Session 28
DUNGEON MASTER:
[GAME STARTS HERE]
DUNGEON MASTER: The sun once again moves behind the Tusk
Mountains, setting red behind the black stilhoutted peaks. Dusk is settling as the party rounds a bend
to discover a number of brightly painted wagons circled near the side of the
road.
"Hallo?"
hails a male voice calls through the semi-darkness. "Aleece?"
SOLAR CE’NEA: Hello
dear Sir, no none of us is Aleece, I am Solar, and I and my companions wish you
greating on this fine night
JOHAN D’ALMENTA:
"Greetings, my name is Johan, a fellow traveller through this region. How
goes you?"
SOLAR CE’NEA: May we
approach you? Or would you rather us leave you to your own business
SOLAR CE’NEA:
Percpetion 1d20+4 = 17 SOlar looks
around to see if there is anyone trying to sneak up on the companions and what
the reaction of the man (and anyone else might be)
DUNGEON MASTER:
Solar notices nothing out of the ordinary, although the man's voice sounds
anxious.
"What-yes, yes,
come and have a seat near our fire... once it's lit.."
JOHAN D’ALMENTA:
Johan looks to Grundig and whispers, "Without light we can't see much.
Does it like safe, can you see woman and children?"
SOLAR CE’NEA: You
seem troubled friend, is there something we could help you with?
GRUNDIG: perception
1d20+11=25 looking for any thing out of the ordenary are they looking for woman
and children in the party or if there are only men dose do they look like
entertainers.
GRUNDIG: grundig
wispers to his companions "The man speaking is wearing a purple
pin-striped suit with a tall purple hat.
He looks like an entertainer of some sort. There are others moving around the campsite
in the semi-dark."
JOHAN D’ALMENTA:
Johan nods at Grundig's appraisal, "We accept your offer and hospitality
to join you." Johan whispers, "Come on let's see what news they have
and where they are travelling too."
GRUNDIG: grundig
nods his aprovel and moves foward with the group
SOLAR CE’NEA: SOlar
whispers to his companions Lets just make sure we don't get seperated and stay
together. With that he turns to Kendra,
perhaps we should make ti look like you are one of our partners, just in case
there are some in the group that want to do something Nefarious
DUNGEON MASTER: As
the party approaches in the gloom, a lavender-clad man steps out to greet
them. "Hail, friends--wait, have I
met you before on my journey?"
SOLAR CE’NEA: Hail
Kaleb, It is good to see you!
SOLAR CE’NEA: How
goes it!
SOLAR CE’NEA: With
that confident he is with friends Solar cast dancing Lights to help everyone
see
DUNGEON MASTER:
Solar's spell illuminates the entire campsite, which consists of four garishly
painted wagons among which a number of people with phyiscal deformities are
setting up camp. On the side of one of the wagons are painted a name: "The
Crooked Kin".
JOHAN D’ALMENTA:
Johan recognises the purple coloured clothed man standing before them, offering
an empty palm to shake with an open smile. "Well met once again, Johan is
the name. Good to see you again, what brings you and your kin to this area?"
DUNGEON MASTER:
"Well, after we left--Ah, Ravengro, it was, we made our way northward,
stopping now and then. We had some...
troubles in Tamrivena, and we thought it best to get out of there at once--and
then Aleece... but you folk! Welcome and
come sit by our fire," he says gesturing grandly to the small pit where
several midgits are setting about lighting kindling.
SOLAR CE’NEA: We
also found the People of Tamrivena...less than gracious hosts. It is good to see familiar faces.
SOLAR CE’NEA: We
would love to sit at your fire. I hope you ahve been keeping well!
SOLAR CE’NEA: Solar
then introduces Grundig to Kaleb and recounts to Grundid the encounter with the
flaming skulls where they first met Kaleb
JOHAN D’ALMENTA:
"Ah yes, we were also met with hostility and turned away fro mthe gates by
- less welcoming city guards - when we approached Tamrivena." Johan
queitly queries Kaleb, "What of Aleece you mentioned before?"
GRUNDIG: grundig
relaxes seeing that the others know the group and introduses himself. after
which he says "I ran into a bit of
trouble passing through there myself."
DUNGEON MASTER:
"Well, now that we come to it, I'm not so sure we are doing well--'tis a
hard life, following the road from one great burg to another. Just right now we seem to have lost one of
our--ah, pinheads--Aleece is her name.."
SOLAR CE’NEA: Lost
her, What do you mean by that?
GRUNDIG: "can
we help look for her where was she last seen"
JOHAN D’ALMENTA:
Johan nods at Grundig and Solar's questions, keen to help if possible before
too much time has gone by.
DUNGEON MASTER:
"Well, I mean she's gone out in the woods to savor the music of the
wilderness, and she hasn't come back just yet.
Not that it's anything you really ought to concern yourselves with, fine
folk as you are--unless, you say you're inclined to, master gnome?"
SOLAR CE’NEA: We
could certainly all help look for you, we have a good mixture of skills in this
group
GRUNDIG: knolage
nature 1d20+9=25 checking to see what sort of creatuers habit this airea
JOHAN D’ALMENTA:
"I'm sure my companions and I won't mind finding your friend before she
misses the nights supper."
DUNGEON MASTER:
"You would! Saviours and rescurers
twice over, I say!" he replies enthusasitically.
Grundig knows that
this region has woodsy hills and boggy swamps, replete with all of the typical
creatures common to such enviorns.
SOLAR CE’NEA:
Perhaps you could show us where she went and my learned friends could look for
tracks
JOHAN D’ALMENTA:
Johan regards kendra, "My lady are you inclined to join us in our search
for Aleece or would you prefer to stay with our companions by the fire?"
DUNGEON MASTER:
"Why of course! Of course!" he
says, very much relieved. Just over
here--we saw her heading off into the wilds this away. He gestures toward a small trail leading down
into a boggy river valley.
DUNGEON MASTER:
"I-well, whatever you think is best," replies Kendra. "I would be happy to follow you... if
you think the wagon is perfectly safe here?"
JOHAN D’ALMENTA:
"The wagon is safe with with our Crooked Kin. Let's head off and find
Aleece with haste." Johan doesn't hesitate, quickly moving towards the
track, taking lead as he kneels every now and then to observe where Aleece's
footprints lead.
Survival check
(track): 1d20+12 = 25
GRUNDIG: Grundig
helps with the search for Aleese survival check 1d20+11=22
DUNGEON MASTER: As
the party speaks with Kaleb, the sun sinks behind the mountains and the evening
darkens. The muffled sounds a pair of
sobbing women come from a nearby trailer, accompanied by a huskier voice trying
to soothe them.
SOLAR CE’NEA: SOlar
directs his dancing lights to help see easily the tracks
DUNGEON MASTER:
[There is some moonlight and starlight; enough for Grundig to see 60']
SOLAR CE’NEA: Solar
also has his cross bow out ready
DUNGEON MASTER: With
little trouble, Johan and Grudig locate tracks made by a pair of small,
slippered feet--leading straight down the trail into the boggy valley.
JOHAN D’ALMENTA:
Mesodias enchants the hilt of his greatsword with a light spell as they make
their way along the path.
DUNGEON MASTER: The
heroes do not lack for magical illumination as they plod down the increasingly
muddy trail, there only company the midges and the crickets chirping in the
night.
GRUNDIG: grundig
keeps his eyes peeald for any sighn of danger.
JOHAN D’ALMENTA:
"This is going to get messy but I'm sure we can clean up with magic once
this is over." As Johan moves ahead he keeps his eye out for 'other'
creatures tracks or any natural hazards like quicksand bog.
DUNGEON MASTER: The
heroes travel downward for about a half hour, during which the sound of
crickets increases and the midges swarm ever more mercilessly around their ears
and noses.
Abruptly, the track
leads into a marshy bog where the reeds grow up to Johan's face and the water
stands about ankle-deep.
JOHAN D’ALMENTA:
Johan careful observes where the footprints or tracks leave, looking if they
are footprints or drag marks leading into the boggy marsh.
Survival check
(track): 1d20+12 = 30
SOLAR CE’NEA: Solar
just tries to help with the lighting and tries to keep Kendra warm and as dry
as possible
DUNGEON MASTER: It
is tough to see, but Johan's skilled eyes soon notice the reeds parted here and
there, where someone has recently made there way through. Whoever came this way wore a laced garmet,
judging by the thread stuck on one of the plants.
JOHAN D’ALMENTA:
Johan softly whispers to the party as he gestures to the reeds and footprints.
"This doesn't look good, Aleece did not belong in a place like this. Not
only did Aleece travel too far away from the camp but this is a perfect spot
for swarms and other things to cause harm."
GRUNDIG: grundig
checks to the sides and rear for any sighn of danger
JOHAN D’ALMENTA:
Johan sorts through the camp fire stories when he was a mere apprentice ranger
about marsh creatures that could have taken Aleece without obvious sign of
struggle.
Knowledge (nature):
1d20+7 = 16
DUNGEON MASTER:
Grundig notices a number of midges, along with a great deal of mud and water
skippers.
DUNGEON MASTER:
Allowing that Aleece was no more than a circus entertainer, any number of
things could have taken her unawares.
DUNGEON MASTER:
(Johan astutely observes.)
JOHAN D’ALMENTA:
"Solar can you send your lights out as far as they can in that
direction."
SOLAR CE’NEA: Solar
does as he is asked
JOHAN D’ALMENTA:
"We have a difficult decision to make, if Aleece went into the marsh alone
she is not coming back unless we go in right now and even then it may be too
late. And going into the marsh will be very difficult for those not strong
swimmers."
GRUNDIG: grundig
wispers to the party that he is going to go for a scout and listen for his call
and then transforms into a owl
SOLAR CE’NEA: Solar
says, I don't think we should abandon this now, we have come this far, we
should continue
GRUNDIG: grundig
takes to the air following the parting reeds survival 1d20+11=28
GRUNDIG: looking for
sighns of aleece
GRUNDIG: perception
1d20+11=32
DUNGEON MASTER:
Grundig follows the tracks forward for about 100 feet, where the tracks end in
a cramped clearing filled with dismal-looking gray flowers.
DUNGEON MASTER:
Solar's dancing lights follow the owl up to the clearing.
GRUNDIG: grundig
looks for the reason the trail ends eg sighnes of drag marks desturbed ground.
survival 1d20+11=24
GRUNDIG: whilst I
circel arround the grey flowers
DUNGEON MASTER:
Gruding circles the clearing at 30', trying to discern what became of the
person who made the tracks.
Unfortunately, he is able to discover nothing--the tracks seem to end
shortly after entering the clearing.
Suddenly, some
distance to the north of the clearing, a sobbing, feminine shriek sounds in the
night. It somewhat resembles the voice
of the woman sobbing in the circus wagon back at the campsite.
GRUNDIG: grundig
looks colser at the gray flowers knowledge nature 1d20+9=10
DUNGEON MASTER:
Grudig discerns that the flowers are gray.
GRUNDIG: grundig
turns and flyes towards the screem
riseing to 50ft
GRUNDIG: before
grundig flys off he drops a turd and casts light as it falls out of the sky
DUNGEON MASTER:
Gruding remembers that he can not cast spells while shifted, though he does
manage to hit a flower with his turd.
He then flies
northward while the party waits back at the edge of the marsh. After flying north for about 150', he still
has discovered nothing.
At that moment a
second scream sounds out, very close to the place where the party stands on the
shore.
JOHAN D’ALMENTA:
Johan scratches his head as a sign of impatience as he waits for Grundig's
return. "What the hell is going on out there? This is killing me not
knowing."
GRUNDIG: Grundig
turns arround and heads back towards the scream.
SOLAR CE’NEA: Solar
is confused, he thinks something is playing with them. thinks a
creatures that can do ventriloquist tricks or can mimic sounds is trying
to confuse them, and says so to his companions.
SOLAR CE’NEA: "
I think the best thing to do is follow the physical signs and not worry about
the sounds
SOLAR CE’NEA: I
thikn this becasue there is only one girl missing and she can't move that fast
JOHAN D’ALMENTA:
Johan takes a deep breath, not knowing what it could be and fighting his
instinct to help for woman. "Something doesn't seem right about this.
Where the hell is Grundig, I hope nothing has happened to him."
SOLAR CE’NEA: Solar
says I think we should head into the
swamp and continue to follwo the physical signs and the scream, if they
correspond. However I don't think we
should split up any mroe than we have
JOHAN D’ALMENTA:
"Ok let's stay together. I'll try and follow the tracks into the
march." Johan enters the marsh, following the tracks and keeping an eye
out for natural hazards.
Surivival check:
1d20+12 = 26
SOLAR CE’NEA: SOlar
is looking around for any possible threats or movements of the reads perception
1d20+4=22
DUNGEON MASTER: The
party heads north, following the tracks toward the scream.
Meanwhile, in
another part of the marsh, Grudig wheels and flys southward as fast as he is
able.
JOHAN D’ALMENTA:
Johan perception: 1d20+9 = 22
Mesodias Perception
check: 1d20+6 = 10
Shadow Splatterface
(wolf) Perception check: 1d20+5 = 16
*** DUNGEON MASTER
sent Untitled picture.png,... ***
DUNGEON MASTER:
Quite suddenly and abruptly, the a form materializes in front of Solar. A horrid spider, with the face of a human,
reaches out and bites at the sorcerer.
[Solar takes 14
damage. DC 18 Fort save please.]
JOHAN D’ALMENTA:
Johan Initiative check: 1d20+4 = 15
SOLAR CE’NEA: Solar
fort save 1d20+3=20
JOHAN D’ALMENTA:
Mesodias Intiative check: 1d20+4 = 14
SOLAR CE’NEA: Solar
Initiative 1d20+7=19
SOLAR CE’NEA: SOlar
Knowledge check to figure out what this thing is 1d20+1
SOLAR CE’NEA: try
1d20+13=27
DUNGEON MASTER:
[Initiative order is: Spiderthing, Solar, Johan, Mesodias.]
DUNGEON MASTER:
Instantly, the spider lashes out again, striking Solar with its horrid, fanged
mouth. [10 damage and another fort save
please.]
The spider then
disapppears, fading out of sight as if it were turning invisible.
[Solar's turn.]
DUNGEON MASTER:
Solar quickly realizes that this is a phase spider--a nasty creature that can
ambush, deliver a poisoned bite, and dissappear in the blink of an eye.
SOLAR CE’NEA: SOlar
readies his ear piercing scream to attack when the spider reappears
SOLAR CE’NEA: Solar
yells out what it is and what it can do
JOHAN D’ALMENTA:
"Where the hell did it go? Stand in between Mesodias and I!"
Johan's eye open
wide in horror as Solar's dancing lights illuminate a hiddeous combination of
spider and man. Johan quickdraws his magical longsword and grips it above his
head as he stands ready for the creature to reappear and attack.
JOHAN D’ALMENTA:
Mesodias casts Cure Moderate Wounds on Solar after watching the phase spider
make a masty strike at him. Convert Weapon of Awe into Cure Mod Wounds.
CMW: 2d8+4 = 13
Mesodias draws his
heavy mace from his shoulders as he looks about for the beast to reappear.
GRUNDIG: initiaive
1d20+4=13
DUNGEON MASTER: The
phase spider materiazes beside Johan. [Provoking an AOO.]
JOHAN D’ALMENTA: To
Hit (longsword): 1d20+9 = 25
Damage (longsword):
1d8+7 = 10
DUNGEON MASTER:
Johan's readied attack slices through the beast's hairy skin.
SOLAR CE’NEA: Ear-Piercing Scream
2d6=10
and dazed for one round
DC14 Fort save means
not Dazed and only half damage.
DUNGEON MASTER:
Solar's attack hits the creature with full force--blood streams out of its eye
sockets and nose, and it stands there dazed for a brief moment.
SOLAR CE’NEA: Solar
cast flaming sphere at the Phase spider 3d6 points =
Can Move 30 feet in
a round
SOLAR CE’NEA: damage
15 -Reflex save for half
JOHAN D’ALMENTA:
Solar swings his heavy mace at the phase spider, his mace glowing in grey flame
(distructive smite).
To Hit (heavy mace):
1d20+8 = 22
Damage (heavy mace):
1d8+7+2 = 11
DUNGEON MASTER:
[Mesodias, not solar. Also, Johan should
act first. And shadow.]
DUNGEON MASTER:
Mesodias' blow strikes the thing hard on the leg.
SOLAR CE’NEA: Kendra
cast cplor spray at the spider
DUNGEON MASTER: The
thing dodges aside as Solar's burning sphere drops out of the sky, buring the
beast's nasty hairy body somewhat.
DUNGEON MASTER:
Kendra's spell lights up the night, but the phase spider merely ducks its head
as the dazzling colors wash over it.
GRUNDIG: Grundig
surveys the situation seeing that solar is injured he lands behind him and
changes back to a gnome.
JOHAN D’ALMENTA:
Johan lashes out against the phase spider while it was visable.
To Hit (longsword):
1d20+9 = 23
Damage (longsword):
1d8+7 = 11
DUNGEON MASTER:
Johan's strike smacks hard into the beast's body, doing terrible damage to its
already bloodied belly. It is looking
very badly off indeed--it screams now, not with the voice of Aleece but with
the voice of an unearthly creature facing its death.
DUNGEON MASTER: As
suddenly as before, it vanishes from sight.
SOLAR CE’NEA: Solar
readies another another Ear piercing Scream for when the Spider reapears
JOHAN D’ALMENTA:
Johan readies an attack action, with longsword held above his head for when the
spider appears.
JOHAN D’ALMENTA:
Mesodias readies an attack action for when the phase spider reappears.
GRUNDIG: grundig
pulls out his qualter staff and gets ready to strike out
DUNGEON MASTER: The
party stands at ready for about a minute, during which time nothing
happens. The only sounds are the
crickets screeching and the heroes' laboured breathing.
DUNGEON MASTER: [Off
rounds.]
SOLAR CE’NEA: Solar
says...well...we look a little silly don't we, I think we hurt it sufficinetly
for it to go. I suggest we continue to
follw and look for Aleeece but I don't hold high hopes for her. If the Phase Spide was invovled, she is
likely passed
JOHAN D’ALMENTA:
Mesodias lowers his weapon, but only to convert Protection from Evil into Cure
Light Wounds for Solar.
CLW: 1d8+4 = 7 hp
GRUNDIG: “What the
hell was that?”
JOHAN D’ALMENTA:
"Can phase spiders imitate voices? And Grundig did you see any signs of
Allece during your scouting?"
GRUNDIG: Grundig
relays what he saw during his flight and where the tracks disapear
SOLAR CE’NEA: Yes, I
should have twigged to that earlier, they do use voices to lure people to their
death.
SOLAR CE’NEA: SOlar
thanks Mesodias for his healing!
JOHAN D’ALMENTA:
Johan sighs, "What do we think about following the tracks to at least find
Aleece and bring her back for a burial? I hope that sneaky bastard doesn't show
itself again in the mean while?"
SOLAR CE’NEA: I
agree!
SOLAR CE’NEA: There
souldn't be many other preditors with a phase Spider around!
GRUNDIG: "I
think that would be for the best."
JOHAN D’ALMENTA:
"Stay close, if it shows itself we may only get once chance to strike at
it before it disappears."
Survival check
(track): 1d20+12 = 28
SOLAR CE’NEA: SOlar
starts looking around for other victims of the Spider and signs of Aleece
Perception 1d20+4=20
DUNGEON MASTER:
Johan leads the heroes north into the same clearing, where broad leafy plants
grow clad with gray colored flowers.
DUNGEON MASTER: The
footprints go into the clearing, but they do not come out.
JOHAN D’ALMENTA:
Johan searches the clearing for any place the spider could have hidden the
body.
JOHAN D’ALMENTA:
Johan moves forward into the clearing, searching for Aleece.
Perception check:
1d20+9 = 27
GRUNDIG: grundig
checks the ground where the tracks end prodding it with his quater staff
DUNGEON MASTER:
Johan discovers the body of a small woman hidden beneath a layer of flowers and
reeds. It appears she suffered from
microcephaly.
While he is
searching, Johan also discovers a potion of fox’s cunning, a magnifying
glasswith a gold handle, a small wooden box containing a set of brass weights,
a walnut traveling case with a pair of superior locks and their keys sealed in
wax, and a jar of pickled garlic cloves among the unsettling skeletal body
parts surrounding Aleece's corpse.
JOHAN D’ALMENTA:
Johan shakes his head when he finds Aleece's body and remains. "Damn it
that bastard spider got her. The least we can do is take her and her
possessions back for a proper burial away from this place."
SOLAR CE’NEA: SOlar
cast detect magic on the items found
DUNGEON MASTER:
Solar discovers no unexpected sources of magic.
SOLAR CE’NEA: SOlar
looks at the box with the brass weights and the magnifiing glass
SOLAR CE’NEA:
Percpetion check 1d20+4=20
JOHAN D’ALMENTA:
Johan careful places Aleece's remains into his sack without disturbing what is
left over as much as possible. He then stands guard to his companions while
they inspect the items of interest.
DUNGEON MASTER:
Solar discovers nothing unexpected about the magnifying glass, the box, or the
weights.
DUNGEON MASTER:
However, the box does seem somewhat heavier than one might expect an item of
its size to be.
SOLAR CE’NEA: Solar
investigates for a secret compartment or to see if the box is truely wood and
nothing something
JOHAN D’ALMENTA:
"What is it with the items? Are they magical or special in use?"
SOLAR CE’NEA:
Percpetion 1d20+4=24
DUNGEON MASTER:
Solar discovers no secret compartments.
It appears to be made of solid wood.
SOLAR CE’NEA: Solar
gives it the box to johan and says I think there is something wrong here, it is
much heavier than it should be, can you take a look at it
JOHAN D’ALMENTA:
Johan inspects it with the magnifying glass for any hint of a secret
compartment.
Perception check:
1d20+9 = 21
DUNGEON MASTER:
Johan discovers no secret compartments.
The box certainly does seem to have a bit too much heft, though--more
than one might expect judging by its size.
JOHAN D’ALMENTA:
Johan hands the bx to Grundig before standing watch.
GRUNDIG: can i take
a look perception 1d20+11=23
SOLAR CE’NEA:
Perhaps we should look at it in the morning in better light, Lets head back
with the girls body
SOLAR CE’NEA: the
caravan will be getting worried
GRUNDIG: yes lets
not spend any more time than we have to out here
JOHAN D’ALMENTA:
"Fine, the sooner we leave this place the better. When we get back to the
caravan site we need multiple sentries, both us and them with this troublesome
spider in the area."
SOLAR CE’NEA: SOalr
will take the magnifying glass
GRUNDIG: grundig
puts the fox cunning potion.
SOLAR CE’NEA: Solar
will take a small wooden box containing a set of brass weights
JOHAN D’ALMENTA:
Johan collects the walnut traveling case with a pair of superior locks and
their keys sealed in wax, and a jar of pickled garlic cloves before the leave.
DUNGEON MASTER: The
party marches back out of the horrid little marsh, bearing both the body and
their pilfered goods.
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