SOLAR CE’NEA: SOlar says to Johan, your idea of leaving the SPlattermans book behind is a good one, perhaps we can leave it in the secret room we found it in and head back to Kendra, to recover from our injuries.
JOHAN D’ALMENTA: "Let's head back to town and get some rest before we venture down to the next level. However first we should hide this old spellbook n the safe where we found it so I don't end up going crazy before my time."
SOLAR CE’NEA: Which way shall we head out? via the auditorium, Foyer, then the front foyer?
JOHAN D’ALMENTA: "That sounds good to me. From what we know about this book it would be best if we avoided carrying it whenever possible. Perhaps we could try the foyer to instead of having to climb to gain access each time."
SOLAR CE’NEA: I suggest we stay aware however, there seems to be haunts in every room!
SOLAR CE’NEA: Solar recast Dancing Lights
JOHAN D’ALMENTA: "I'm not going to argue about that, not in this place."
DUNGEON MASTER: The party makes their way safely around through the auditorium and into the storage room.
SOLAR CE’NEA: Solar directs the Ligghts as he has been through out their adventures. One up high on in front and the other two either side of them to light up the oaths ahead
JOHAN D’ALMENTA: Johan conceals the mouldy old book in the storage room before they leave for the surface.
DUNGEON MASTER: As Johan puts down the book he has a brief vision of blood on the wall to his right. When he looks again it is gone.
DUNGEON MASTER: The party makes their way back out through the moldy foyer and to the entrance foyer. This place was once a wide hall flanked by a pair of waiting rooms,but the foyer to Harrowstone now lies in ruins. With little left to hold up the ceiling, the wooden beams above sag dramatically.
DUNGEON MASTER: The front door stands half open, daylight shining in through the gap.
SOLAR CE’NEA: SOalr looks for a large beam of wood around them to see if he can sure up the cealing so it doesn't fall on them
DUNGEON MASTER: While there are several old beams lying to the side of the room, they are rotten and crumbling.
JOHAN D’ALMENTA: "You two wait here and let me test how the roof is going to hold. Johan will carefully move forward a few feet before continuing forward.
SOLAR CE’NEA: Becareful!
DUNGEON MASTER: Johan steps gingerly forward. The floor creaks with every step.
JOHAN D’ALMENTA: Perception check: 1d20+8 = 26
SOLAR CE’NEA: Perception 1d20++3=6
DUNGEON MASTER: Although the building is quite unsound, it has obviously been standing as is for quite some time. There is no obvious reason why it would give way suddenly now.
JOHAN D’ALMENTA: Johan gives a sign of relief as the roof doesn't trap him within a tomb of dust and wooden debris.
JOHAN D’ALMENTA: Johan continues further to stand guard outside the building entrance.
SOLAR CE’NEA: SOlar is mistrustful of the building around him and the inhabnints he decides to tie a rope around his wasit and throw it to Johan before he moves out, just in case
SOLAR CE’NEA: then he heads to the open door
JOHAN D’ALMENTA: "See that wasn't too bad? To be honest I'm glad to see this place behind us."
DUNGEON MASTER: The party moves forward, with a rope tied about their waists belay-style as a precaution. The door squeaks alarmingly as Johan pushes it open. A few rotten splinters fall down from the frame
Outside it is mid-morning, gray and wet as can be.
SOLAR CE’NEA: Once Solar gets outside he looks in his pack for his least liked outfit and rips it into a bandana so as to cover the rune on his head, he offers the leftovers to mesodius to cover his rune
DUNGEON MASTER: Mesodias looks askance at Solar's gift, but accepts it once he realizes the intent.
JOHAN D’ALMENTA: "Don't worry we will deal with the evil within this place and get rid of those brandings once and for all."
DUNGEON MASTER: The pair now have gray-plaid bandanas wrapped about their heads.
SOLAR CE’NEA: Lets head back quickly through the forest before anyone from the town sees us
JOHAN D’ALMENTA: "Yes, I had forgotten about leaving without being noticed. The town should be well alive with activity so I agree about avoiding too much attension from the townsfolk."
JOHAN D’ALMENTA: a = wooden gazebo
b = tall pole with signs
c = laughing demon tavern
e = church
f = ravengo general store - Luthko Avanaki and that is my wife Marta
k = inn
d = ravengo town hall
j = silk purse
g = ravengro forge - blacksmith
h = jamena's apothecary
p = restlands
r = harrowstone prision
SOLAR CE’NEA: I think we should take a round about way to Kendra's but as quick as we can.
JOHAN D’ALMENTA: Johan nods in approval, "I agree, I think it would be best to make our way back to Kendra to keep her up to date with our progress."
DUNGEON MASTER: The party makes their way back around to Kendra's house through the rain. Fortunately, none of the villagers seem inclined to loiter in the muddy streets, and the two citizens of Ravengro the party does meet on the way back pass by with their heads down without speaking a word.
DUNGEON MASTER: [It's about 10 in the morning. Solar's mage armor has expired.]
DUNGEON MASTER: The party troops in the front door, wet and cold. The sounds of Kendra packing upstairs can be heard.
SOLAR CE’NEA: Solar calls out to Kendra, "My Lady Kendra are you home
DUNGEON MASTER: "I am," she calls down the stairs. "Pardon me, I'll be down in a minute."
DUNGEON MASTER: Several minutes later she makes her way down the stairs, wearing an old cotton dress. "My friends!" she says looking apprehnsively from face to face. "How did you fare?"
SOLAR CE’NEA: Solar removes his Bandana and says, Well my lady, baring some surface markings, we have identified the source of the problems for the town
DUNGEON MASTER: Kendra's eyes widen as she spots the large black H on Solar's forehead.
DUNGEON MASTER: "Oh! What- You- My- Let me get something for that!"
SOLAR CE’NEA: We have met the ghost of the wife of the Warden of the prison when it burnt down, appraently his soul bound the evil ghosts of the prisinors entomed there, we have defeated one of the major evil spirits and now know where the others reside. We seek to rest today and are likely to head out again tommorrow morning
SOLAR CE’NEA: its is fine my lady, unless you have a spell to remove it, there is nothing you can do until we vnquish the evil in the prison
SOLAR CE’NEA: It is a little penalty for the safety of the townsfolk and your loverly self!
DUNGEON MASTER: "I.. don't suppose I do..." says Kendra. She blushes at the compliment. "Well," she says, straightening out her dress a little, "what about some cold meats and cheese for lunch?"
SOLAR CE’NEA: It appears the Whispering way has removed the soul of the Warden that protected the townsfolk from the prisons evil, I suspect your father was trying to stop them when he died.
SOLAR CE’NEA: I for one am famished dispite the early morning, we have done a lot today already
DUNGEON MASTER: Kendra looks up again in surprise at Solar's revelation. "That's ... terrible," she says sadly.
JOHAN D’ALMENTA: "We have completely explored the ground level of the prision and have discovered access to the lower level, however we thought it pruedent to recover our strength before delving deeper. I don't want to think what would happen if the evil spirits of the damned ever got out."
DUNGEON MASTER: "Nor do I," replies Kendra thoughtfully. "You said you spoke to the warden's wife? She... she must have been very lonely. She died long before my father was born... She must remember many things..."
DUNGEON MASTER: "Well! I guess I'd better get the heroes their sandwiches," she says with a sigh and an awkward chuckle.
SOLAR CE’NEA: that would be wonderful my lady, the sight of you renews my vigor and makes me remember I am famished!
DUNGEON MASTER: The party sits down to a light lunch of cold meats punctuated with pleasant conversation. As morning turns to afternoon the rain increases and the wind picks up, shaking the shutters and whipping branches against the walls.
SOLAR CE’NEA: Solar reads more books to find out more about the Whispering way
SOLAR CE’NEA: who they are, what they want, and any possible activities that may have occured in the area in present and past times
JOHAN D’ALMENTA: Johan enquries with Kendra, "My Lady I know this maybe an unusual question but we were wondering if you would have a roped ladder we could use to make it easier for us to access the lower levels of the prision?"
DUNGEON MASTER: "I-well, you know father might have had one. He kept quite a lot of odd things around the house!"
SOLAR CE’NEA: SOlar looks for any information in the Library about the splatter man and the Mosswater Marauder Mosswater Marauder
SOLAR CE’NEA: Knowledge check Local 1d20+12=28 on the Mosswater Marauder
JOHAN D’ALMENTA: "I might have a quick look around, if we can't find one perhaps we can acquire it from the town." Johan takes his time searching for a roped ladder or an item similiar that could assst the party climbing down into the prision's lower levels.
DUNGEON MASTER: Mesodias heads upstairs to help Kendra with his packing, while Johan rummages about for a rope ladder and Solar researches.
After three hours searching the library, Solar discovers the following information:
The Mosswater Marauder (Ispin Onyxcudgel): Only 5 years before his hometown of Mosswater was destined to be overrun and ruined by monsters from the nearby river, Ispin Onyxcudgel was a well-liked artisan and a doting husband. When he discovered his wife’s infidelity, he f lew into a jealous rage and struck her dead with his hammer, shattering her skull and his sanity with one murderous blow. Wracked with shame and guilt, Ispin became convinced that if he could rebuild his wife’s skull she would come back to life—but unfortunately, he could not find the last blade-shaped fragment from the murder site. So instead, Ispin became the Mosswater Marauder. Over the course of several weeks, the cunning dwarf stalked and murdered nearly 20 people while searching for just the right skull fragment. He was captured just before murdering the daughter of a visiting nobleman from Varno, and was carted off to Harrowstone that same night.
For his part, Johan discovers a knotted rope in the professor's study in a battered chest full of lanterns, climbing gear, and other assorted adventering parephenalia.
[It is now 3pm.]
DUNGEON MASTER: The sounds of Kendra and Mesodias packing upstairs continues throughout the afternoon.
SOLAR CE’NEA: Solar does some research on the splatter man Knowledge local 1d20+12=26
DUNGEON MASTER: The Splatter Man (Hean Feramin): Professor Feramin was a celebrated scholar of Anthroponomastics (the study of personal names and their origins) at the Quartrefaux Archives in Caliphas. Yet an accidental association with a succubus twisted and warped his study, turning it into an obsession. Feramin became obsessed with the power of a name and how he could use it to terrify and control. Soon enough, his reputation was ruined, he’d lost his tenure, and he’d developed an uncontrollable obsession with an imaginary link between a person’s name and what happens to that name when the person dies. Every few days, he would secretly arrange for his victim to find a letter from her name written in blood, perhaps smeared on a wall or spelled out with carefully arranged entrails. Once he had spelled his victim’s name, he would at last come for her, killing her in a gory mess using a complex trap or series of rigged events meant to look like an accident.
DUNGEON MASTER: [It's now 6pm.]
DUNGEON MASTER: Outside the rain increases to a violent downpour. By nightfall the wind is screeching against the windows and shrieking down the chimney.
SOLAR CE’NEA: SOlar Says to Kendra and Johan, I think I know what happened at the statue, From my research the Splatter man takes the victims names and writes them in blood or entrails on a wall or something like that, the Wife of the warden name start with "V" the letter scralled in blood on the statue, I think the splatter man is trying to control the Wardens wife who is trying to protect the town
SOLAR CE’NEA: I think we need to stop the evil before the name is splet out