll bring more
men!"
DUNGEON MASTER: The
sherriff makes his way off down the road into the darkness.
JOHAN D’ALMENTA:
"Fuck this! We go in now!"
JOHAN D’ALMENTA:
With the sheriff having left, Johan retrieves his lockpick tookit and if the
door is locked, attempts to unlock it.
SOLAR CE’NEA: Johan,
Mesodius, Gibs was the guy who tried to stop us buring The good Professor!
JOHAN D’ALMENTA:
Disable Device: 1d20+11 = 22
DUNGEON MASTER:
Johan makes his way up to the door of the shack. The door is shut tight, and proves difficult
to open right away.
JOHAN D’ALMENTA:
Johan stands to the side, indicating with his hand for his companions to do the
same before opening the door.
DUNGEON MASTER: The
door is still locked.
JOHAN D’ALMENTA:
Johan attempts one final time to open the lock before resorting to more
aggressive tactics.
Disable Device:
1d20+11 = 29
DUNGEON MASTER: The
second attempt proves more successful, and Johan feels--rather than hears--the
click of the lock giving way to his picks.
JOHAN D’ALMENTA:
Johan moves to the side before opening the door, half expecting something to
attack immediately as the doors opens.
DUNGEON MASTER: The
dancing lights illuminate a cluttered, ill-kept shack. Lying on the bed is none other than Gibs,
clad in night clothes and sitting in his bed, blinking at Johan's towering
form.
SOLAR CE’NEA: SOlar
quickly looks around to see if there is another exit he can run to. Percpetion 1d20+3=13
DUNGEON MASTER: It
appears this small shack only has one exit.
DUNGEON MASTER:
"What in the hells is this!" says Gibs, lurching to his feet and
drawing a long razor.
JOHAN D’ALMENTA:
Johan yells, "Sorry to disturb, we don't mean to alarm you but we are
searching for something that has defiled the village statue, you haven't seen
anything come past here have you?" Johan will look at the cabin flood for
any obvious sign of fresh mud prints on the wooden floorboards.
Diplomacy check:
1d20+3 = 18
SOLAR CE’NEA: While
johan is talking to Gibs, Solar Looks around for any sign of blood or
intestines etc on Gibs or in the house perception 1d20+3=21
JOHAN D’ALMENTA:
Perception check: 1d20+8 = 18 (20 vs. humans)
DUNGEON MASTER:
"Damn the statue and damn you theives," he snarls, advancing toward
Johan. "Get out of my house!"
There are a few bits
of flesh stuck to the razor Gibs carries, and dried mud cached on his ankles.
JOHAN D’ALMENTA:
Sense Motive check: 1d20+3 = 19 (21 vs. humans)
JOHAN D’ALMENTA:
Johan watches Gibs reactions for any sign he reacted with guilt when he
mentioned the statue or if his only emotions reflect anger at being disturbed.
DUNGEON MASTER: Gibs
is certainly quite angry. Johan has
noticed no signs of guilt thus far in the exchange.
DUNGEON MASTER:
"I said, GET OUT!" he bellows moving up to Johan.
SOLAR CE’NEA: Sorry
friend, We didn't mean to disturb you but I am curious how did you get the mud
on your ankles and the flesh on your razor?
DUNGEON MASTER:
"I can tell you how I'm *going* to get blood on my razor," he hisses,
and lunges at Johan.
[Initiative,
please.]
DUNGEON MASTER: https://lh5.googleusercontent.com/-Zsth4B_XRkY/TqgG1r-GXuI/AAAAAAAAAHI/8GwdVBH2xTE/s800/GibsHephenus.jpg
SOLAR CE’NEA: Solar
iniative 1d20+7=26
JOHAN D’ALMENTA:
Initiative check: 1d20+4 = 6
DUNGEON MASTER:
[Order is: Solar, Mesodias, Gibs, Johan.]
SOLAR CE’NEA: Solar
says, Sorry I have to do this but this is for your own good and then casts Ear
Splinting Scream 1d6=5 (DC save for vitim of 15 fort for half damage. on a fail victim is dazed for 1 round)
Concentration check
=1d20+4 int = 15
DUNGEON MASTER: Gibs
is a tough old coot, and Solar's spell does but little damage. A little dribble of blood runs down his
nose. [2hp damage]
JOHAN D’ALMENTA:
Mesodias attempts to cast Englarge Person on Johan who currently blocks the
only enterance to the small shack. Concenrtation check: 1d20+5 = 16
DUNGEON MASTER:
Mesodias begins casting a spell on Johan.
DUNGEON MASTER:
Meanwhile, Gibs yells in rage and slashes Johan for 5 hp. "Gyyyaaaaaaa!"
SOLAR CE’NEA: http://pathfinder.wikia.com/wiki/War_razor
DUNGEON MASTER: Gibs
takes the opportunity to strike again, slicking Johan's arm for 3 hp.
JOHAN D’ALMENTA:
Johan attempts to disarm Gibs from his razor with a series of strikes from his
spiked gauntlet. Disarm check: 1d20+7 = 19
DUNGEON MASTER:
Johan sucessfully knocks the war razor out of Gib's hands. He cries in surprise as it drops to the
floor.
JOHAN D’ALMENTA:
Before Gibs has a chance to collect the weapon, Johan retrieves it from the
ground. "Gib, my boy! No if you place nice and sit the fuck down right
about now we can have a chat. No one needs to come to any harm now do
they."
DUNGEON MASTER: Gibs
looks from Johan to the razor, his lips pressed tightly together. [Now Solar.]
SOLAR CE’NEA: With
out another thought Solar casts Grease ( DC15 Reflex save or victim falls over)
Concentration check 1d20+4int =17
DUNGEON MASTER: The
grease nearly topples Gibs, but he manages barely to steady himself with a hand
to the wall.
DUNGEON MASTER: [At
the start of Mesodias' turn, Johan grows via Enlarge Person.]
JOHAN D’ALMENTA:
Casting Concentration check: 1d20+5 = 21
JOHAN D’ALMENTA:
Mesodias channels Detect Magic in as much the same fashion Solar has been doing
in similiar situations.
DUNGEON MASTER:
Mesodias detects no magic.
DUNGEON MASTER: Gibs
steps backward, [provoking an aoo]. His
eyes are wide and he is breathing heavily....
JOHAN D’ALMENTA:
Johan reaches out and grapples with Gibs in order to control this sutiation.
Grapple check: 1d20+7 = 26
DUNGEON MASTER: Gibs
cries out and flails ineffectually with his fists at Johan.
JOHAN D’ALMENTA:
Grapple check: 1d20+14 = 20
DUNGEON MASTER:
Johan sucessfully pins Gibs against the floor
SOLAR CE’NEA: Solar
dismisses the grease spell and grabs rope to help johan tie up Gibs
JOHAN D’ALMENTA:
"You had better talk quickly because we are much more open minded to yout
problems unlike the towns sherrif and the council. Tell us what you know!"
Johan keeps the pin in effect while Solar hog ties this poor sod up.
DUNGEON MASTER: Gibs
struggles while the heroes tie him up, then goes limp. "I don't know what you mean," he
replies sullenly. "Ain't seen
nothing."
DUNGEON MASTER: [Off
rounds, btw.]
SOLAR CE’NEA: So
dear Sir, pray tell what you have been doing since nightfall?
SOLAR CE’NEA: I ask
becasue your ankles are covered in mud and you have flesh on your razor...not
something that is ussual
DUNGEON MASTER:
"I ain't sure what makes it your business," he replies, "but I
been indoors, o'course. In this blighted
storm."
SOLAR CE’NEA: SOlar
looks around the room for soiled clothes, a sink that may have blood in it from
being washed in etc perception 1d20+3=20
JOHAN D’ALMENTA:
Sense Motive check: 1d20+3 (+5 vs human): 12 (14 vs human)
DUNGEON MASTER: The
cabin is dusty and dirty. There are no
signs of blood, but Solar does note that there is some dried mud on the
bedsheets.
DUNGEON MASTER:
Johan notes no signs of deception.
SOLAR CE’NEA: If you
have not been outside, where did all the dried mud come from? do you sleepwalk?
DUNGEON MASTER:
"Came from you *fine* folks, most likely," he spits. "Dunno what you mean, really."
SOLAR CE’NEA: johan,
if you want to keep an eye on him I might go outside and look around the house
JOHAN D’ALMENTA:
"Fine if you don't want our help getting to the bottom of this you leave
us no choice but to hand you over to the sheriff. I'm sure one of the
councilwoman has a certain few spells to loosen your toungue. Pity really if
you told us what you know about the happens at the statue we might be able to
make you a deal in your favour."
DUNGEON MASTER:
"I ain't done nothing, and I don't know whathca mean."
SOLAR CE’NEA: Solar
steps outside again and recasts dancing lights then starts looking aorund the
out side of the house looking for hidden caches or recent soil being moved
(digging a hole to hide blood soaked items etc). He starts close to the walls and then moves
out in a circle around the house perception check 1d20+3=22
JOHAN D’ALMENTA:
"But hey what do I know. I'm just a tracker, who could have mistakenly
followed the wrong tracks. Maybe you have a grundge against someone or just
want to play games with the townsfolk, what do I can about such things. If you
are honest with me I can help you in return by suggestions the footprints lead
away from your cabin instead of straight too it when the sherrif and his boys
arrive. Up to you ofcourse."
DUNGEON MASTER:
"The sheriff's coming?" he asks wryly. "Ain't that the best news I heard all
night. Should lock you rascals away right quick."
Outside, Solar
discovers a second razor concealed under a wood pile, along with an empty
waterskin stained with fresh blood.
SOLAR CE’NEA: Solar
leaves his discovery there for the sheriff and comes back inside. So Gibs do you have more than one war razor?
SOLAR CE’NEA: Sense
motive check 1d20+0=20
DUNGEON MASTER:
"I reckon so."
SOLAR CE’NEA: Where
are the others?
DUNGEON MASTER:
"Dunno, really. Whatsit to
you?"
DUNGEON MASTER:
Solar notes no signs of deception.
JOHAN D’ALMENTA:
Johan is going to search under the bed and any cupboards for items of interest.
Perception check: 1d20+8 = 22
DUNGEON MASTER:
Depending on what interests Johan, he finds nothing of interest. The dishes in the cupboard are cracked and
ill-kept, and there are several cobwebs under the bed.
DUNGEON MASTER: As
Johan completes his search, the door opens to reveal Benjan and three deputies.
DUNGEON MASTER:
"What's this?" he demands.
SOLAR CE’NEA: I have
something to show you sheriff
JOHAN D’ALMENTA:
"Sir, we have detained Gibs who confronted us so we could avoid him
attacking us any futher with this
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