DUNGEON MASTER: The residents of the Lorrimore house have their dinner and evening passes into night. Outside, the howling of the storm increases. Periodically thunder crashes down upon the town of Ravengro, and through the curtained windows the occasional glare of lightning can be seen.
SOLAR CE’NEA: SOlar, says he needs to use the Wand of Lesser restoration as he has is still damaged from the stirges (-4 on Con). He uses the wand and immediately feels at full strenght
SOLAR CE’NEA: Wand of lesser restoration 1d4=4
DUNGEON MASTER: Mesodias uses the wand on Solar.
JOHAN D’ALMENTA: Johan sits at the table with a blanket wrapped around him as the thunder storm further develops outside. He keeps alert for any noises that might betray the prescence of intruders as they finish up their meal and make final preparations for the night.
DUNGEON MASTER: The heroes are sitting in the living room with Kendra, reading, talking and preparing to start heading to bed, when a pounding knock sounds at the door.
SOLAR CE’NEA: As Mesodias cast his spell, Solar feels invigarated and apart from a deep open tear in his neck from the stirges feels nearly full strength (one point of full HP)
SOLAR CE’NEA: Are you expecting anyone my lady? Solar Asks.
DUNGEON MASTER: Kendra looks at Solar with her eyebrows raised in a question. "Why, no," she repleis.
JOHAN D’ALMENTA: Johan jumps out of the chair and spins around towards the door when he hears the sound of the knocking. "Great, an uninvited guest at this time of night. Lets find out who the hell is brave enough to risk this foul weather."
SOLAR CE’NEA: Solar looks at Johan and mesodius and signals to them to stand either side of the door and indicates he will open the door
DUNGEON MASTER: Kendra watches the trio with interest as they discuss who will answer the door.
SOLAR CE’NEA: Solar sees Johan go to open the door so goes to the side of the door in anticipation
JOHAN D’ALMENTA: Johan nods in agreement and moves to stand next to the door ready for trouble.
SOLAR CE’NEA: SOlar opens the door
DUNGEON MASTER: The door opens to reveal Benjan Caeller, the town's sheriff, sporting a wide brimmed hat streaming with water. Looking about at the party, he nods and steps inside.
DUNGEON MASTER: Removing his hat, he nods to Kendra. "Evening, m'lady," he says, before rounding on the three heroes. "You gentlemen," he says. "There's trouble been going on at the monument, and the ... council... thinks it would be best if you got a look at it. So this is your chance to come get a look at it, if you've the inclination." His tone makes it clear he thinks little of the town council's decison and even less of the notion of being out on a night like this one.
SOLAR CE’NEA: Certianly good Sir, If the council thinks it is important we are happy to act immediately
SOLAR CE’NEA: can you give us an indication of whats happen, we may need to bring something with us
JOHAN D’ALMENTA: "If you braved this weather to let us know about this occurance we certainly have the time to see what this is all about."
DUNGEON MASTER: "Excellent," he says without enthusasism. "There's more things been done at the monument, as you might have guessed. Come along if you like. Your pardon, Miss Lorrimore," he says to Kendra, donning his hat and stepping back out into the storm.
SOLAR CE’NEA: Solar say to kendra, we will be ask quick as we can my Lady, please lock the door behind us nad we will knowck 3 times when we return. It is a aweful night and I would prefer thinking of you being warm, dry and safe.
Solar then cast dancing lights and steps into the cold wet night
DUNGEON MASTER: "I will do that," she says looking somewhat concerned. "Take care out there." Her eyes linger on Solar as she speaks.
JOHAN D’ALMENTA: Johan trudges out into the mud and heavy rain with a sour look on his face, having grown accustomed to the luxury of a warm fire and dry bed for the night.
DUNGEON MASTER: The party makes their way through downpour. Although the storm seemed violent from the inside, from without it is apparent that this is a once in a ten-year tempest. Trees bend nearly horizontally and several lie uprooted. It is nearly impossible to hear one another's voices over the gale, much less the sound of your feet squelching in the six inch deep mud.
SOLAR CE’NEA: Solar follows the Sherrif as best he can and makes sure he stays in sit of him with the Dancing Lights
DUNGEON MASTER: The group trudges ahead, down the road and onto the path leading up to the statue. The river flowing along side them is a couple of feet higher than the heroes remember it.
JOHAN D’ALMENTA: While the weather is most unpleasent, Johan struggles against the severe winds as he attempts to shield his face with one hand. He hopes that this is nothing too serious and they can resolve this business with haste.
DUNGEON MASTER: Presently the path turns and the statue looms ahead. Although drenched with rain, it is apparent that the memorial has been desecrated, probably with the innards of several animals. Gray and pink entrails are wrapped around the head and arms of the memorial. Blood still oozes from what appears to be a stomach crushed against the moss near the statue's base.
SOLAR CE’NEA: Solar says to Johan I'll look at the statue, you see if you can see any tracks, I think that would be near impossible but if anyone can do it you can!
SOLAR CE’NEA: Solar then walks to the statue looking for any writing and preparing his detect magic spell to cast once he sees what the situation is.
DUNGEON MASTER: There is no writing on the statue--this really means little, however, as with this rain, any writing would be washed away almost instantly.
DUNGEON MASTER: No magic is detected.
SOLAR CE’NEA: Solar cast detect magic and scans the stature and the surrounding area
JOHAN D’ALMENTA: Johan stands still as he observes everything around the statue for any sign or clue left behind: foot prints, broken twigs or the like.
Perception check: 1d20+8 = 23 (25 vs. humans)
SOLAR CE’NEA: Well the good thing, is it doesn't look like someone killed a human, SOlar then looks around for any anything unusual that he can notice 1d20+3=17
DUNGEON MASTER: There are broken twigs everywere, thanks to the gale-force winds. However, after a few moment's searching, Johan does spot a few prints that appear to have been left by a five toed unshod human.
SOLAR CE’NEA: Did you find anything? I haven't Soalr aks johan
JOHAN D’ALMENTA: "I have found a few prints from an unshoed human heading in that direction, however it's hard to tell if they can be followed for any certain distance in this weather. Did you detect anything of the arcane type in the area?"
SOLAR CE’NEA: No unfortunately, either this is done purely by mundane methods or so long ago that the magic disapated
SOLAR CE’NEA: I suspect the first
DUNGEON MASTER: The prints sink several inches deep into the mud, much as the party's do. There appear to be several of the prints around the statue.
DUNGEON MASTER: Benjan looks with interest at Johan's discovery, but keeps quiet as the party discusses the matter over the rising gale.
JOHAN D’ALMENTA: "Someone or something is playing with us or baiting us. Either way if we have any chance of catching it, it has to be now," yells Johan.
SOLAR CE’NEA: Johan, are these similar to the other prints?
SOLAR CE’NEA: What do you suggest Solar Yells back
JOHAN D’ALMENTA: "Let's see if we can follow these!" Johan kneels down in the mud and filth to get a closer look at the unshoed footprints. He attempts to track the unshoed footprints away from the statue.
Survival check: 1d20+9 = 25 (27 vs. humans)
DUNGEON MASTER: This time, Johan's tracking skills prove up to the task. Following a trail of footprints through the deep mud, the party makes their way back up the path towards town. Presently, the prints veer off the road and make their way towards a squat little shack on the southern edge of Ravengro. (Q on the map.)
SOLAR CE’NEA: Solar asks the Sheriff, What is this place, does it belong to anyone?
DUNGEON MASTER: "Gibs Hephenus' place!" shouts Benjan over the wind.
DUNGEON MASTER: "Hold here! I'll bring more men!"
DUNGEON MASTER: The sherriff makes his way off down the road into the darkness.
JOHAN D’ALMENTA: "Fuck this! We go in now!"
JOHAN D’ALMENTA: With the sheriff having left, Johan retrieves his lockpick tookit and if the door is locked, attempts to unlock it.
SOLAR CE’NEA: Johan, Mesodius, Gibs was the guy who tried to stop us buring The good Professor!
JOHAN D’ALMENTA: Disable Device: 1d20+11 = 22
DUNGEON MASTER: Johan makes his way up to the door of the shack. The door is shut tight, and proves difficult to open right away.
JOHAN D’ALMENTA: Johan stands to the side, indicating with his hand for his companions to do the same before opening the door.
DUNGEON MASTER: The door is still locked.
JOHAN D’ALMENTA: Johan attempts one final time to open the lock before resorting to more aggressive tactics.
Disable Device: 1d20+11 = 29
DUNGEON MASTER: The second attempt proves more successful, and Johan feels--rather than hears--the click of the lock giving way to his picks.
JOHAN D’ALMENTA: Johan moves to the side before opening the door, half expecting something to attack immediately as the doors opens.
DUNGEON MASTER: The dancing lights illuminate a cluttered, ill-kept shack. Lying on the bed is none other than Gibs, clad in night clothes and sitting in his bed, blinking at Johan's towering form.
SOLAR CE’NEA: SOlar quickly looks around to see if there is another exit he can run to. Percpetion 1d20+3=13
DUNGEON MASTER: It appears this small shack only has one exit.
DUNGEON MASTER: "What in the hells is this!" says Gibs, lurching to his feet and drawing a long razor.
JOHAN D’ALMENTA: Johan yells, "Sorry to disturb, we don't mean to alarm you but we are searching for something that has defiled the village statue, you haven't seen anything come past here have you?" Johan will look at the cabin flood for any obvious sign of fresh mud prints on the wooden floorboards.
Diplomacy check: 1d20+3 = 18
SOLAR CE’NEA: While johan is talking to Gibs, Solar Looks around for any sign of blood or intestines etc on Gibs or in the house perception 1d20+3=21
JOHAN D’ALMENTA: Perception check: 1d20+8 = 18 (20 vs. humans)
DUNGEON MASTER: "Damn the statue and damn you theives," he snarls, advancing toward Johan. "Get out of my house!"
There are a few bits of flesh stuck to the razor Gibs carries, and dried mud cached on his ankles.
JOHAN D’ALMENTA: Sense Motive check: 1d20+3 = 19 (21 vs. humans)
JOHAN D’ALMENTA: Johan watches Gibs reactions for any sign he reacted with guilt when he mentioned the statue or if his only emotions reflect anger at being disturbed.
DUNGEON MASTER: Gibs is certainly quite angry. Johan has noticed no signs of guilt thus far in the exchange.
DUNGEON MASTER: "I said, GET OUT!" he bellows moving up to Johan.
SOLAR CE’NEA: Sorry friend, We didn't mean to disturb you but I am curious how did you get the mud on your ankles and the flesh on your razor?
DUNGEON MASTER: "I can tell you how I'm *going* to get blood on my razor," he hisses, and lunges at Johan.
DUNGEON MASTER: https://lh5.googleusercontent.com/-Zsth4B_XRkY/TqgG1r-GXuI/AAAAAAAAAHI/8GwdVBH2xTE/s800/GibsHephenus.jpg
SOLAR CE’NEA: Solar iniative 1d20+7=26
JOHAN D’ALMENTA: Initiative check: 1d20+4 = 6
DUNGEON MASTER: [Order is: Solar, Mesodias, Gibs, Johan.]
SOLAR CE’NEA: Solar says, Sorry I have to do this but this is for your own good and then casts Ear Splinting Scream 1d6=5 (DC save for vitim of 15 fort for half damage. on a fail victim is dazed for 1 round)
Concentration check =1d20+4 int = 15
DUNGEON MASTER: Gibs is a tough old coot, and Solar's spell does but little damage. A little dribble of blood runs down his nose. [2hp damage]
JOHAN D’ALMENTA: Mesodias attempts to cast Englarge Person on Johan who currently blocks the only enterance to the small shack. Concenrtation check: 1d20+5 = 16
DUNGEON MASTER: Mesodias begins casting a spell on Johan.
DUNGEON MASTER: Meanwhile, Gibs yells in rage and slashes Johan for 5 hp. "Gyyyaaaaaaa!"
SOLAR CE’NEA: http://pathfinder.wikia.com/wiki/War_razor
DUNGEON MASTER: Gibs takes the opportunity to strike again, slicking Johan's arm for 3 hp.
JOHAN D’ALMENTA: Johan attempts to disarm Gibs from his razor with a series of strikes from his spiked gauntlet. Disarm check: 1d20+7 = 19
DUNGEON MASTER: Johan sucessfully knocks the war razor out of Gib's hands. He cries in surprise as it drops to the floor.
JOHAN D’ALMENTA: Before Gibs has a chance to collect the weapon, Johan retrieves it from the ground. "Gib, my boy! No if you place nice and sit the fuck down right about now we can have a chat. No one needs to come to any harm now do they."
DUNGEON MASTER: Gibs looks from Johan to the razor, his lips pressed tightly together. [Now Solar.]
SOLAR CE’NEA: With out another thought Solar casts Grease ( DC15 Reflex save or victim falls over) Concentration check 1d20+4int =17
DUNGEON MASTER: The grease nearly topples Gibs, but he manages barely to steady himself with a hand to the wall.
DUNGEON MASTER: [At the start of Mesodias' turn, Johan grows via Enlarge Person.]
JOHAN D’ALMENTA: Casting Concentration check: 1d20+5 = 21
JOHAN D’ALMENTA: Mesodias channels Detect Magic in as much the same fashion Solar has been doing in similiar situations.
DUNGEON MASTER: Mesodias detects no magic.
DUNGEON MASTER: Gibs steps backward, [provoking an aoo]. His eyes are wide and he is breathing heavily....
JOHAN D’ALMENTA: Johan reaches out and grapples with Gibs in order to control this sutiation. Grapple check: 1d20+7 = 26
DUNGEON MASTER: Gibs cries out and flails ineffectually with his fists at Johan.
JOHAN D’ALMENTA: Grapple check: 1d20+14 = 20
DUNGEON MASTER: Johan sucessfully pins Gibs against the floor
SOLAR CE’NEA: Solar dismisses the grease spell and grabs rope to help johan tie up Gibs
JOHAN D’ALMENTA: "You had better talk quickly because we are much more open minded to yout problems unlike the towns sherrif and the council. Tell us what you know!" Johan keeps the pin in effect while Solar hog ties this poor sod up.
DUNGEON MASTER: Gibs struggles while the heroes tie him up, then goes limp. "I don't know what you mean," he replies sullenly. "Ain't seen nothing."
DUNGEON MASTER: [Off rounds, btw.]
SOLAR CE’NEA: So dear Sir, pray tell what you have been doing since nightfall?
SOLAR CE’NEA: I ask becasue your ankles are covered in mud and you have flesh on your razor...not something that is ussual
DUNGEON MASTER: "I ain't sure what makes it your business," he replies, "but I been indoors, o'course. In this blighted storm."
SOLAR CE’NEA: SOlar looks around the room for soiled clothes, a sink that may have blood in it from being washed in etc perception 1d20+3=20
JOHAN D’ALMENTA: Sense Motive check: 1d20+3 (+5 vs human): 12 (14 vs human)
DUNGEON MASTER: The cabin is dusty and dirty. There are no signs of blood, but Solar does note that there is some dried mud on the bedsheets.
DUNGEON MASTER: Johan notes no signs of deception.
SOLAR CE’NEA: If you have not been outside, where did all the dried mud come from? do you sleepwalk?
DUNGEON MASTER: "Came from you *fine* folks, most likely," he spits. "Dunno what you mean, really."
SOLAR CE’NEA: johan, if you want to keep an eye on him I might go outside and look around the house
JOHAN D’ALMENTA: "Fine if you don't want our help getting to the bottom of this you leave us no choice but to hand you over to the sheriff. I'm sure one of the councilwoman has a certain few spells to loosen your toungue. Pity really if you told us what you know about the happens at the statue we might be able to make you a deal in your favour."
DUNGEON MASTER: "I ain't done nothing, and I don't know whathca mean."
SOLAR CE’NEA: Solar steps outside again and recasts dancing lights then starts looking aorund the out side of the house looking for hidden caches or recent soil being moved (digging a hole to hide blood soaked items etc). He starts close to the walls and then moves out in a circle around the house perception check 1d20+3=22
JOHAN D’ALMENTA: "But hey what do I know. I'm just a tracker, who could have mistakenly followed the wrong tracks. Maybe you have a grundge against someone or just want to play games with the townsfolk, what do I can about such things. If you are honest with me I can help you in return by suggestions the footprints lead away from your cabin instead of straight too it when the sherrif and his boys arrive. Up to you ofcourse."
DUNGEON MASTER: "The sheriff's coming?" he asks wryly. "Ain't that the best news I heard all night. Should lock you rascals away right quick."
Outside, Solar discovers a second razor concealed under a wood pile, along with an empty waterskin stained with fresh blood.
SOLAR CE’NEA: Solar leaves his discovery there for the sheriff and comes back inside. So Gibs do you have more than one war razor?
SOLAR CE’NEA: Sense motive check 1d20+0=20
DUNGEON MASTER: "I reckon so."
SOLAR CE’NEA: Where are the others?
DUNGEON MASTER: "Dunno, really. Whatsit to you?"
DUNGEON MASTER: Solar notes no signs of deception.
JOHAN D’ALMENTA: Johan is going to search under the bed and any cupboards for items of interest. Perception check: 1d20+8 = 22
DUNGEON MASTER: Depending on what interests Johan, he finds nothing of interest. The dishes in the cupboard are cracked and ill-kept, and there are several cobwebs under the bed.
DUNGEON MASTER: As Johan completes his search, the door opens to reveal Benjan and three deputies.
DUNGEON MASTER: "What's this?" he demands.
SOLAR CE’NEA: I have something to show you sheriff
JOHAN D’ALMENTA: "Sir, we have detained Gibs who confronted us so we could avoid him attacking us any futher with this