Session 13
SOLAR CE’NEA: SOlar
says to Johan, your idea of leaving the SPlattermans book behind is a good one,
perhaps we can leave it in the secret room we found it in and head back to
Kendra, to recover from our injuries.
JOHAN D’ALMENTA:
"Let's head back to town and get some rest before we venture down to the
next level. However first we should hide this old spellbook n the safe where we
found it so I don't end up going crazy before my time."
SOLAR CE’NEA: Which
way shall we head out? via the auditorium, Foyer, then the front foyer?
JOHAN D’ALMENTA:
"That sounds good to me. From what we know about this book it would be
best if we avoided carrying it whenever possible. Perhaps we could try the
foyer to instead of having to climb to gain access each time."
SOLAR CE’NEA: I
suggest we stay aware however, there seems to be haunts in every room!
SOLAR CE’NEA: Solar recast Dancing Lights
JOHAN D’ALMENTA:
"I'm not going to argue about that, not in this place."
DUNGEON MASTER: The
party makes their way safely around through the auditorium and into the storage
room.
SOLAR CE’NEA: Solar
directs the Ligghts as he has been through out their adventures. One up high on in front and the other two
either side of them to light up the oaths ahead
JOHAN D’ALMENTA:
Johan conceals the mouldy old book in the storage room before they leave for
the surface.
DUNGEON MASTER: As
Johan puts down the book he has a brief vision of blood on the wall to his
right. When he looks again it is gone.
DUNGEON MASTER: The
party makes their way back out through the moldy foyer and to the entrance
foyer. This place was once a wide hall
flanked by a pair of waiting rooms,but the foyer to Harrowstone now lies in
ruins. With little left to hold up the ceiling, the wooden beams above sag
dramatically.
DUNGEON MASTER: The
front door stands half open, daylight shining in through the gap.
SOLAR CE’NEA: SOalr
looks for a large beam of wood around them to see if he can sure up the cealing
so it doesn't fall on them
DUNGEON MASTER:
While there are several old beams lying to the side of the room, they are
rotten and crumbling.
JOHAN D’ALMENTA:
"You two wait here and let me test how the roof is going to hold. Johan
will carefully move forward a few feet before continuing forward.
SOLAR CE’NEA:
Becareful!
DUNGEON MASTER:
Johan steps gingerly forward. The floor
creaks with every step.
JOHAN D’ALMENTA:
Perception check: 1d20+8 = 26
SOLAR CE’NEA:
Perception 1d20++3=6
DUNGEON MASTER:
Although the building is quite unsound, it has obviously been standing as is
for quite some time. There is no obvious
reason why it would give way suddenly now.
JOHAN D’ALMENTA:
Johan gives a sign of relief as the roof doesn't trap him within a tomb of dust
and wooden debris.
JOHAN D’ALMENTA:
Johan continues further to stand guard outside the building entrance.
SOLAR CE’NEA: SOlar
is mistrustful of the building around him and the inhabnints he decides to tie
a rope around his wasit and throw it to Johan before he moves out, just in case
SOLAR CE’NEA: then
he heads to the open door
JOHAN D’ALMENTA:
"See that wasn't too bad? To be honest I'm glad to see this place behind
us."
DUNGEON MASTER: The
party moves forward, with a rope tied about their waists belay-style as a
precaution. The door squeaks alarmingly
as Johan pushes it open. A few rotten
splinters fall down from the frame
Outside it is
mid-morning, gray and wet as can be.
SOLAR CE’NEA: Once
Solar gets outside he looks in his pack for his least liked outfit and rips it
into a bandana so as to cover the rune on his head, he offers the leftovers to
mesodius to cover his rune
DUNGEON MASTER:
Mesodias looks askance at Solar's gift, but accepts it once he realizes the
intent.
JOHAN D’ALMENTA:
"Don't worry we will deal with the evil within this place and get rid of
those brandings once and for all."
DUNGEON MASTER: The
pair now have gray-plaid bandanas wrapped about their heads.
SOLAR CE’NEA: Lets
head back quickly through the forest before anyone from the town sees us
JOHAN D’ALMENTA:
"Yes, I had forgotten about leaving without being noticed. The town should
be well alive with activity so I agree about avoiding too much attension from
the townsfolk."
JOHAN D’ALMENTA: a =
wooden gazebo
b = tall pole with
signs
c = laughing demon
tavern
e = church
f = ravengo general
store - Luthko Avanaki and that is my wife Marta
k = inn
d = ravengo town
hall
j = silk purse
g = ravengro forge -
blacksmith
h = jamena's
apothecary
p = restlands
r = harrowstone
prision
SOLAR CE’NEA: I
think we should take a round about way to Kendra's but as quick as we can.
JOHAN D’ALMENTA:
Johan nods in approval, "I agree, I think it would be best to make our way
back to Kendra to keep her up to date with our progress."
DUNGEON MASTER: The
party makes their way back around to Kendra's house through the rain. Fortunately, none of the villagers seem
inclined to loiter in the muddy streets, and the two citizens of Ravengro the
party does meet on the way back pass by with their heads down without speaking
a word.
DUNGEON MASTER:
[It's about 10 in the morning. Solar's
mage armor has expired.]
DUNGEON MASTER: The
party troops in the front door, wet and cold.
The sounds of Kendra packing upstairs can be heard.
SOLAR CE’NEA: Solar
calls out to Kendra, "My Lady Kendra are you home
DUNGEON MASTER:
"I am," she calls down the stairs.
"Pardon me, I'll be down in a minute."
DUNGEON MASTER:
Several minutes later she makes her way down the stairs, wearing an old cotton
dress. "My friends!" she says
looking apprehnsively from face to face.
"How did you fare?"
SOLAR CE’NEA: Solar
removes his Bandana and says, Well my lady, baring some surface markings, we
have identified the source of the problems for the town
DUNGEON MASTER:
Kendra's eyes widen as she spots the large black H on Solar's forehead.
DUNGEON MASTER:
"Oh! What- You- My-
Let me get something for that!"
SOLAR CE’NEA: We
have met the ghost of the wife of the Warden of the prison when it burnt down,
appraently his soul bound the evil ghosts of the prisinors entomed there, we
have defeated one of the major evil spirits and now know where the others
reside. We seek to rest today and are
likely to head out again tommorrow morning
SOLAR CE’NEA: its is
fine my lady, unless you have a spell to remove it, there is nothing you can do
until we vnquish the evil in the prison
SOLAR CE’NEA: It is
a little penalty for the safety of the townsfolk and your loverly self!
DUNGEON MASTER:
"I.. don't suppose I do..." says Kendra. She blushes at the compliment. "Well," she says, straightening out
her dress a little, "what about some cold meats and cheese for
lunch?"
SOLAR CE’NEA: It
appears the Whispering way has removed the soul of the Warden that protected
the townsfolk from the prisons evil, I suspect your father was trying to stop
them when he died.
SOLAR CE’NEA: I for
one am famished dispite the early morning, we have done a lot today already
DUNGEON MASTER:
Kendra looks up again in surprise at Solar's revelation. "That's ... terrible," she says
sadly.
JOHAN D’ALMENTA:
"We have completely explored the ground level of the prision and have
discovered access to the lower level, however we thought it pruedent to recover
our strength before delving deeper. I don't want to think what would happen if
the evil spirits of the damned ever got out."
DUNGEON MASTER:
"Nor do I," replies Kendra thoughtfully. "You said you spoke to
the warden's wife? She... she must have
been very lonely. She died long before
my father was born... She must remember
many things..."
DUNGEON MASTER:
"Well! I guess I'd better get the
heroes their sandwiches," she says with a sigh and an awkward chuckle.
SOLAR CE’NEA: that
would be wonderful my lady, the sight of you renews my vigor and makes me
remember I am famished!
DUNGEON MASTER: The
party sits down to a light lunch of cold meats punctuated with pleasant
conversation. As morning turns to
afternoon the rain increases and the wind picks up, shaking the shutters and
whipping branches against the walls.
SOLAR CE’NEA: Solar
reads more books to find out more about the Whispering way
SOLAR CE’NEA: who
they are, what they want, and any possible activities that may have occured in
the area in present and past times
JOHAN D’ALMENTA:
Johan enquries with Kendra, "My Lady I know this maybe an unusual question
but we were wondering if you would have a roped ladder we could use to make it
easier for us to access the lower levels of the prision?"
DUNGEON MASTER:
"I-well, you know father might have had one. He kept quite a lot of odd things around the
house!"
SOLAR CE’NEA: SOlar
looks for any information in the Library about the splatter man and the
Mosswater Marauder Mosswater Marauder
SOLAR CE’NEA:
Knowledge check Local 1d20+12=28 on the Mosswater Marauder
JOHAN D’ALMENTA:
"I might have a quick look around, if we can't find one perhaps we can
acquire it from the town." Johan takes his time searching for a roped
ladder or an item similiar that could assst the party climbing down into the
prision's lower levels.
DUNGEON MASTER:
Mesodias heads upstairs to help Kendra with his packing, while Johan rummages
about for a rope ladder and Solar researches.
After three hours
searching the library, Solar discovers the following information:
The Mosswater
Marauder (Ispin Onyxcudgel): Only 5 years before his hometown of Mosswater was
destined to be overrun and ruined by monsters from the nearby river, Ispin
Onyxcudgel was a well-liked artisan and a doting husband. When he discovered
his wife’s infidelity, he f lew into a jealous rage and struck her dead with
his hammer, shattering her skull and his sanity with one murderous blow.
Wracked with shame and guilt, Ispin became convinced that if he could rebuild
his wife’s skull she would come back to life—but unfortunately, he could not
find the last blade-shaped fragment from the murder site. So instead, Ispin
became the Mosswater Marauder. Over the course of several weeks, the cunning
dwarf stalked and murdered nearly 20 people while searching for just the right
skull fragment. He was captured just before murdering the daughter of a
visiting nobleman from Varno, and was carted off to Harrowstone that same
night.
[400 XP]
For his part, Johan
discovers a knotted rope in the professor's study in a battered chest full of
lanterns, climbing gear, and other assorted adventering parephenalia.
[It is now 3pm.]
DUNGEON MASTER: The
sounds of Kendra and Mesodias packing upstairs continues throughout the
afternoon.
SOLAR CE’NEA: Solar
does some research on the splatter man Knowledge local 1d20+12=26
DUNGEON MASTER: The
Splatter Man (Hean Feramin): Professor Feramin was a celebrated scholar of
Anthroponomastics (the study of personal names and their origins) at the
Quartrefaux Archives in Caliphas. Yet an accidental association with a succubus
twisted and warped his study, turning it into an obsession. Feramin became
obsessed with the power of a name and how he could use it to terrify and
control. Soon enough, his reputation was ruined, he’d lost his tenure, and he’d
developed an uncontrollable obsession with an imaginary link between a person’s
name and what happens to that name when the person dies. Every few days, he
would secretly arrange for his victim to find a letter from her name written in
blood, perhaps smeared on a wall or spelled out with carefully arranged
entrails. Once he had spelled his victim’s name, he would at last come for her,
killing her in a gory mess using a complex trap or series of rigged events
meant to look like an accident.
[400 XP]
DUNGEON MASTER:
[It's now 6pm.]
DUNGEON MASTER:
Outside the rain increases to a violent downpour. By nightfall the wind is screeching against
the windows and shrieking down the chimney.
SOLAR CE’NEA: SOlar
Says to Kendra and Johan, I think I know what happened at the statue, From my
research the Splatter man takes the victims names and writes them in blood or
entrails on a wall or something like that, the Wife of the warden name start with
"V" the letter scralled in blood on the statue, I think the splatter
man is trying to control the Wardens wife who is trying to protect the town
SOLAR CE’NEA: I
think we need to stop the evil before the name is splet out
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